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"The controller"

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Sat 24/03/01 at 23:23
Regular
Posts: 787
Nintendo and Sega realise it and to some extent Sony but the controller is a lot more useful than just a system in which to create movements on a screen.

They add to the experience in particular the Z button creates a the impression that you are actually holding a gun.

But they can do some much more! The analogue stick for example if there is 2 like on Sony's and Gamecube's controllers you can use them both for arm movements. Each seperate analogue stick would represent a movement of an arm. An example could be a boxer each analogue stick could represent a fist on a boxer and the different thumps would depend on the arc of the movement you make with the analogue stick.

It could be the same with ores on a boat and another idea might be that of a small wheel that goes half into the controller and half out in place of the R and L buttons and you could use it as a steering wheel for a driving game.

If developers could realise that controllers could be used in different ways we may be playing a larger variety of games which creates completley different experiences and games like these could be the future of gaming.

Here's to the future

Dringo
Sun 25/03/01 at 19:02
Regular
Posts: 14,117
I dont know, to be honest.

I agree with you that game developers need to be more creative with how they define controls for games.
The control system can make or break a game, and is joint at the top of my list of most important things to do with a game.
Sun 25/03/01 at 18:59
Regular
Posts: 18,185
Your Honour wrote:
> Im left handed and ive got no complaints with controllers for my
> N64, DC or PC. The only problems i have is with joysticks for the
> PC. So i dont use them.

I'm not saying you have problems but would games feel different if you were right handed?
Sun 25/03/01 at 18:56
Regular
Posts: 14,117
Im left handed and ive got no complaints with controllers for my N64, DC or PC. The only problems i have is with joysticks for the PC. So i dont use them.
Sun 25/03/01 at 18:51
Regular
Posts: 18,185
You've got me wrong the contollers designs are excellent but all i'm pointing out is that developers should try being different in how they use them.

This will increase origonality in games and will keep people playing, 2 premiership football games which come out at the same time could be completley different so people might buy both.

The only criticism of Console companys is they should make left handed controllers as left handed people are not enjoying the same gaming experience as us.

Why don't you look at a controller and see what could be done with it.

Here's to the future

Dringo
Sun 25/03/01 at 18:45
Regular
Posts: 14,117
You make some good points Dringo, but as ive said, the companies who design the pad have to design it for use with all types of genre.

BTW, on Ready 2 Rumble, couldnt the game developers have built in options to use the shoulder buttons as punch? Surely they could have done. So its the games developers that stick to the old routines, rather than the console manufactureres saying "it has to be like this".
Sun 25/03/01 at 18:40
Regular
Posts: 18,185
I'm not talking about shoving loads of buttons on but universal buttons like the analogue stick which people could use in different ways rather than just for movement.

Does the start button have to pause the game or bring up a menu.

Does a Z button have to fire a gun

We could have so much fun with a controller but instead the developers follow what every one else is doing instead of making the controller suit their games even better.
Sun 25/03/01 at 18:36
Regular
Posts: 18,185
Your Honour wrote:
> Going back to your boxing game control, where each shoulder button
> controls each arm. Its a good idea, but how practical is it? For it
> to work you would have to play the game in a first person
> perspective, ok no problems, until you go into 2player mode, what
> happens then? split screen, for a fighting game? Or more likely,
> there would be another control method, so to master the game, you
> would have to learn 2 conrtol methods, something most people
> probably wouldnt like doing.

A first person Boxing game is already out as an arcade machine but instead of using an analogue stick they have 6 buttons that uses different thumps.

Whats wrong with a split screen it would work fine.

Pushing the analogue stick up would cause an uppercut and pushing lets say the right analogue right would cause a right hook with the right arm. This game would be to an advantage of left handers cause most people are right handed so playing a left hander would cause diffculties.

Shoulder buttons? Did i say that? But you bring me on nicely to my next point left and right shoulder buttons would be used as blocking with the left or right arm.
Sun 25/03/01 at 16:09
Regular
"Copyright: FM Inc."
Posts: 10,338
Did Dringo_star help to develop the control layout for RC Stunt Copter by any chance?
Sun 25/03/01 at 15:37
Regular
Posts: 14,117
Going back to your boxing game control, where each shoulder button controls each arm. Its a good idea, but how practical is it? For it to work you would have to play the game in a first person perspective, ok no problems, until you go into 2player mode, what happens then? split screen, for a fighting game? Or more likely, there would be another control method, so to master the game, you would have to learn 2 conrtol methods, something most people probably wouldnt like doing.
Sun 25/03/01 at 15:32
Regular
Posts: 14,117
I've had this discussion before with Wookiee and Meka, I think.

Firstly, it will be really hard for companies like Sega/Sony/Nintendo etc to make a controller that everyone likes. Why? Well simply because everyone has different shaped and size hands.

Also Dringo, your idea about having a "rollerball" to steer in driving games sounds good, but how practical is it? Surely it would be hard for companies to build into their pad design, it would put the cost up for a start. would it even be easier to control a car with a system like that? I dont think so. Although its the least like "proper" driving, i think that the analogue stick is the best way to control a car in games, unless you go out and pay another £30 odd for a sterring wheel and pedals set.

Another problem games companies have is that the pad they make for the console has to work with all different genres of game, driving, rpg, fps, platform etc. On the PC that is not necessarily the case. I know people who have steering wheel and pedals for their driving games. The have a Microsoft pad (the weird one with the 3D movement thing, whats it called again?) for their platformers and FPS's etc etc.

I personally dont like to see pads with too many buttons, it the heat of a manic goldeneye style game it can get too easy to hit the wrong button and loose all your hard work through the level.

I know this post is a bit unorganised but I have tried to make several different points while still keeping the post short. Sorry.

YH.

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