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[URL]http://xbox360.ign.com/articles/648/648782p1.html[/URL]
Destructable Environments.
Destruction on Demand.
Its Mercenaries but in WWII.
*Drools*
Damn those poppies!
> *whistles*
>
> "War, it's never been so much fun"
"Go to your brother - kill him with your gun"
I forget the rest.
"War, it's never been so much fun"
^^
> Thinking about your point though Bonus, I'd say it was more relevant
> to more recent games.
> WWII was a war with a clearly defined "Right & Wrong/Good
> & Evil" agenda. There cannot be anybody that would argue
> that it wasn't neccessary and right to try and stop Hitler and the
> rise of Facism throughout Europe.
> A very genuine case of unavoidable but absolutely imperative
> conflict.
Is that what these games do though? Did America really wade into World War II with all guns blazing as these games would have you believe. As specific case from this game is the fact that you can air drop tanks into the middle of a battlefield. So why bother setting it in World War II at all?
> But games like Mercenaries/Splinter Cell/Conflict Whatever/Rainbow
> Six/Ghost Recon apply similar shoot everything gameplay but melded to
> sometimes extremely wobbly politics concerning "terrorists"
> and, often, North Korea as the bad guys.
Spot on, couldn't agree more.
> Shooting Nazis is a good thing, morally and emotionally. Because they
> serve no purpose in any society that wishes to progress
I never once hinted a single moment of tolerance for the Nazi regime and it's views and politics. I actually was making my point as a stand against belittling the values which people went to war to fight for. Many of these cash cow games ignore anything to do with the historical aspects of the war for the sake of an all out as many head shots as you can game. That can be done well without setting it in the middle of World War II.
> But again, I'm an evolved and intelligent adult capable of seperating
> myself from fictional entertainment.
> Doesn't mean it's not a wee bit tasteless.
It doesn't have to be done in a tasteless fashion though. If you looked at it in a Holywood perspective, I'd be arguing for proper films about the history of the war like Schindler's List and pointing at cash cows such as Pearl Harbour as pointless. That's a distinction between taste and milking it I was trying to draw attention to.
The game this thread is about stikes me as coming about through the following conversation.
We've developed an engine capable of blowing stuff up.
Well, how do we use that to milk a current genre of games?
I know, let's set it in World War II, they're selling like hot cakes at the moment and we'll tack a story onto the fact that we can blow any crap you like up.
hmmmm moist
But that shouldn't apply to a game.