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"Doom III multi-player details revealed"

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Wed 09/10/02 at 13:41
Regular
Posts: 787
id Software have revealed details on the multi-player options for upcoming classic, Doom III - the co-operative mode's been killed!

Speaking in a recent interview, id Software designer Tim Willits revealed some juicy details about the multi-player modes in the forthcoming PC behemoth, Doom III. Up until now, no details had been announced on the multi-player facets of the game, leading many people to believe that the game was going to be single-player only. Fret not, you'll still be able to play with friends, but you may be a little disappointed at some of the details Willits has announced.

Asked whether Doom III had any multi-player content, Willits responded: "Yes, there will be basic multi-player. We won't have any breaking ground with this, it;s fully scalable. John [Carmack] said yesterday that it's just going to be four player but it really depends on the maps we make and the multi-player style we develop. But we are still a long way from that, we've really been working on the single-player mode of the game." Hmm, so far not too bad - Doom III was widely expected to be primarily a single-player experience, so it's not too much of a shocker.

Now the kick in the pants. "We won't have co-operative play, that's definite. Once we get further into the multi-player aspect we will explore voiceover IP options, but for now we don't have any plans for it. All we know is that it is gonna have deathmatch, primarily because we are really structured in the single-player experience, and that's what we're really focusing on." So, the co-op mode has been canned - but is this such a great loss?

id Software have not only single-handedly invented the first-person shooter, but they continue to re-invent it with every new game they produce. The latest Quake game, Quake 3 Arena was designed solely for multi-players, and contained almost no single-player frills. Doom III on the other hand, is the opposite - almost entirely dedicated to a spine-chilling single-player experience. But which do you prefer? Are first-person shooters meant to be enjoyed by a multitude of people, or are they meant for the single player - one man against the world, as it were?

I'd like to know your views on this question - are first-person shooters better suited to multi-player modes or not? Can more enjoyment be gained from playing them solo?
Wed 09/10/02 at 14:08
Regular
"I'm Back!!"
Posts: 1,973
cookie monster wrote:
> Grix Thraves wrote:
> Why can't SR set up a dedicated server that you don't have to dial
> up
> to and would cost people 10p a minute or whatever?
>
> 10p! Seems a bit steep to me.

i think he meant instead of the others that do that like t.e.n etc
Wed 09/10/02 at 14:06
Regular
"+34 Intellect"
Posts: 21,334
Grix Thraves wrote:
> Why can't SR set up a dedicated server that you don't have to dial up
> to and would cost people 10p a minute or whatever?

10p! Seems a bit steep to me.
Wed 09/10/02 at 14:05
Regular
"+34 Intellect"
Posts: 21,334
Well to an extent the solo play is more enjoyable. The game has been structured to work in a certain way, often implimenting triggers that the player will activate to get a certain effect. However if you have played through the single player mode a few times. Or even just the once, players are not really inclined to give it another whirl. They have done everything that needs done, and seen everything there is to see.

This is where the strength of multiplayer shines through, often if you play a game time and time again online, it will still never be the same experience twice. Different players impliment different strategys and have different playing styles.

Whilst Goatboys statement about there being sad individuals who play the game so much they become godlike is true. In team based games such as RTCW you wont notice that much because the skills of the two teams usually balance each other out.
Wed 09/10/02 at 13:52
Regular
Posts: 23,216
Why can't SR set up a dedicated server that you don't have to dial up to and would cost people 10p a minute or whatever?

Mind you, I wouldn't be able to use it at the moment, I've got a pooey pc. Well, it's pretty damn amazing really, but it wouldn't be able to handle UT2002.
Wed 09/10/02 at 13:49
Regular
"I'm Back!!"
Posts: 1,973
i agree with goatboy. half-life will always be my favem it was like resident evil but 1st person shooter. not like survivor at all that was crap
Wed 09/10/02 at 13:47
Regular
"Infantalised Forums"
Posts: 23,089
I like single player FPS with a decent story and something I can invest time and effort into.
Co-Op isn't a bad idea I suppose
Multiplayer (Online) is rubbish. Too many cheaters and lonely maniacs that do not *but* play online and are waaay to good to even play against for fun, resulting in endless murderdeathkills and logging off after 5 mins.
Wed 09/10/02 at 13:45
Regular
Posts: 23,216
:0D
Wed 09/10/02 at 13:44
Regular
"I'm Back!!"
Posts: 1,973
is doom 3 not out yet???
Wed 09/10/02 at 13:44
Regular
Posts: 23,216
It's two different experiences. Stop trying to be clever.
Wed 09/10/02 at 13:41
Regular
"TheShiznit.co.uk"
Posts: 6,592
id Software have revealed details on the multi-player options for upcoming classic, Doom III - the co-operative mode's been killed!

Speaking in a recent interview, id Software designer Tim Willits revealed some juicy details about the multi-player modes in the forthcoming PC behemoth, Doom III. Up until now, no details had been announced on the multi-player facets of the game, leading many people to believe that the game was going to be single-player only. Fret not, you'll still be able to play with friends, but you may be a little disappointed at some of the details Willits has announced.

Asked whether Doom III had any multi-player content, Willits responded: "Yes, there will be basic multi-player. We won't have any breaking ground with this, it;s fully scalable. John [Carmack] said yesterday that it's just going to be four player but it really depends on the maps we make and the multi-player style we develop. But we are still a long way from that, we've really been working on the single-player mode of the game." Hmm, so far not too bad - Doom III was widely expected to be primarily a single-player experience, so it's not too much of a shocker.

Now the kick in the pants. "We won't have co-operative play, that's definite. Once we get further into the multi-player aspect we will explore voiceover IP options, but for now we don't have any plans for it. All we know is that it is gonna have deathmatch, primarily because we are really structured in the single-player experience, and that's what we're really focusing on." So, the co-op mode has been canned - but is this such a great loss?

id Software have not only single-handedly invented the first-person shooter, but they continue to re-invent it with every new game they produce. The latest Quake game, Quake 3 Arena was designed solely for multi-players, and contained almost no single-player frills. Doom III on the other hand, is the opposite - almost entirely dedicated to a spine-chilling single-player experience. But which do you prefer? Are first-person shooters meant to be enjoyed by a multitude of people, or are they meant for the single player - one man against the world, as it were?

I'd like to know your views on this question - are first-person shooters better suited to multi-player modes or not? Can more enjoyment be gained from playing them solo?

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