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Tiltawhirl wrote:
> If you liked Rares games on the N64 then i'd say it's worth checking
> out. It's not a must buy and I can see lastability being a problem but
> it's worth it for the amazing graphics and the feel of playing a Rare
> game.
>
> Anyone who says Rare don't matter anymore needs a slap.
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Aww bless, Tiltawhirl likes Star Fox, and likes Rare games. But then I read:
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Tiltawhirl wrote:
> That's right, I wanted to like this game I really did but the more I
> play it the more it dawns on me just how pathetically retarded it
> is.
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Hohohoho.
Mayhap we can live without the Rare influence?
The move of Rare = Financially good for Nintedo as a whole but not excellent games wise.
Comprende? Perfect Dark was pretty toss by the way, I prefer Goldeneye. Banjo however I will miss.
The whole Nintendo wanted to one way Rare wanted to go the other theory just doesn't add up. The games main problem is it's far too bloody easy, the gameplay is shallow and repetetive. It being linear wouldn't be that much of a problem if there was actual any real challenge.
The game has 'lazy Rare' plastered all over it. It's just another platformer by numbers from the dudes at Twycross. The fact that the gameplay is so shallow and simple just brings to light how happy Rare are churning out endless supplys of exactly the same game. Banjo Kazooie, DK64, Banjo Tooie..they where all pretty much the same game with a few diferent characters and the same goes for Starfox.
I'm not going anti Rare all of a sudden but I do think they can be lazy at times. They realise that a formular works and keep reusing it, the same goes for the Donkey Kong games on the SNES, the first one was amazing but by the time the 3rd was released with minor updates people where getting bored.
Starfox Adventures quite clearly states that the game was made by Rare, published by Nintendo.
And after all, this is a Zelda clone, and who makes Zelda? Nintendo. They were hardly going to make a crap version of their own game were they?
What do you think they did? Stormed into Rare's HQ and said "Make this game extremely linear, make it incredibly easy"?
> I told you people but you wouldnt listen.
>
> Lylat Wars - Linear, boring, easy and no challenge.
> Starfox "Lylat Wars 2" - exactly the same.
>
> *shakes head*
> Glad I wised up
You ponce!
Games made by different company in a different way.
Lylat Wars is a space shoot em up by Nintendo.
This is a Zelda style adventure by Rare/Nintendo.
Having said that, if you're REALLY looking forward to Lylat Wars 2 (seeing how much you LOVED the N64 original), Namco are making it. :-)
> You're not seriously telling me that the loss of Perfect Dark 2 does
> not matter ?
Yes, I am saying exactly that. I never played perfect dark, because I didn't like the look of it. The sequel will be no exception. The only Rare game I ever really enjoyed was Goldeneye. Everything since has been, in my humble opinion, a step backwards.
I do not own, nor ever will own an XBOX. Unless they get a stream of fantastic exclusives - like 15-20 of them. ie - enough to make me not want my gamecube.
Lylat Wars - Linear, boring, easy and no challenge.
Starfox "Lylat Wars 2" - exactly the same.
*shakes head*
Glad I wised up
>
> You're not seriously telling me that the loss of Perfect Dark 2 does
> not matter ?
It matters a bit but I think Metroid Prime says it all.
Rare aren't the 1st person shooter team that they used to be, fact is nearly all of the the Goldeneye team have left so I don't see them coming up with anything that special compared to Halo and Metroid Prime.
Banjo on the other hand is a loss Nintendo IMO could have done without.