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I can indulge myself on RPG's as that is my thing, but I can see a day when I will be craving for something 'new', something 'different', something 'unique'.
The 'Ideas for New Games' forum is throwing up some good visions of future gameplay, but who in the gaming development world is reading them. Shouldn't there be some sort of 'think tank' set up for developers to tap into as and when required?
All of the new releases seem to be bringing more of the same old same old, albeit with fancy graphics, better sounds, improved gameplay, faster and more intense action, but they are either sequels or they fall into one of the age old genres.
I remember reading once about the fact that there were only 7 (?) possible types of story that could be written, e.g. love, death, winning, losing and so on, I can't remember the exact categories but hopefully this will help to illustrate my point. What can possibly be done to create a new genre of game if the genres have already been defined and no more are available? If it doesn't fall into the Shoot'em up category or Racing category or all the other well defined categories, most magazines list them as Miscellaneous/Puzzlers. I think there will shortly be a need for a new category, trouble is, I can't think what it will be.
Will it be based on current events in the news, historical events in the past, or future events that can as yet only be imagined? Time-travel, now there's an idea. Remember the Carmen games on the Megadrive? That was something different, but the seed of an idea was there for a new type of format to be nurtured but it never did.
To solve the problem, I suggest the following:
1) International cross-format Think Tank to be initiated, allowing developers to tap into these new ideas.
2) Independant body to be set up providing in-depth survey data from gamers, which can be fed into the aforementioned Think Tank.
3) These two can be Web-based, allowing interaction with both the gamers and the developers, perhaps on a forum basis as per Special Reserve Forums.
Do this, and hopefully we will have more ideas coming in by the day. At the moment, there is no centralisation of the above 3 suggestions; there should be, so everyone knows where to go to let the ideas flow. How that should be done, I'll leave to the gaming industry.
I.E. Imaginary characters, I.E. those that aren't played by people, not including James Bond, never age.
Actually, James Bond should be about 84 now. I think I worked it out one day...
Something like a RPG/Shoot em' up in a Deus Ex or a 3 day deadline to save the world in Zelda:MM is something we get use to.
We're used to games like Tomb Raider, Goldeneye and Final Fantasy, but they could reach to a number of sequels and identical games. I don't want to see a Final Fantasy 15, but with these there wouldn't be a single game, that you would be looking forward to like the Sonic's and Mario.
The future depends on you ideas, such as the RPG work in Deus Ex to make the plot really, really good or the good use of a large array of masks to transform you into something different in Majora's Mask.
There's is a little brain tingly from game makers, but some, like EA like bringing out the Fifa's are not even doing anything really new, that stands out, except some better graphics and more teams.
It's all those people who are 'lazy' enough to not even do anything different. Maybe have Mario wind surfing and i'll still play it.
What they must learn is to wake up, and work on your games, for alot longer, otherwise we will get Final Fantasy 20 and Fifa 2010 with no difference except looking greater than ever and even more realistic than the other games.
;)