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"Let's compare the PS2, PS, GC, N64, DC, and XB"

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Sat 06/01/01 at 22:19
Regular
Posts: 787
This is all from memory so about 10% is most likely gonna be wrong. The reason is because i don't wanna go steal sumin of another site:

Polygons


*Note: the Xbox's polygon specs aren't officially confirmed*

Gamecube: 6 to 12 million polygons per second (conservative, but realistic estimate)
PlayStation 2: 75 million polygons per second (realistically first-gen games are more like 3-5 million)
Xbox: 150 million polygons per second (does not consider real gameplay environments)
Dreamcast: Roughly 3 million polygons per second
Nintendo 64: Around 150,000 polygons per second
PlayStation: Around 360,000 polygons per second (lacks comparable effects)

MHZ speed


Gamecube: 405MHz
PlayStation 2: 300MHz
Xbox: 733MHz
Dreamcast: 200MHz
Nintendo 64: 93MHz
PlayStation: 33MHz (how can this be true)

Memory

Gamecube: 3.2 GB/s (Gigabytes per second)
PlayStation 2: 3.2 GB/s (Gigabytes per second)
Xbox: 6.4GB/s (Gigabytes per second)
Dreamcast: 800 MB/s (Megabytes per second)
Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s
PlayStation: 132 MB/s (Megabytes per second)

Software Format


Gamecube: mini-DVD, 1.5 GB capacity
PlayStation 2: DVD, 4.7 GB capacity
Xbox: DVD, 4.7 GB capacity
Dreamcast: CD, 1 GB capacity
Nintendo 64: Cartridge, 64MB capacity (so far)
PlayStation: CD, 650 MB capacity

What's your opinion on this and will this affect your plan for the next console?

*phew now must start new topic*

Sun 07/01/01 at 22:53
Posts: 0
is this topic dead
Sun 07/01/01 at 17:17
Posts: 0
I reckon they win only if they have the best developers. At the moment i think sega is the best or sonic team. There games really shine above the rest.
Sun 07/01/01 at 17:15
Regular
Posts: 9,848
I judge a system by it's games rather than it's specs.

That's why right now I'd rather have a DC than a PS2 at the moment. For now, I'm happy with my N64.
Sun 07/01/01 at 16:30
Posts: 0
READ>>>RAED>>>>>READ>>>>READ.

Damn
Sun 07/01/01 at 14:18
Regular
Posts: 23,216
On the subject of cpu's and all, what do you think has the best architechture [sp], out of Gamecube and PS2, Rav?
Sun 07/01/01 at 14:02
Regular
"---SOULJACKER---"
Posts: 5,448

Polygons


*Note: the Xbox's polygon specs aren't
> officially confirmed*

Gamecube: 6 to 12 million polygons per
> second (conservative, but realistic estimate)

Correct

PlayStation 2: 75
> million polygons per second (realistically first-gen games are more
> like 3-5 million)

Ps2 will never reach 75 million. Even if the processor can produce this many polys, the lack of VRAM means that they can't be put on screen! More likely is 12 million

Xbox: 150 million polygons per second (does not
> consider real gameplay environments)

But with special effects, lighting etc will only get to 20/25 million

Dreamcast: Roughly 3 million
> polygons per second

Actually this was an understatement, as Sega have refined their codes so much the DC can pull off over double this number! Shenmue goes up to 3 million, but shenmue 2 will have about 5/6million!

Nintendo 64: Around 150,000 polygons per
> second
PlayStation: Around 360,000 polygons per second (lacks
> comparable effects)

MHZ speed


Gamecube: 405MHz
PlayStation 2: 300MHz

But with no VRAM, this goes to waste!

Xbox: 733MHz
Dreamcast: 200MHz
Nintendo 64: 93MHz
PlayStation: 33MHz (how can this be true)

PSX is more powerful than N64 for one reason- the N64's processor does everything from sound to special effects. The PSX on the other hand has specialised processors for these, and has an archetecture that allows maximising the processor.
>

Memory

Gamecube: 3.2 GB/s (Gigabytes per second)
PlayStation 2: 3.2 GB/s (Gigabytes per second)

But PS2 dvd games cannot be read this fast, so this number is nonsense! Same with gamecube

Xbox: 6.4GB/s

The benefit of this is that games can be loaded on to the hard disc, and then read from that with almost no loading!

Dreamcast: 800 MB/s (Megabytes per second)

Again, GDs cannot be read this fast, so although this is the max speed, it will never happen.

Nintendo 64: 500 MB/s (Megabytes per second) or about 0.5 GB/s

However, it uses carts that can be accessed at any point almost instantly, so this number, although lower than the rest, produces no loading!

PlayStation: 132 MB/s (Megabytes per second)

Software
> Format

Dreamcast: CD, 1

Actually, DCs use GD ROMS- discs bigger than CDs that hold 1GB (approx.) They are propriety and can be read faster.


Numbers mean nothing.
SonicRav
Sun 07/01/01 at 14:02
Posts: 0
with all due respect stats mean very little in todays market. the N64 was far superior to psx yet it was sony's baby which dominated. There are three key features to realising the best machine,
1) Advertising - Who advetises best usually gets the goods.
2) Third party support - This was why Sony hammered Nintendo and why Sega have a real chance of standing up in this market. The third developers really make or break a system and all told this explains the failure of N64. Sega have collected a nice selection of support whilst Sony own nearly everything.
3) Connected to above, how easy a system is to develop for. he easier the system the more likely it is to attract support. This is why Saturn failed. The Saturn was originaly designed as a 2d system but coming up to its release Sega suddenly realised that it needed to be 3d. They promptly stuffed all sorts of stuff into Saturn making it impossible to develop for.
Sony won the last battle beacuse they had the support, the market ability and the ease of development.
Stats are usually irrelevent! :-)
Sun 07/01/01 at 13:02
Posts: 0
So yu are back er-no. Keep trying.

Anyone else got there own opinions or is it dead today?
Sat 06/01/01 at 22:51
Regular
"everyone says it"
Posts: 14,738
I have no opinion, I was only born to buy a gamecube.

It may not have the best stats but then again 99% of the other consoles stats will never be used and are just chattin jibberish.

At the moment though... the dreamcast rules and the stats of that machine aren't great compared to the PS2.

Never has a GB been taken up fully in any DC game, i personally dont think that the PS2 will take up more than 1.5GB in ANY game and neither will the Xbox, unless of course Bill gates wants to add all his personally downloades pictures of the computer he loves the iMac and G4 in the game disks.

But u never know, stranger things have happened.

The only console that has realistic stats is the GC and this is by far the easiest to develop for!!!

Lets not compare the consoles, lets just all reserve are GC!

unless u want to get a DC which at the moment is wicked.
Sat 06/01/01 at 22:26
Posts: 0
never heard of them.

That is probably for the best.

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