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I hate numbers why can't developers be more origonal. Surley it would be better to think up a name that sums up the game instead of using one that sums up one made 5 years ago.
They can also be misleading Resident Evil for example was called that as it was based in a mansion but the rest were based in the city and the police station.
The only reason I see for using numbers is so people know that it will continue a previous story or involve the same characters. But Nintendo call every Zelda game The Legend of Zelda so people know what it is and they haven't given it numbers (don't you dare throw the first couple in my face) because a new Zelda could be a completley differen't game to the last but with the same characters again misleading.
I don't mind the use of numbers if it is something that has been slightly upgraded like Megadrive 2 and Die hard Trilogy 2 (Playstation 2 in my mind is also a slight upgrade)
All companys have done it once in a while but now its time to be origonal. If majoras mask was called Zelda 64 2 would you think it involved a mask(that is if you haven't read any magazines)?
What do you think to numbers should they be used?
Montage Film Reviews freelancer Ian Viggars MA (Hons) BA (Hons) has written a review of the film 'Zombie and the Ghost Train (Zombie ja Kummitusjuna)' 1991 (dir. Mika Kaurismaki ).
To read the review see
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And then a new idea that did?
Even something as simple as Gamex 2: Quest for the lost shoe.
It also could give some idea about in which direction the series is heading, and get the fans more excited before they even play it!
Of course, the other side of the coin is that a number is pointless... Would Star Wars 2 have been as appealing as Star Wars: The Empire Strikes Back? I doubt it, so why don't people who are making sequels use subtitles to keep their games in order? If they are worried aboput people wondering if a game GAMEX2 or GAMEX4, they could have GAMEX: AN ADDITIONAL GAME (the third in the GAMEX series) or something along those lines.
So I don't know, is numbering games just laziness by developers or do they help us identify games which we may like because of their predecessors? Are sequels with numbers just to have a safety net or are they there to tell people that it's a continuation of the same story?
I suppose there are no clear cut definate answers, they vary from game to game (to sequel). So are numbers a bad thing? Not I every situation and are they a good thing then? Not necessarily...