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Battleship 2001 will be a real time battleship game, and will feature 20 million polygons a second.
Taking full use of the "emotion engine", Battleship will be a two player game, allowing two different people to play the same game in a different room.
"I expect many people are thinking, this is just another clone of Battleship, so what can we expect to make YOUR battleship different?" Sony were asked.
The Sony representative replied: "The 20 million polygons a second, *cough* will enable us to make realistic models of the boats, and make hundreds of crew members to fill the boats."
"But battleship is one of the oldest games there is? Surely the game would be no different gameplay wise?"
"As we said, the game will run at 20 million polygons a second, *cough*, and therefore will improve the game dramatically."
Sony then went on to release the first ever screenshot of Battleship, which you can exclusively see at this web site.
http://images.viewimages.com/wm/SO000085.jpg
The crowd were impressed at the detail...
Battleship 2001 will be a real time battleship game, and will feature 20 million polygons a second.
Taking full use of the "emotion engine", Battleship will be a two player game, allowing two different people to play the same game in a different room.
"I expect many people are thinking, this is just another clone of Battleship, so what can we expect to make YOUR battleship different?" Sony were asked.
The Sony representative replied: "The 20 million polygons a second, *cough* will enable us to make realistic models of the boats, and make hundreds of crew members to fill the boats."
"But battleship is one of the oldest games there is? Surely the game would be no different gameplay wise?"
"As we said, the game will run at 20 million polygons a second, *cough*, and therefore will improve the game dramatically."
Sony then went on to release the first ever screenshot of Battleship, which you can exclusively see at this web site.
http://images.viewimages.com/wm/SO000085.jpg
The crowd were impressed at the detail...