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We still have the Command & Conquer style Point & Clicks but the old style, Day of the Tentacle, Full Throttle and more like them, aren't made anymore!
They were great games which involved a lot of thought! They involved solving mysteries during a game! Most involved picking up objects and really thinking hard which ones to use, you could interact with the characters choosing what to say and do to them and you could play minigames!
They were great single player games to play with friends, as the more people you had with you whilst playing, the better the game became cos you had more than one mind thinking about what to do next!
I wish these games were still made cos they're full of fun. gameplay, they make you htink and they're a great laugh! :)
Montage Film Reviews freelancer Zoe Aiano MA
has written a review of the film 'Fireman's Ball (Hoøi, má panenko)' 1967 (dir. Miloš Forman).
To read the review see HERE
> I'll tell you why S-Club 7 appeal to me. One word:
>
>Rachel!!!!!
Similar situation here, only my weakness is Clair from Steps.
The thing about RPG's is that although the stories are pretty much 'linear' in that you start, you do what you like in the middle, but you must get to a certain 'end', is that the thinking is not in how to follow the story, but in how to develop your characters in your party, this makes each time you play an RPG different.
Resident Evil games on the other hand, give you hundreds of ways to complete the game but if you want the top ranking you always have to remember that you are going against the clock, but as a zombie shooter they will always rule the roost of the genre. The most annoying thing about the RE series is that amount of time you have to worry about conserving ammo, but of course you can unlock infinite ammo modes later on, a great reward for perservering with a game and not using a walkthrough, of which there are many both in book form and published on the web.
Of the thinking games, the RE series or the RTS genres are the best. (imho).
2 months later, I was found curled into a foetal position under the desk, crying softly and keening
"Please, just tell me what to do....just one clue...I beg of you"
I hated Myst with a passion never before summoned, I like being challenged but I don't like spending 2hrs in a trance trying to fathom what to do at the observatory.
Nursey wiped the drool, gave me my crayons back and now I play Army Men 2.
Will someone play with me, my friends don't come around anymore.
Anyway Myst was hard but from what i've heard Raven, the sequel to Myst, is even harder as when you start the game the in game characters speck a different language and before you all start saying it's Japanese or something like that, it is a completely made up language. How the hell would you go about decoding a new language from scratch? I have really got to get these games. Can anybody tell me where i might find either of them?
Darkreaper
Rachel!!!!!
Metal Gear Solid.
I know we bang on and on about the sequel and how stunning it will be, but the 1st one still stands out as the definitive gaming experience for me.
I think the moment I thought "This is something really special" was trying to find the right codec frequency and a clue about the CD box.
I spent hours traipsing back and forth through the game, hunting high and low for this durn code.
And then a mate slapped me round the head and chuckled.
He held out the CD case to me, I took it from him and examined it.
Sure enough, printed on the back of the box was a screenshot showing the Codec with the correct number to dial.
*doh*
It's moments like that, genuine thought, that make me pleased I've spent £30-£40 on a game.
Idiotic frustration from dying through ill-timed jumps is stupid and designed to test your scalp strength, but little things like that make you sit back and shake your head at your utter, utter stupidity.
All the time, every game, I spend hours trying to figure out puzzles, being clever and lateral thinking - Only to discover I've missed a switch or didn't pick up a key 3 levels back, resulting in decibel breaking cries and a dog cowering behind the sofa.
I don't mind thinking about things, I positively encourage it.
Just as long as game developers realise that puzzles are more than "Time this jump or you will die many, many times" and to realise that we're not all Stephen Hawkins, Myst required a level of intelligence beyond explaining the theories of black holes and the appeal of S-Club 7.
Generally I think while playing alot of games heres a few that made me think alot, Lemmings, Monkey Island 2, Cannon Fodder, the Resident Evil games, StreetFighter 2, Metal Gear Solid, Driver.
God I wish I hadn't sold it... (My SNES that is)
Bomberman (SNES)
Mariokart (SNES)
GP2 (PC)
Cannon Fodder (Amiga)
MSR (DC)
PSO (DC)
I think that list kind of speaks for itself really.