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But will those developers ever learn?
Learn it from the companies, there's no point of releasing sequels when they are not worth buying, they should learn it from companies that know how to make proper sequels, not ones that are rushed to be released ones that use new ideas, and new ways to use the genre.
Rainbow 6 started the new kind of shoot em' up since the frag fest classic Doom and Duke Nukem 3D. Now Metal Gear Solid is lucky to find that the stealth way to shoot em' ups are very popular amongst gamers.
We cannot carry on with bringing out these below-par games, they must be learning by their mistakes by now. It's not like we usually miss these rubbish games, from the hype, the unlucky people to buy the game must be ripped off.
We don't really need a huge catalogue of great games to buy but i'd expect more from some companies.
> Sniper... What do you mean by 'commercialised'?
Advertised, basically, if something is commercialised it is shown to people as a product to be sold...I think
The Game
I just hope Trish Stratus Was commercialise.........mmmmmmmmmmmmm....Ice Cream..oops wrong topic!
Remeber that Thief, Thief2, System Shock & System Shock2 had all been released before MGS, and although widly acclaimed not sold many numbers....
Equally many games that sound like a good idea on paper, stink once theve been created...
Infact its a problem that most innovative and new games styles dont sell in great numbers becouse most people dont want to gamble with 30-40 quid of their hard earned.
Equally you have games like Age of Empires, which when released gives nothing new to the RTS genre, everything in the game had /hasbeen done before... however since it was done so well, everybody loved it...