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"Conflict: Global Storm"

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This thread has been linked to the game 'Conflict Global Storm'.
Mon 17/10/05 at 21:08
Regular
"ATAT Supremo"
Posts: 6,238
Anyone picked this up ? Just wondering cause it has online co-op. My friend just bought it and also bought the game for me too. Should be fun gunning down terrorists. The reviews have had alot of praise for it.

I'll be going online with it soon for some co-op with my friend. Hope the medals are still in the game. ;-)
Thu 20/10/05 at 14:33
Regular
"8==="
Posts: 33,481
Doh!

I'll either be on in about 10 mins or an hour because I might have to reinstall some stuff on the computer I'll be doing ICS on.
Thu 20/10/05 at 14:32
Regular
"ATAT Supremo"
Posts: 6,238
No probs, I'll get the game on. ;-)
Thu 20/10/05 at 14:30
Regular
"8==="
Posts: 33,481
I'll just go and set it up.

I'll send you an invite.
Thu 20/10/05 at 14:29
Regular
"ATAT Supremo"
Posts: 6,238
Well I'm free pretty much all day. ;-) I can get off KUF and play co-op with you anytime. :-)

Just tell me when you're ready.
Thu 20/10/05 at 14:07
Regular
"8==="
Posts: 33,481
English Redneck wrote:
> Anyone picked this up ? Just wondering cause it has online co-op. My
> friend just bought it and also bought the game for me too. Should be
> fun gunning down terrorists. The reviews have had alot of praise for
> it.
>
> I'll be going online with it soon for some co-op with my friend.
> Hope the medals are still in the game. ;-)

I have it now.

You'd better be giving it some serious game time! *Shakes fist* ;)
Wed 19/10/05 at 17:42
Regular
"8==="
Posts: 33,481
Yeah I liked those missions in C:DS1 but looking back I preffered the street battles in C:DS1 more which is no doubt why I liked C:DS 2 so much.

I do remember it being shorter but in someways C:DS1 could drag on as there was a lot of running around and doubling back even though you'd killed everone just to tie up objectives. In the sequel they streamlined it so that objectives were completed on the way and put in more ambushes from troops coming at you from streets you thought you'd cleared to really bring out the urban fighting.

I played C:DS through on all difficulty settings and by the end it was certainly dragging on so I was glad that C:DS 2 was shorter because I was going to replay all the levels on the higher difficulties anyway. The shortness made it more likely you'd be able to complete the game with your mates in 1 or 2 sittings.
Wed 19/10/05 at 17:21
Regular
"sdomehtongng"
Posts: 23,695
Ah right, you were speaking from a personal viewpoint. That makes all the difference.

Some of the levels in CDS2 were fantastic, yes, but there simply weren't enough of them. I think if there had been 5 or 6 more (so that the number at least equalled that in the original), I probably would have preferred CDS2.

The fact that it was more street-orientated was a good thing, but the open desert missions weren't as good as they were in CDS1.
Wed 19/10/05 at 02:58
Regular
"8==="
Posts: 33,481
No I wasn't, I was saying it was pretty pointles buying the GC version having completed the Xbox version just for a few tweaks when the better CD:S 2 was coming out shortly on the platform.

And C:DS 2 was much better because the level design actually made it a challenge.
Tue 18/10/05 at 22:19
Regular
"sdomehtongng"
Posts: 23,695
Hedfix wrote:
> Oh yeah that's right, it was out WAY after the Xbox version and had
> some of the AI from C:DS 2 in it which was soon to be on Xbox making
> owning the Cube version of C:DS rather pointless if you already had
> the Xbox version and were getting C:DS 2.

You're making out that CDS and CDS2 are exactly the same game, with the AI in CDS2 on the Xbox making CDS on the Gamecube seem pointless.

Which is just crazy.

CDS is better than CDS2. 2 was far too short, and had some questionable enemy AI.
Tue 18/10/05 at 21:21
Regular
"gsybe you!"
Posts: 18,825
Nah, CDS was better. The night time level was solid - CDS II was tricky as well, yeah, but the fact is you still got shot at lots in both.

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