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"EXTRA GAMEADAY PRIZE - May/Jun Mascot competition!"

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Wed 30/04/03 at 11:33
Regular
Posts: 787
All done now...

The winner is... Gemma Bright, with her colourful character "Essar". Geddit? S... R? Essar? Genius. And here he/she/it is.

http://image.reserve.co.uk/www/public/images/art/competitionwinner.jpg

Congrats Gemma, you've won the game of your choice, worth up to the value of £50 (check the rules and conditions on Gameaday.co.uk for more details)

-------------------------------------

After the debacle that was the Mag Shoot competition (in which people singularly failed to take any exciting pictures of their magazine but decided to take photos of it in mid-air for some reason), it's time to come back down to earth with a good old fashioned Extra GAD.

What we want you to do for this competition is easy; we want you to design a mascot for Special Reserve. Okay, chances are we're not going to use it, but we want to see what you can come up with. You can be as imaginative and out-there as you want (you can even be zany and bonkers!!!1), as long as you come up with a half-decent effort. If you really wanted, you could take it seriously and actually design a good one! Winning entries will win a game of their choice, the value depending on how good the entry is and what kind of mood I'm in. I'm expecting better entries for this one than the last competition. Please lord.

You've got until midnight June 15th to come up with a Special Reserve mascot, try and incorporate some SR-ness into him, like our example, Splatty here. You can post your entries in this thread if you wish, or send them to the usual Gameaday or Competitions e-mail address, or post them to Special Reserve Mascot Competition, Internet Department, 2 South Block, The Maltings, Sawbridgeworth, Herts, CM21 9JX.

It's all just a bit of fun! Hop to it, you cheese-eating monkeys!
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Tue 06/05/03 at 21:16
Regular
"Z will be here soon"
Posts: 7,562
He is the captain of the swimteam :-D

[Going offline now, bye]
Tue 06/05/03 at 21:15
Regular
"+34 Intellect"
Posts: 21,334
Kyz22 wrote:
> SR Red(dy) Devil [without huge package]:
>
> http://www.geocities.com/kyzsworld/SRdevil2.JPG
>
> I don't think it has the 'testosterone overload' impact, judge for
> yourself.

Its more socially acceptable, but it still looks like he's on the swim team.

:D
Tue 06/05/03 at 21:14
Regular
"Z will be here soon"
Posts: 7,562
Muffman rocks :D
Tue 06/05/03 at 21:12
Regular
"+34 Intellect"
Posts: 21,334
Kyz22 wrote:
> cookie monster wrote:
>
> It sort of jumps out of the page and kicks you in the knadgers.
>
> Do you think of NOTHING else?

Call it consistency, and im not the mastermind behind muffman.
Tue 06/05/03 at 21:11
Regular
"bitterly jaded ;]"
Posts: 417
hahahaha......muffman......

;]
Tue 06/05/03 at 21:10
Regular
"Z will be here soon"
Posts: 7,562
SR Red(dy) Devil [without huge package]:

http://www.geocities.com/kyzsworld/SRdevil2.JPG

I don't think it has the 'testosterone overload' impact, judge for yourself.
Tue 06/05/03 at 21:10
Regular
"bitterly jaded ;]"
Posts: 417
Kyz22 wrote:

> I find it really easy to draw in paint, used to it I guess. Can I just
> import the file as a bitmap into a drawing package as save it at a
> decent resolution?

I've never used Paint so I don't know the setup. Basically, if paint is bitmap only you need to set the rez to about 300px/inch and then reduce it to 72(screen res). Thats the beauty of vector programs in that your design can be blown up massively with no loss of quality....
Tue 06/05/03 at 21:07
Regular
"Z will be here soon"
Posts: 7,562
cookie monster wrote:

> It sort of jumps out of the page and kicks you in the knadgers.

Do you think of NOTHING else?
Tue 06/05/03 at 21:07
Regular
"Z will be here soon"
Posts: 7,562
Muffman:
http://www.geocities.com/kyzsworld/muffman.JPG
Tue 06/05/03 at 21:07
Regular
"bitterly jaded ;]"
Posts: 417
ta.

;]
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