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"Black and White (a long post, I warn you)"

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Mon 09/04/01 at 03:03
Regular
Posts: 787
Absolutely.

Your Honour can back me up on this one.
And having played it solidly for a few days now, it is without doubt one of the most stunning "games" I've played, on any system bar none.

You ever played a game and had that feeling that you're witnessing the birth of something genre defining?
Like the 1st time Mario appeared, or Sonic, or Metal Gear..one of those rare moments when you sit back and think "I've never played anything like this before..."

I know I made loads of dodgy monkey spank jokes, that's just being childish and...well...me.
But I would recommend this to anyone.
If my girlfriend spent most of her saturday on a PC when she hates video games and doesn't make time to go out and do her normal stuff, then you know this is good.

A lot has been made of the "Good or Evil? find out who you really are" thing, but it's true.
Metal Gear is a top game, but the enemies are just faceless people there to be taken out to proceed.
Sure you can sneak past, but you're supplied weapons and there are moments when you HAVE to kill.

Not so with Black and White, you can proceed however you want to, with no deaths and no violence unless you want to.
A few people die in the training of your creature, otherwise he won't know not to eat them unless he does, to be rectified with a quick, gently slap.

I planned on being an evil god, creating a monstrous avatar of destruction and death - but I couldn't do it.
It's one thing to snap a guard's neck and stuff him in a locker, it's another to raise your creature from birth and make him evil.
You have to teach him to eat, to toilet train, make him learn to fish, tell him what's good and bad, raise him exactly how you want to, he is totaly dependant on you for a long time.

And herein lies the moral difficulty.
It's been programmed so you have a genuine emotional attachment to the animal.
To teach it to uproot trees and throw them into the store, when he does it right and looks at you with a huge grin and a litle dance, you reward him with a stroking, he goes mental and smiles, makes noises and runs off to do it again to impress you.
You hand him a tree, he looks at it, throws it at a villager. That's a bad thing, so you have to smack him.
He cries and rubs where you hit him.
Hand him another, watch him look at it, look up at you ,back to the tree and (provided you've shown him with the leash of learning), he throws it correctly and jumps about, pointing at you and smiling.

I became so attached to my creature, I couldn't teach it to eat people and kill children, but I don't have to.
He loves to help the villagers, picks them up and strokes them, waters their crops and is an all round nice chimp.

I'm now on Island 3 and he's been taken prisoner by a rival God, he's tied between 4 posts and is being tortured and beaten by a huge wolf creature.
I just have to influence enough new villages with miracles until I can reach him, and you better believe I will raise holy hell on the creature that has my monkey.
I spent days teaching and nurturing him, no way someone is going to hurt him and live to tell the tale.

I came across a village under the control of the evil god, and I smashed it to pieces.
Simply to exact revenge for a god that hurts my creature.
I threw fireballs into their temple, snatched their children and threw them far out to sea, rained boulders on their houses and picked up every last one of them and dashed them against mountains.

I've played games before like Force Commander, Command and Conquer and Shogun, I have sent thousands of men to certain death simply to gain control of another region next door and didn't care because it's a computer game.
But this game is different, I have raised this creature, taught it so many things, fed it, petted it and shown him how to kick a beachball when he wants cheering up.

He is my creation, a reflection of who I am.
You are free to behave exactly how you want, there is no punishment for being evil, no set way to complete tasks assigned.
It is totally up to you how you behave.

But I've invested days into my little creature, he does things to please me and make me laugh.
You genuinely care about this little thing, laugh when he learns to dance, feel bad when you have to smack him, a sense of achievment when he learns a task you've been trying to teach him.

Black and White is, without a doubt, the single most original and genre defining game out on any platform right now.
You're going to have to go a looooong way to top this game for involvement, wonder, happiness and a genuine sense of being in control.
Mon 09/04/01 at 08:17
Regular
Posts: 14,117
I agree with you completely Goatboy.
I havent played it as much as you, yet, but im already starting to how the creature develops. Its amazing!!!

After just having got my creature, you're told to put the leash of learning on him and take him for a walk.

Out of habit i picked a villager up and threw him across the heads of all the villagers sitting around doing nothing. My monkey saw that and laughed and i thought nothnig of it.

I left him to it for a few minutes, only to come back to see him chasing villagers around and throwing them about! Amazing!

The good concience dan concience thing workds well. They dont normally say something *that* helpful, but its nearly always amusing, especially the bad one!

I would recommend this game to any one. I'm not really a huge fan of RTS or god games, but this one is something special. A real must have!

I just cant wait til all of my uni work is out of the way so i can play it more!!!!
Mon 09/04/01 at 03:03
Regular
"Infantalised Forums"
Posts: 23,089
Absolutely.

Your Honour can back me up on this one.
And having played it solidly for a few days now, it is without doubt one of the most stunning "games" I've played, on any system bar none.

You ever played a game and had that feeling that you're witnessing the birth of something genre defining?
Like the 1st time Mario appeared, or Sonic, or Metal Gear..one of those rare moments when you sit back and think "I've never played anything like this before..."

I know I made loads of dodgy monkey spank jokes, that's just being childish and...well...me.
But I would recommend this to anyone.
If my girlfriend spent most of her saturday on a PC when she hates video games and doesn't make time to go out and do her normal stuff, then you know this is good.

A lot has been made of the "Good or Evil? find out who you really are" thing, but it's true.
Metal Gear is a top game, but the enemies are just faceless people there to be taken out to proceed.
Sure you can sneak past, but you're supplied weapons and there are moments when you HAVE to kill.

Not so with Black and White, you can proceed however you want to, with no deaths and no violence unless you want to.
A few people die in the training of your creature, otherwise he won't know not to eat them unless he does, to be rectified with a quick, gently slap.

I planned on being an evil god, creating a monstrous avatar of destruction and death - but I couldn't do it.
It's one thing to snap a guard's neck and stuff him in a locker, it's another to raise your creature from birth and make him evil.
You have to teach him to eat, to toilet train, make him learn to fish, tell him what's good and bad, raise him exactly how you want to, he is totaly dependant on you for a long time.

And herein lies the moral difficulty.
It's been programmed so you have a genuine emotional attachment to the animal.
To teach it to uproot trees and throw them into the store, when he does it right and looks at you with a huge grin and a litle dance, you reward him with a stroking, he goes mental and smiles, makes noises and runs off to do it again to impress you.
You hand him a tree, he looks at it, throws it at a villager. That's a bad thing, so you have to smack him.
He cries and rubs where you hit him.
Hand him another, watch him look at it, look up at you ,back to the tree and (provided you've shown him with the leash of learning), he throws it correctly and jumps about, pointing at you and smiling.

I became so attached to my creature, I couldn't teach it to eat people and kill children, but I don't have to.
He loves to help the villagers, picks them up and strokes them, waters their crops and is an all round nice chimp.

I'm now on Island 3 and he's been taken prisoner by a rival God, he's tied between 4 posts and is being tortured and beaten by a huge wolf creature.
I just have to influence enough new villages with miracles until I can reach him, and you better believe I will raise holy hell on the creature that has my monkey.
I spent days teaching and nurturing him, no way someone is going to hurt him and live to tell the tale.

I came across a village under the control of the evil god, and I smashed it to pieces.
Simply to exact revenge for a god that hurts my creature.
I threw fireballs into their temple, snatched their children and threw them far out to sea, rained boulders on their houses and picked up every last one of them and dashed them against mountains.

I've played games before like Force Commander, Command and Conquer and Shogun, I have sent thousands of men to certain death simply to gain control of another region next door and didn't care because it's a computer game.
But this game is different, I have raised this creature, taught it so many things, fed it, petted it and shown him how to kick a beachball when he wants cheering up.

He is my creation, a reflection of who I am.
You are free to behave exactly how you want, there is no punishment for being evil, no set way to complete tasks assigned.
It is totally up to you how you behave.

But I've invested days into my little creature, he does things to please me and make me laugh.
You genuinely care about this little thing, laugh when he learns to dance, feel bad when you have to smack him, a sense of achievment when he learns a task you've been trying to teach him.

Black and White is, without a doubt, the single most original and genre defining game out on any platform right now.
You're going to have to go a looooong way to top this game for involvement, wonder, happiness and a genuine sense of being in control.

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