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> But they do take a different approach and implement a different
> concept to others though.
Yeah I agree but that coaster Idea does sound tempting :D
> Nice genre ideas PB!
>
> If any of those become a reality I would definately buy them, except
> the programming one because I suck at that stuff.
>
> I could always draw nice pictures on the discs and sell them as
> decorative coasters though :D
*gets out his crayons*
Let's draw.
> Yeah but games like them fall into the same genre. Pikmin is a
> stratedgy for example.
OK, good point.
But they do take a different approach and implement a different concept to others though.
If any of those become a reality I would definately buy them, except the programming one because I suck at that stuff.
I could always draw nice pictures on the discs and sell them as decorative coasters though :D
> And look at games like Crazy Taxi, Pikmin, JSR etc.
Yeah but games like them fall into the same genre. Pikmin is a stratedgy for example.
The Lack of thought game genre - The opposite of a puzzle game, any logical thought would come off of your points instead of being rewarded.
The Animal Simulator - Yes, you too could be a cow, just lower that head by 76 degrees and chew the grass.
The Programmer Genre - The game comes on a CDR in a blank box, you have to design it and then sell it back to the shop.
Oh dear, I'd better stop there...
Look at what Konami achieved with MGS? OK, it was a sequel but broke so many boundaries it was an original in itself.
And look at games like Crazy Taxi, Pikmin, JSR etc.
Developers have the potential, they just don't seem to want to use it as much as we'd all like.