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"Will there be always good games."

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Tue 23/01/01 at 10:10
Regular
Posts: 787
There's been a mixed lot of games that have been released. There's been the Supermans, the Clayfighters, the Tomb Raiders and there has been the good ones.
But will those developers ever learn?
Learn it from the companies, there's no point of releasing sequels when they are not worth buying, they should learn it from companies that know how to make proper sequels, not ones that are rushed to be released ones that use new ideas, and new ways to use the genre.

Rainbow 6 started the new kind of shoot em' up since the frag fest classic Doom and Duke Nukem 3D. Now Metal Gear Solid is lucky to find that the stealth way to shoot em' ups are very popular amongst gamers.
We cannot carry on with bringing out these below-par games, they must be learning by their mistakes by now. It's not like we usually miss these rubbish games, from the hype, the unlucky people to buy the game must be ripped off.
We don't really need a huge catalogue of great games to buy but i'd expect more from some companies.

Tue 23/01/01 at 12:55
Posts: 0
The problem is with so many games now being programmed by lots of different teams its harder to imagine the quality of the end game till its too late. For example with Tomorrow never Dies on the playstation, the game had lots of subgames, lots of different teams of programmers must have worked on these subgames seperately. However it wasnt till near the end of the project that they realised the blend wasnt quite what it could have been, with the release date looming out the game came... and of course the game wasnt as good as it could have been!
This problem is even worse for smaller - midsized companies who may be forced to release a unfinished game or face the reality of their company going bust, larger companies can buffer these problems to some extent. However this is just a problem gamers will have to accept as the smaller-midsized companies are often the most innovative!
Tue 23/01/01 at 12:03
Regular
"Copyright: FM Inc."
Posts: 10,338
So, quality, not quantity then? I agree wholeheartedly, Sniper.
Tue 23/01/01 at 10:10
Regular
Posts: 16,558
There's been a mixed lot of games that have been released. There's been the Supermans, the Clayfighters, the Tomb Raiders and there has been the good ones.
But will those developers ever learn?
Learn it from the companies, there's no point of releasing sequels when they are not worth buying, they should learn it from companies that know how to make proper sequels, not ones that are rushed to be released ones that use new ideas, and new ways to use the genre.

Rainbow 6 started the new kind of shoot em' up since the frag fest classic Doom and Duke Nukem 3D. Now Metal Gear Solid is lucky to find that the stealth way to shoot em' ups are very popular amongst gamers.
We cannot carry on with bringing out these below-par games, they must be learning by their mistakes by now. It's not like we usually miss these rubbish games, from the hype, the unlucky people to buy the game must be ripped off.
We don't really need a huge catalogue of great games to buy but i'd expect more from some companies.

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