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I think not! The learning curve of the game is about half-an-hour...after this time you will have mastered the timing and speed at which the game plays and the way that you can manouvre the blocks.
Now you are a '30-minute' master of the game you can keep going and going...and this, COMPLETELY, defeats the object of what the game is...a Puzzle Game...Oh what a con.
Nowadays with games like Banjo MGS and Zelda, many puzzles are incorporated into the gameplay. I love the odds and sods of these types of games, and the horse-riding target practice in Zelda:OOT was my weekend afternoons. But to me these Platform puzzles as we'll call them are much more 'puzzling' than games like wetrix and tetris.
Zelda, other than having one of the best storylines around was made up of 1001, give or take, puzzle games, you had special little tasks and jobs to do. You may say this is the case in most games of this sort but they were never put across in the same way as Zelda or Banjo!
But back to the Puzzle games, I really think that puzzle games are a bit of a con, not that I don't like them, okay so I am not a BIG fan but I don't mind the old 20 minutes of Wetrix on a Friday afternoon. They, admittedly, have more of a replay value as they are 'puzzle' specific, but once you have played the game for about 1 month you get bored...
I think to combat the samey reputation that all pure puzzle games have, the companies need to look at the games in a different way, try to add something else...it has been done in Pokémon PL and maybe one or two more. But I still think that one the whole puzzle games are a bit of a con...and they aren't reaching their full potential. They have one BIG reputation to mend in my view!
Agree?
Gremlin, among many other games companies, used to make a living out of 8-bit puzzle games with balls and tubes etc and one very good light reflecting laser game, where mirrors had to be positioned exactly right before the laser fired off was very addictive.
There was also the famous Splitting Images which was originally called Spitting Image but had to be changed for obvious reasons. The thought of messing up Mrs Thatcher and Ronald Reagan's faces strangely seemed to appeal to a lot of people at the time and the game sold quite well.
If you think about it, even Lemmings is a puzzle game and that sold millions on nearly every platform ever created. My favorite of the moment is the Bust-a-move series (Puzzle Bobble) which seems to get better with every game.
Puzzle Games need to get as far away from their originality as possible, if they are to advance that is! They only need the basic grounds of a puzzle game and the rest is all imagination!
...you can just turn on your gameboy with the Tetris cart inside and relax as your fingers do the work.
The game itself is designed as a game for when you're on the move, so when you're on the train or coach or waiting to be called up for your flight on the plane you can play Tetris and have 5 minutes of fun!
Puzzle games on normal consoles and PC's don't have the certain buzz they used to in the arcade years. They were great on the NES, SNES (Tetris Attack was my fav. puzzle game) and the early 90's on PC, but on the latest consoles they are the same games with only slight improvement on the originals!
E.g. Tetris Attack (although nothing like tetris at all) was a game where Yoshi and crew battled against the evil Magikoopa. They used a puzzle game to do this, this puzzle game involved blocks that you swap positions with to try and match the colours so that they disappear.
That's exactly the same as Pokémon Puzzle League for the N64 which was originally gonna be called (suprisingly) Pokémon Attack!
Puzzle games tend to lack the originality they used to have but the younger generations haven't played the originals and so they buy the new slightly enhanced versions which are exactly the same! That's the only reason why they stay in the market!
I recently bought Tetris DX for Gameboy Color cos I used to love Tetris on the gameboy (my uncle had it) and wanted it myself! However I wouldn't have bought it for the N64 or PC!
I think not! The learning curve of the game is about half-an-hour...after this time you will have mastered the timing and speed at which the game plays and the way that you can manouvre the blocks.
Now you are a '30-minute' master of the game you can keep going and going...and this, COMPLETELY, defeats the object of what the game is...a Puzzle Game...Oh what a con.
Nowadays with games like Banjo MGS and Zelda, many puzzles are incorporated into the gameplay. I love the odds and sods of these types of games, and the horse-riding target practice in Zelda:OOT was my weekend afternoons. But to me these Platform puzzles as we'll call them are much more 'puzzling' than games like wetrix and tetris.
Zelda, other than having one of the best storylines around was made up of 1001, give or take, puzzle games, you had special little tasks and jobs to do. You may say this is the case in most games of this sort but they were never put across in the same way as Zelda or Banjo!
But back to the Puzzle games, I really think that puzzle games are a bit of a con, not that I don't like them, okay so I am not a BIG fan but I don't mind the old 20 minutes of Wetrix on a Friday afternoon. They, admittedly, have more of a replay value as they are 'puzzle' specific, but once you have played the game for about 1 month you get bored...
I think to combat the samey reputation that all pure puzzle games have, the companies need to look at the games in a different way, try to add something else...it has been done in Pokémon PL and maybe one or two more. But I still think that one the whole puzzle games are a bit of a con...and they aren't reaching their full potential. They have one BIG reputation to mend in my view!
Agree?