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We still have the Command & Conquer style Point & Clicks but the old style, Day of the Tentacle, Full Throttle and more like them, aren't made anymore!
They were great games which involved a lot of thought! They involved solving mysteries during a game! Most involved picking up objects and really thinking hard which ones to use, you could interact with the characters choosing what to say and do to them and you could play minigames!
They were great single player games to play with friends, as the more people you had with you whilst playing, the better the game became cos you had more than one mind thinking about what to do next!
I wish these games were still made cos they're full of fun. gameplay, they make you htink and they're a great laugh! :)
If you take it to mean planning moves, tactics and the like, then yes C & C games would be what made you think.
I was more considering thought on an inspirational level in which once you get into a game, even when you're not playing it you're thinking about it. Where to look for clues next, how do defeat a boss. I think that it;s the RPGs and Adventure games that get me personally on this level, and I only tend to think about the RTS and management sims as I play them.
But as you said, it's down to the individual.
Most of the games you described are considered to be classics in the computer games industry- but I believe that it may be so that a game that lasts long in the mind and be inspirational, like in my case Goldeneye for the N64, as it was the source of much enjoyment in multiplayer games, I would say that the games that a person enjoys and makes them think about do depend on the person.
Take sports games like ISS and Fifa for example. They appeal to people generally that love sports and enjoy either watching or playing them, and they would make these people think.
Then take the RPG fan like myself. The role playing game is considered to be an aquired taste, you either love the games or you absolutely hate them. It does depend on the whether you have the time to play them, espically in the case of the Final Fantasy games, which take on average upwards of 30 hours first time around, but these leave people with a memorable experience.
Then take the strategy game- the more literal meaning of "a game that makes you think"- this is the case obviously because they have to think about how to proceed and defeat their enemy- this is definately the most popular on the PC with games such as C&C and Commandos, I think they leave people with the buzz that they have to decide their next strategy and tactics before they play the game again. The same could be said of puzzle games, because you go away and think about what you have to do to get better. I could go on and on, the situation on whether a person with think about a game does depend on the person's tastes in regards to computer games.
All things aside, a game will make you think depending on what the persons favourite genre is, and these types of games will likely make them think more than others. As I said at the beginning, its all a matter of opinion though...
Tetris was a case of fast thinking. You see the block, and have to decide where to put it before it's too late.
You're basic 2D beat 'em up takes a bit of forward thinking, and strategy to defeat your opponents, especially with improved AI that can almost 'learn' your most common attacks, and attempt to counter them.
I suppose this is a rather different type of thinking to your typical point and click adventure, but the thing is, this type of game now has a dated control system. It's not interactive enough for todays gamers. What we can hope for, though, would be the same level of fun from a 3D adventure. Surely controlling your own movement, rather than simply clicking where you want to go should make the game better?
Anyway, back to the games that make you think point. I suppose a decent story helps you to think. That way when youcome to a locked gate, and you don't have a key, you're going to want to see what comes next, so you'll be more inspired to go find that key.
I'd rather play a game that inspired me, and kept me curious as to what came next, than the tactical battles of a Command and Conquer type game. I enjoy taking the story in my own hands and trying to guide it where I want it to go, only to become frustrated at it pulling me back into line.
I think that these kinds of games are not being made in bulk as quite a bit of thought has to go into them. They have to have a decent to excellent plot, the interface has to be workable (ie not to complicated or confusing) and the big one is that it has to be original (apart from the Monkey Island sequels) With first person shooters much of the work is pretty much done for them as they have a standard format to work around and mould into their own shape. It's a shame really cause i like point and click games and i think that a lot of first person shooters are kinda the same and don't require that much thought to complete.....well, in most cases anyway!
Bring back point and click and free your mind.....
Darkreaper