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"Let's compare the PS2, PS, GC, N64, DC, and XB"

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Sat 06/01/01 at 22:19
Regular
Posts: 787
This is all from memory so about 10% is most likely gonna be wrong. The reason is because i don't wanna go steal sumin of another site:

Polygons


*Note: the Xbox's polygon specs aren't officially confirmed*

Gamecube: 6 to 12 million polygons per second (conservative, but realistic estimate)
PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million)
Xbox: 150 million polygons per second (does not consider real gameplay environments)
Dreamcast: Roughly 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)

MHZ speed


Gamecube: 405MHz
PlayStation 2: 300MHz
Xbox: 733MHz
Dreamcast: 200MHz
Nintendo 64: 93MHz
PlayStation: 33MHz (how can this be true)

Memory

Gamecube: 3.2 GB/s (Gigabytes per second)
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Xbox: 6.4GB/s (Gigabytes per second)
Dreamcast: 800 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)

Software Format


Gamecube: mini-DVD, 1.5 GB capacity
PlayStation 2: DVD, 4.7 GB capacity
Xbox: DVD, 4.7 GB capacity
Dreamcast: CD, 1 GB capacity
Nintendo 64: Cartridge, 64MB capacity (so far)
PlayStation: CD, 650 MB capacity

What's your opinion on this and will this affect your plan for the next console?

*phew now must start new topic*

Sat 06/01/01 at 22:24
Posts: 0
Let's not compare them all.
The Panasonic 3Do and Panasonic M2 were not the best consoles ever invented so there - now whatever happened to the M2 from Panasonic? glancing back at a 1996 Edge magazine I noticed the Panasonic M2 was looking likely for a release! Hmm. No sign of it in my loft!

It looked horrible by the way.
Sat 06/01/01 at 22:19
Posts: 0
This is all from memory so about 10% is most likely gonna be wrong. The reason is because i don't wanna go steal sumin of another site:

Polygons


*Note: the Xbox's polygon specs aren't officially confirmed*

Gamecube: 6 to 12 million polygons per second (conservative, but realistic estimate)
PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million)
Xbox: 150 million polygons per second (does not consider real gameplay environments)
Dreamcast: Roughly 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)

MHZ speed


Gamecube: 405MHz
PlayStation 2: 300MHz
Xbox: 733MHz
Dreamcast: 200MHz
Nintendo 64: 93MHz
PlayStation: 33MHz (how can this be true)

Memory

Gamecube: 3.2 GB/s (Gigabytes per second)
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Xbox: 6.4GB/s (Gigabytes per second)
Dreamcast: 800 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)

Software Format


Gamecube: mini-DVD, 1.5 GB capacity
PlayStation 2: DVD, 4.7 GB capacity
Xbox: DVD, 4.7 GB capacity
Dreamcast: CD, 1 GB capacity
Nintendo 64: Cartridge, 64MB capacity (so far)
PlayStation: CD, 650 MB capacity

What's your opinion on this and will this affect your plan for the next console?

*phew now must start new topic*

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