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These 'bits' are garaunteed in games...they have to be, no-body liked ALL of the levels in goldeneye, complex anybody? I dont think so. The Boss that can't be beat on 'Nights' yes it WAS a big thing in its time, and the target you couldnt reach with Link in smash brothers, the bottle that you could'nt find in 'Ocarina of Time,' dont tell me you did not ask your mate or look in a mag.
Who can seriously say that they enjoyed going back to the start in a game, just for some miniscule item that was needed to continue, did you not wish for a torch that worked in tomb raider?
Is there a remedy for this? maybe not, it may be different for everybody, the fact that cheats are included in magazines and internet sites proves it. People DO buy walkthroughs, I for one believe that this ruins the vast majority of games, Turok was not worth playing once a password made it so simple you did'nt have to think, just blast away mindlessly, these aids definitely do take the fun out of it.
Could the developers and designers make games easier? this in turn would also take a lot of gameplay out of a title, rendering it all but a childs toy...
I believe that little can be done, these darn 'bits' that I so hate in games will just have to be dealt with in the good old fashioned thumb blistering knuckle grinding stick-at-it boring as hell method as always.
These 'bits' are garaunteed in games...they have to be, no-body liked ALL of the levels in goldeneye, complex anybody? I dont think so. The Boss that can't be beat on 'Nights' yes it WAS a big thing in its time, and the target you couldnt reach with Link in smash brothers, the bottle that you could'nt find in 'Ocarina of Time,' dont tell me you did not ask your mate or look in a mag.
Who can seriously say that they enjoyed going back to the start in a game, just for some miniscule item that was needed to continue, did you not wish for a torch that worked in tomb raider?
Is there a remedy for this? maybe not, it may be different for everybody, the fact that cheats are included in magazines and internet sites proves it. People DO buy walkthroughs, I for one believe that this ruins the vast majority of games, Turok was not worth playing once a password made it so simple you did'nt have to think, just blast away mindlessly, these aids definitely do take the fun out of it.
Could the developers and designers make games easier? this in turn would also take a lot of gameplay out of a title, rendering it all but a childs toy...
I believe that little can be done, these darn 'bits' that I so hate in games will just have to be dealt with in the good old fashioned thumb blistering knuckle grinding stick-at-it boring as hell method as always.