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They add to the experience in particular the Z button creates a the impression that you are actually holding a gun.
But they can do some much more! The analogue stick for example if there is 2 like on Sony's and Gamecube's controllers you can use them both for arm movements. Each seperate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.
It could be the same with ores on a boat and another idea might be that of a small wheel that goes half into the controller and half out in place of the R and L buttons and you could use it as a steering wheel for a driving game.
If developers could realise that controllers could be used in different ways we may be playing a larger variety of games which creates completley different experiences and games like these could be the future of gaming.
Here's to the future
Dringo
They add to the experience in particular the Z button creates a the impression that you are actually holding a gun.
But they can do some much more! The analogue stick for example if there is 2 like on Sony's and Gamecube's controllers you can use them both for arm movements. Each seperate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.
It could be the same with ores on a boat and another idea might be that of a small wheel that goes half into the controller and half out in place of the R and L buttons and you could use it as a steering wheel for a driving game.
If developers could realise that controllers could be used in different ways we may be playing a larger variety of games which creates completley different experiences and games like these could be the future of gaming.
Here's to the future
Dringo