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P.S. It's the PS2 edition.
Large driving destinations are annoying but for me the greatest annoyance is when it's not possible to get out of a car on its roof, you die, mid-mission on a particularly hard one
Many of the faults from other games have gone and the franchise will never be spotless, things like unrealistic graphics to portray that level of violence are necessary or they'd be sued to Timbuk Two.
The create a Gang feature interests me most, can you actually speak to someone of your choosing and recruit them ? or does it work in the Vice City way where you're designated a gang as you take over a Mansion ?
> That's quite an interesting idea. The GTA3 map size was pretty good,
> making it easy to remember really quickly. Focusing on that sort of
> size and working within that can only really improve it, in my
> opinion.
The size of San Andreas does bother me a bit, but not because it's hard to remember it. I was able to familiarise myself with it very quickly. It bothers me because there was a hell of a lot of trecking to do. Some missions required you to travel across quite a large portion of the map. Once you start having to repeat missions, it can become intensely frustrating to have to drive for five minutes only to fail again.
I like the idea of an enormous map on the next GTA, just as long as Rockstar can sort out the problems that go with it. There is no need to drive for miles to get to missions. If it's really necessary to do it, you should only have to do it once and be able to start at the mission destination if you fail. Rockstar also need to sort out the problem of areas that don't have anything going on. San Andreas was very much a case of quantity without much quality.
From what I've played of San Andreas so far, that does seem to be a lot of 'nothing' areas where nothing really goes on.
I hope R* calm themselves down a little before the next GTA, which is most likely going to appear on PS3. Imagine a city the size of Liberty with all of San Andreas' features and a great story. The PS3 would allow both great gameplay AND greater amounts of detail in the visual department.
Shorty after, I just stopped playing.