The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
Bollards.
Why can't you see it's exactly the same as the DualShock 2 but with less features? Let's run through this:
· D-pad - check
· Two analog sticks - check
· Four main buttons - check
· Shoulder buttons - check
· Rumble - nope
· Full analog on ALL buttons - nope
· 4 shoulder buttons - nope
· Analog sticks as sensitive as the DualShock 2 - nope
· Ability to drop for storeys and still work perfectly - nope
Excuse me if I'm wrong but surely if it's the SAME shape with the SAME layout but with less functions, that makes it worse? Oh no, sorry, I'm missing out the facts that it's purple and made by Nintendo, that automatically makes it far superior, I'm terribly sorry.
I dare any of you to prove to me that the GameCube controller is better than the DualShock 2 - and saying that "it's more comfortable" is a cop-out.
look glum, pipe down and P*** off :D
Oh, and Turbo, I prefer using analogue triggers for racers;)
> Now, there are somethings that don't seem as good... the lack of
> analogue face buttons for one. That said, name a PS2 games that makes
> good use of them... I really can't think of one yet. Oh, and don't
> bother naming driving games- that's the point of anaolgue trigger
> style shoulder buttons (ala Dreamcast).
Dropship - gemius. Also MGS2.
And I hate using the trigger buttons for accelaration and breaking. The forfingers are so not suited to it.
> Stand clear everyone I think Turbonutter's gonna wet his pants.
>
> What's the matter Turbo, do you hate to see other people enjoying
> their consoles that don't have a Sony label on them?
>
> At the end of the day there is no best pad, I find the Gamecube pad
> much more comfortable than I think that the buttons are laid out
> better, the controller fits into your hands and I have found that the
> sticks are much easier to use than any other pads. I find the dual
> shock uncomfortable I stuggle to use the analogue sticks and
> frequently find it hard to press all the shoulder buttons. At end of
> the day its each to their own so stop posting this biased BS you
> annoying little man.
Perfect, this is just perfect. Thank you Tiltawhirl, you have so traditionally succeeded where all other Nintys have failed.
> Turbonutter wrote:
> · Rumble - nope
>
> wrong!
Yeah yeah yeah, thatw as a mistake
>
>
> · Full analog on ALL buttons - nope
>
> that would be awful, and the d-pad counts as four buttons anyway. is
> the d-pad analogue?
YES! And it's not awful - pressure sensitive, not crappy incremental like the GameCube
>
>
> · Ability to drop for storeys and still work perfectly - nope
>
> people who drop their controllers several stories deserve to have to
> buy another one
Or have them thrown?
>
>
> I dare any of you to prove to me that the GameCube controller is
> better than the DualShock 2 - and saying that "it's more
> comfortable" is a cop-out.
>
> It is more comfortable, which DOES make it a better controller. think
> about it. one pair of jeans has more pockets, but is less comfortable
> than another pair of jeans that has a pocket or two less. Which is the
> better?
You're missing the point. Jeans are meant to be comfortable, controllers are meant to play games...
>
> Stupid post.
Yup, but it's working so far
Certainly it's basic design is akin to the PS2's pad, but there are some subtle differences...
Firstly, when the dualshock was invented, the D-pad had to stay in the same place as that was what existing PS1 games used. So, the left analogue took "second place" to the D-pad, leaving it in the wrong position! The analogue has now taken precident, and should be where the D-pad was in the original PS1 pad! Something Ninyt have got right...
Next up the shoulder buttons, although they have the same analogue sensitivity as the PS2 pads (256 degrees?), have a deeper drawing distance, allowing you to actually use the degrees of sensitivity far more easily.
Now, there are somethings that don't seem as good... the lack of analogue face buttons for one. That said, name a PS2 games that makes good use of them... I really can't think of one yet. Oh, and don't bother naming driving games- that's the point of anaolgue trigger style shoulder buttons (ala Dreamcast).
That just leaves the lack of extra shoulder buttons... it's a shame the Z buttons is so wrongly placed- if they had an analogue extra shoulder button on each side of the controller, in a nice position, it could have been so much like the Z-button on the N64. Perfect for firing guns...
Sonic
What's the matter Turbo, do you hate to see other people enjoying their consoles that don't have a Sony label on them?
At the end of the day there is no best pad, I find the Gamecube pad much more comfortable than I think that the buttons are laid out better, the controller fits into your hands and I have found that the sticks are much easier to use than any other pads. I find the dual shock uncomfortable I stuggle to use the analogue sticks and frequently find it hard to press all the shoulder buttons. At end of the day its each to their own so stop posting this biased BS you annoying little man.
The NIntendo controller, regardless of whether it's better or not (see, told you I wouldn't get sucked into it :D) does show that Ninty are trying to improve their controller design.
But just another point, more buttons doesn't necessarily make it a better controller... And don't come back with "Can't the little kiddie Ninties handle more buttons." :P
PS half the features you mentioned, Nintendo invented :P