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Then my HD failed, and I lost the saves!
I started again a couple of weeks ago, and finished it last night.
Did I miss something, or did they just forget to finish it?!
You have the hectic pace of the last couple of missions, blow the place up, get to the train... and then on of your comrades says "Would ya look at that!" as the train pulls away, and... that's it?
Straight into the credits without even so much as an end movie? That sucks!
Don't get me wrong - it's a fantastic game, and still the best FPS available in my opinion. But I felt really let down by that ending - it's almost as if the completed the last mission and rushed it out to the shops.
Goatboy wrote:
> Apparently EA waded in and said "Ship it now. Oh, and put a
> multiplayer game on as well", which they had not programmed
> for.
Did EA have some sort of management restructuring in 1999 or something???... The first I heard of EA forcing developers to rush release dates was with Ultima9 in 1999... TheyIt seem to be forcing more and more developers since then???
Hooplah wrote:
> EA will be in for a shock if it thinks gamers can be easily won back.
> Gamers, it seems are like the proverbial elephants that don't forget.
> What makes it worse is that they hold grudges for a long time as well.
I dunno.. like I say, EA have been doing this for dozens of games over the past few years... and for them at least it seems to work.. rolling in cash?
Eidos on the other hand, who have a history of allowing developers extra time to complete projects, are repeatly beating the wolf from the door?
There's also the fact that the last level is a carbon copy of one of the missions in the first MOH game on the PSone. Infact a couple of the last levels felt very much like they had been lifted from the first game, which could explain why I felt the title was loosing steam as I progressed.
It is a good game, a great game even, but I wouldn't have minded waiting a little longer to play it, just so long as the developers put all their finishing touches in to it. Hopefully the upcoming expansion pack will fix some of the problems with AA, especially the multiplayer which for me was dissapointing.
MOH however feels rushed now, especially now I know it was shipped before 2015 had a chance to complete what they wanted to put in. EA obviously looked at the previews that where singing the games praises, and thought 'we've got a hit on our hands, it'll make money no matter how uncompleted it is'. It is a great game, but whenever I play on it now, it just feels unfinished.
Not the first game from EA either which has felt rushed, some even feel undeveloped. Agent Under Fire for the PS2 for example, looks good and has some cool driving sequences, but the game remains one of the most uninspiring and dull FPS I have played for quite a while. EA knew it was going to make money because everyone was going to compare it to goldeneye, and well it looked better, so that must mean the rest of the game was also much better than Goldeneye, right? Wrong, it a cash in of not only every bond film, and every bond game that's come before it.
EA's games don't all end up like this though, it's just most of the time the company tends to think more about the profit they'll make from a game, rather than how their consumers will take to it. Still my least favourite games company though.
I would imagine that EA are fully aware of these market demographics; I would estimate that around 70% of the people buying MOH:AA have no idea about what went on between EA and 2015.
As usual, a business decision makes absolutely no sense, how many times do you see that happen while you’re at work? Business need is a cold and detached thing, making money almost always involves somebody loosing out somewhere down the line. My immediate reaction to would be that MOH:AA was released in February, to get it on the shelves before the end of the last Fiscal year. A game as eagerly anticipated as MOH:AA would make those end of year profits a bit bigger, don’t you think….
A bit cynical, I know, but where you and I are prepared to wait for a quality game, EA as a business will release when it feels the market is right for it – irrespective of the product being fully up to scratch. Patches are practically expected nowadays with PC games, and more and more often the patches repair programming errors, rather than offer gameplay improvements.
The Getaway on PS2 for example is now over a year late. Gran Turismo 3 was also about 7 or 8 months late. Yes, it's frustrating, but I'd rather they got it right than released it bugged and/or half finished. You'll get a happier audience who are more likely to recommend it to others.
Okay, slipped deadlines may cost them money, but if you've spent millions developing a title, surely a complete and perfected game is going to earn you back more money than some half-hearted tosh?
2015 had not initially coded for multiplayer, but I do think that the original plan was to release as a single player game, then go to multiplayer via a secondary piece of software. Low and behold, MOH: Team Assault is in the pipeline. This improves on the ordinary on-line play experience and provides nine more sp missions and 12 more mp missions - at a price of course.
I think EA initially underestimated the serious demand for online play with FPS's and pushed 2015 into hastily adding it on towards the end of development - at the expense of the rest of the game. A MOH:AA without on-line play was never going to sell as well as a slightly sub par version with multiplayer. As far as EA are concerned, that's what they want. High initial sales and an expansion CD in time for Chrimbo.
Not that the on-line play is dreadful - but compare it to RTCWS and you begin to see why people are less than impressed.
Just remember, this isn't the worst that EA has done. Just visit the Black and White forums at www.bwgame.com and take a look at the hateful bile spewed at EA and Lionhead for what they did to the consumer with that one.
> Hence a bog-standard online experience and rushed ending.
----
Yes, the ending might've been rushed, but the multiplayer was fantastic
I'm distraught that EA allowed MOH to ship when it wasn't properly finished, obviously because they knew that with all the press coverage surrounding the titles, they where onto a winner. Now the game really does only feel half finished, and it's going to be even more difficult to get excited when playing the last level, knowing that the developers didn't want to leave like that.
I wouldn't have minded waiting longer, I mean most great games that I own have spent ages in development, but usually it pays off. I EA had allowed 2015 to complete their development; I think MOH would have been a great and exciting game to play from start to finish. The multiplayer mode would have also benefited with some more time in development, but instead it's now crap and boring to play.
Not the first game I've played from EA, which felt rushed, some even felt like cash-ins. The company needs to turn itself around if it wants to win back the respect of many gamers, after this MOH incident I will probably always look at future released from the company carefully before I decide to part cash for them.