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But will those developers ever learn?
Learn it from the companies, there's no point of releasing sequels when they are not worth buying, they should learn it from companies that know how to make proper sequels, not ones that are rushed to be released ones that use new ideas, and new ways to use the genre.
Rainbow 6 started the new kind of shoot em' up since the frag fest classic Doom and Duke Nukem 3D. Now Metal Gear Solid is lucky to find that the stealth way to shoot em' ups are very popular amongst gamers.
We cannot carry on with bringing out these below-par games, they must be learning by their mistakes by now. It's not like we usually miss these rubbish games, from the hype, the unlucky people to buy the game must be ripped off.
We don't really need a huge catalogue of great games to buy but i'd expect more from some companies.
This problem is even worse for smaller - midsized companies who may be forced to release a unfinished game or face the reality of their company going bust, larger companies can buffer these problems to some extent. However this is just a problem gamers will have to accept as the smaller-midsized companies are often the most innovative!
But will those developers ever learn?
Learn it from the companies, there's no point of releasing sequels when they are not worth buying, they should learn it from companies that know how to make proper sequels, not ones that are rushed to be released ones that use new ideas, and new ways to use the genre.
Rainbow 6 started the new kind of shoot em' up since the frag fest classic Doom and Duke Nukem 3D. Now Metal Gear Solid is lucky to find that the stealth way to shoot em' ups are very popular amongst gamers.
We cannot carry on with bringing out these below-par games, they must be learning by their mistakes by now. It's not like we usually miss these rubbish games, from the hype, the unlucky people to buy the game must be ripped off.
We don't really need a huge catalogue of great games to buy but i'd expect more from some companies.