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> Comparitve pictures of the item screen.
>
> [URL]http://www.gamespot.com/ps2/adventure/residentevil4/screens.html?page=39[/URL]
> [URL]http://www.gamespot.com/gamecube/adventure/residentevil4/screens.html?page=278[/URL]
Looking at these, it's quite obvious that the GC version is way ahead in terms of visuals.
I'm still seething about the few extras that the PS2 version will have though. It's a bit of a slap in the face.
Looking at the other screens ... it's not just the graphics that have suffered, but the atmosphere seems to have dissipated as well.
> [URL]http://www.gamespot.com/ps2/adventure/residentevil4/screens.html?page=21[/URL]
> The only thing scary about those things is their polygon count.
> They are kinda funny really.
Heheh...
The only thing scary about those things is their polygon count.
They are kinda funny really.
[URL]http://www.gamespot.com/ps2/adventure/residentevil4/screens.html?page=14[/URL]
heh this looks like its in game from the cube.
*throwup*
The PS2 controller just wouldn't be the same. You wouldn't get the satisfsatisfaction of the triggers. Also you'd end up using the D-Pad. Muh.
[URL]http://www.gamespot.com/ps2/adventure/residentevil4/screens.html?page=39[/URL]
[URL]http://www.gamespot.com/gamecube/adventure/residentevil4/screens.html?page=278[/URL]
Looks ugly to me. May be the screenshots tho...
> I had a feeling that it would have some nice extras, makes me so
> angry. I haven't seen any footage or screen shots yet, is it anywhere
> the same standard visually as the Cube version?
I remember reading they had to half the polygon count for the charcters to port it to the PS2. But it will still probably sell more on the PS2 than it did on the cube.