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I think not! The learning curve of the game is about half-an-hour...after this time you will have mastered the timing and speed at which the game plays and the way that you can manouvre the blocks.
Now you are a '30-minute' master of the game you can keep going and going...and this, COMPLETELY, defeats the object of what the game is...a Puzzle Game...Oh what a con.
Nowadays with games like Banjo MGS and Zelda, many puzzles are incorporated into the gameplay. I love the odds and sods of these types of games, and the horse-riding target practice in Zelda:OOT was my weekend afternoons. But to me these Platform puzzles as we'll call them are much more 'puzzling' than games like wetrix and tetris.
Zelda, other than having one of the best storylines around was made up of 1001, give or take, puzzle games, you had special little tasks and jobs to do. You may say this is the case in most games of this sort but they were never put across in the same way as Zelda or Banjo!
But back to the Puzzle games, I really think that puzzle games are a bit of a con, not that I don't like them, okay so I am not a BIG fan but I don't mind the old 20 minutes of Wetrix on a Friday afternoon. They, admittedly, have more of a replay value as they are 'puzzle' specific, but once you have played the game for about 1 month you get bored...
I think to combat the samey reputation that all pure puzzle games have, the companies need to look at the games in a different way, try to add something else...it has been done in Pokémon PL and maybe one or two more. But I still think that one the whole puzzle games are a bit of a con...and they aren't reaching their full potential. They have one BIG reputation to mend in my view!
Agree?
> when are they stopping the sales.
Dont know to be honest.
Id hardly call Chu Chu an action game!!
I've got it and i dont know what genre it fits into. This goes along with what i've sadi in a nother thread, that recent classics have all been games you cant pigeonhole, eg Deus Ex, B&W, Thief, etc etc.