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Mon 17/01/00 at 14:43
Regular
Posts: 787
When PS 2 gets here it will give people what they really want: brilliant games and graphics and no hassle. PC's are just too awkward for the uninitiated. Their only selling point before was their power. The next generation consoles will make this difference tiny. No wonder Bill Gates wants to make a console!
Wed 17/05/00 at 16:25
Posts: 0
When ever I try to start a new game need for speed porsche 2000 always crashes. Does anybody know of a patch that I can down load to correct this.
Tue 16/05/00 at 17:28
Posts: 0
150MPH, jump the hill, do the Big Kahuna, crash into the train. You're paint.
Motorcycle games don't exactly get the same high profile attention as their automobile-based counterparts. Although games like Redline Racer provided good arcade street racing action and recent simulations like Superbike 2000 push the pro-racing angle, few have actually tackled Motocross racing.

It may be another one of America's great hick sports and it may be extremely painful, but Motocross racing makes for some damn salty gaming, as proved in the the original Motocross Madness. It had you racing either in the outdoors or in a stadium, performing stunts and using a fairly realistic (if extremely exaggerated) physics model to allow you to fly 100 feet in the air, do a back flip, and crash in a pile of flailing limbs. It was fun, it was pretty, it was a little weird, and it got played a lot.

Now it's sequel time. Developer Rainbow Studios has pulled out all the stops for Motocross Madness 2. As a result, it looks to upstage not only it's predecessor, but just about every other racing game on the market.

The basic premise is the same as before, but several new elements are introduced. In addition to the Nationals (outdoor track-based races), Baja, Stadium (Supercross), and Stunt modes of the original, the new Enduro races have been added. In Enduro, you compete with several other racers to complete laps through waypoints in populated outdoor areas. That means, for example, tearing down a ravine, past a broken bridge, over a trailer park, on a few highways (replete with cars and trucks), and past a mineshaft. Judging from the beta, Enduro is one of the most exciting and hilarious racing experiences out there.

Also new is the Pro-Circuit mode, which is basically a single-player racing campaign. You start out as a newbie competing in local Enduro races, earning money by winning, paying medical and repair bills, and eventually striving to end up as Supercross Champion.

The same physics model found in the original is back to provide more deep and tasty racing. The control leads to more involved and satisfying races, a far cry from your average MotoRacer clone. If anything, the control seems to have been streamlined and is just a bit more intuitive than before.

There will also be an included track editor, more bikes, and some additional multi-player options.

The gameplay is backed up by the prettiest graphics engine in racing game history. Hills don't look like polygons - they look like hills. Trees, brush, and cacti, all in full 3D and large quantities, dot the landscape just waiting to be run over. Textures are detailed, lighting is terrific, environment design (a much better term than 'track design,' as there aren't any races which physically confine you to a track) is exemplary, and there are lots of little details such as airplanes flying overhead or trains circling diamond mines. You're going to have to see for yourself when it's released, but Motocross Madness 2 probably features the most advanced terrain engine and one of the most pleasing graphics engines on the market.

All of this combines to form what will most likely be one of the best racing games of 2000. Even at the beta stage, Motocross Madness 2 is a beautiful, involved, meaty racing game that should satisfy anyone who's ever rode or just dreamed about one of these hell-on-shocks bikes. May is seeming farther away, all the time...
Sun 14/05/00 at 18:23
Posts: 0
PC's will never die out. Laptops and palmtops are becomming more popular by the minute. They are even being built into Mobile phones. Even calculators are personal computers because they compute calculations which is exactly what they do on normal pc's. A console is just another form of the PC being able to run software but off your TV.
Sat 13/05/00 at 21:55
Posts: 0
Championship Manager is cretaintly ranked as won of the great games so check out these future and present star buys for the game and you will definitely have a good team!!

Goalkeepers (GK)
Vitor Baia Barcelona GK 29



Defenders
Cristian Daily Blackburn DC/DMC 26
Mark Campbell Ayr Utd DC ?
John Curtis Man Utd DC 22
Gareth Jellyman Peteborough DL/DML 19
Marc Bircham Millwall D/DMRC 20
Daniel Daino Perugia D/DMRC 20



Midfielders
Jonas Forsberg AIK Solna DC/DMC 15
Simon Davies Portsmouth MC 19
Kennedy Bakircioglu Hammerby AMC/FC 18
David Pozzanzini Reggina AM/FL ?
Sharbel Touma AIK AM/FL 21
Matthew Etherington Tottenham AM/FL 18
Pablo Aimar River Plate AMC 19
Tonton Zola Moukoko Derby County AM/FC 15

Forwards
Nathan Blake Blackburn FC 24
Nuno Gomes Benfica SC 23
Dennis Bergkamp Arsenal AMC/FC 30
Dean Crowe Stoke SC 20
Andri Sigtrorsson RC Reykjavic FC 21
Javier Saviola River Plate SC 18
Marcelo Delgado Racing FR/L/C 25
Adrian Mihalcea Dinamo Bucharest SC 19
Sat 13/05/00 at 16:38
Posts: 0
Commandos : Beyond call of Duty

For my money, the most original, exciting, and satisfying strategy game of 1998 was not StarCraft or Railroad Tycoon II. It was Pyro Studios' Commandos: Behind Enemy Lines, a real-time, sneak-and-destroy World War II epic. Why didn't this innovative title garner more attention? I can think of two reasons: it's maddeningly difficult and it lacks a compelling multiplayer element.
Commandos: Beyond The Call Of Duty addresses neither issue, instead simply serving up more of the exquisitely challenging missions that made its predecessor so addictive. This is neither a sequel nor an add-on pack, though it feels like a hybrid of both. BCD is a standalone game composed of eight new missions, new characters and weapons, and improved graphics. Call it a Commandos extension.
And a bloody good one at that, though the game's overall value is questionable (more on that later). As in the first outing, you're in charge of a squad of up to six commandos, each with special skills and weapons. In each mission, you must infiltrate a German stronghold and complete one or more assignments -- usually blowing something up, rescuing a captured comrade, or assassinating a key bad guy.
German guards, S.S. troops, and now Gestapo agents are everywhere; sneaking past them is the crux of the game. If a soldier sees one of your guys, things get hairy in a hurry, usually resulting in a dead commando and a terminated mission. The guards' line of sight is cleverly represented by a flashlight beam that sweeps back and forth as they patrol. Thus, you have to sneak from one safe spot to the next at the precise moment.
Killing goes hand-in-hand with the sneaking. Taking out a guard means more freedom of movement and, ultimately, another step toward victory. Unfortunately, you can't just shoot them because other troops will hear your gunfire and sound the alarm. There are stealthier weapons at your disposal, such as the knife, harpoon gun, and sniper rifle. Just make sure the body doesn't land where it'll be spotted by another guard. Your marine can move bodies to secluded areas -- as long as he doesn't get spotted while doing so.
As you might expect, this is tricky, tricky stuff. Like its predecessor, BCD is extremely difficult, to the point where some players may get exasperated and give up. There's a lot of satisfaction that comes from completing a mission, but there's a lot of frustration involved as well. You can save your game at any point, and it's almost vital to do so after every successful move or attack. If you're an impatient player with an itchy trigger finger, this is not the game for you.
Ironically, Commandos now features two difficulty levels: easy and hard. The former results in a lower number of guards and less-aggressive positioning, but the game is still extremely tough -- almost annoyingly so. There are fewer safe spots to regroup and plan your next move, and there are so many guards that sneaking around becomes a chore instead of an adventure.
At least your squad is better equipped than before, starting with a newcomer to the group: Dutch resistance contact "Lips." A war-movie staple, she can distract any guard with her feminine wiles, thus allowing the rest of your team to sneak by. Among the new items and weapons available are the fist, the blackjack, and chloroform (for knocking soldiers unconscious), handcuffs (for capturing and controlling knocked-out soldiers), cigarette packs and stones (for creating distractions), and a long-range rifle.
According to Commandos publisher Eidos Interactive, BCD's graphics resolution has been doubled. The graphics are just as beautiful as ever -- and without a 3-D video card -- but I wouldn't say they look twice as good. Animated touches, such as waves crashing into the shore and birds flying overhead, add extra flavor. Particularly noteworthy is the lively, engaging musical score, which is perfectly suited to the game's wartime-espionage theme.
The only multiplayer option Commandos offers is cooperative play via LAN or the Internet. The TCP/IP protocol is supported, but IPX, curiously, is not. Eidos has no dedicated servers available for the game; you must load and use MPlayer (blech!) for matchmaking and online play. The problem with the exercise as a whole is that cooperation is paramount -- without it, there's no chance of success. And if one player makes a mistake and gets spotted or killed, it ruins the game for everyone else.
The original Commandos was an excellent game, but this follow-up doesn't make a lot of sense. It's more expensive than a mission pack should be, and not expansive enough to qualify as a sequel. Eidos Interactive should have priced it at $19.99 instead of $29.99, thereby making it more accessible to first-time players and Commandos veterans alike. Still, if money is no object and you've just gotta have more of those "impossible missions," Beyond the Call Of Duty will keep you happily sneaking for days.
Sat 13/05/00 at 15:18
Posts: 0
Driver As its name implies, Driver is a game about driving - at dangerous speeds through densely populated city streets. The game was designed by the makers of the Destruction Derby series and casts you as an undercover 1970s policeman motoring your way into the heart of mob territory through the criminal application of your cop-honed driving skills. Rather than focussing on racing as in Microsoft's recent city-cruising game Midtown Madness, Driver is all about the interactive re-creation of classic car-chase movies like Bullitt and Freebie and the Bean. Pursuit, evasion, survival, and the judicious implementation of all-out vehicular mayhem compose the core of the action.

Most car games that dispense with racing replace it with predictable hood-mounted gunplay. Not so with Driver: You pilot an array of big bazooka-less American muscle cars that belch exhaust and run great on regular gas - the most dangerous thing shooting out of these wheeled hellhounds is an illegal mix of carbon monoxide and hydrocarbon pollutants. To succeed in Driver, you must master the art of driving like a maniac with precision and control.

Those skills are developed in Driver's main game, a mission-based trek through the streets of Miami, San Francisco, Los Angeles, and New York. The missions are presented as job offers left on an answering machine in a three-dimensional rendering of your character's sleazy apartment, which also acts as the in-game option screen. Your car has two basic attributes: damage and felony. Damage is simply a reverse life bar - when it reaches its upper limit, the car is trashed and the mission ends in failure. Felony is a measurement of police interest in your current activities. It increases if any police cruiser witnesses your vehicle operating illegally. As it rises, the cops will begin to actively pursue you, eventually taking such drastic measures as establishing roadblocks and calling in reinforcements. This gauge introduces a rather original play concept: To win, you must sometimes drive within the limits of the law. Crawling through a busy intersection at a soul-deadening speed while making a rare appearance on the correct side of the road and hoping to God the cop stopped at the light doesn't notice the black smoke pouring out of your crumpled hood is an exciting experience unique to Driver.

You'll also enjoy discovering the many creative ways in which Reflections has used the relatively simple components of its gameworld to concoct a wide variety of interesting scenarios. The missions range from timed trips across town, aggressive pursuits of other vehicles, and eluding the fuzz, to unusual and surprising tasks such as scaring the hell out of an informant by taking him on a wild ride, and sending a message to another gang by smashing through the plate-glass windows of its legitimate businesses. Saving the game is only permitted between missions, but it's a testament to the game's success that this fact never becomes a liability. Playing Driver is such great fun and the levels are designed with enough common-sense brevity that restarting a mission almost never becomes frustrating. Car physics are definitely more arcade-like than realistic, but they make for a thrilling mix of impossible, hubcap-flinging turns and stomach-dropping jumps, especially when careening through the streets of San Francisco.

Once you've completed the game's nearly 50 missions, you can keep yourself occupied with Driver's skills-testing bonus games. Seven are included, the best being survival, in which you must escape a pack of kamikaze police cruisers for as long as possible. Even with an entire city to drive through, the cops are incredibly difficult to elude. But for the average minute, or the extraordinary two minutes, that it takes them to capture you, it's a real blast. Better yet, true to Driver's cinematic roots, a full replay facility is available, complete with a wide variety of camera placement features.

Although undeniably enjoyable, Driver isn't without noticeable flaws. The graphics are good but not up to the standard set by Midtown Madness. The cities are somewhat blocky, and the building textures are often blurry and repetitive. The soundtrack is forgettable, generic '70s funk, and the in-game movies are pretty awful. Driver's mission-loading times, though not unbearable, actually seem to be longer than on the console version. Restarting a mission on the PlayStation was an instantaneous process, but on the PC, the level must be reloaded from scratch. Finally, aside from some graphical enhancements, nothing significant has been added to the game since its console debut. Most sorely missing is any kind of multiplayer mode.

However, none of these drawbacks should deter you from picking up Driver. It is addictive, intuitive, and fun, which are qualities sometimes overlooked in the industry's myopic pursuit of purely technical innovation. With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game.
Sat 13/05/00 at 11:23
Posts: 0
Rainbow Six Rouge Spear for the PC

This game has fantastic graphics and an extreme range of real times equipment such as: -
M16
Snipers
Silenced Handgun
Grenades
Flash bangs
Demolitions kit
Breaching charge
Ammo
You can also chose from a range of different body armor’s to suit the type of mission.

You are part of an anti terrorist group operating on both sides of the globe. Your missions involve rescuing hostages by wiping out terrorists under the code name RAINBOW. This game has the best gameplay I’ve ever come across. This game has great sound effects, which doesn’t help the tension you feel as if you are actually going into that room to blow the hell out of those terrorists before they can kill the hostages and you. I will give this game 8 out of 10. I didn’t give it 10/10 because the level are to
Complex so not anyone can play and for even if u can get the hang of the levels you will still find it takes a bit of getting used to. Also it’s not one of those game’s you just want play to over and over again.

For the following cheats you press enter then type them in.

Rogue Spear cheats
If u type in the theshadowknows by hitting talk button in rogue spear u become invisible
Heavy breathing - 1-900
2D players- turnpunchkick
Fart mode- silentbutdeadly or fastactionresponseteam
Mega Head Mode - meganoggin
God Mode - teamgod
Nobody can see you – teamshadow
For full refill – 5finerdiscount
Thu 11/05/00 at 17:18
Posts: 0
Half-Life: Opposing Force is the official game expansion for Half-Life, the thrilling PC CD-ROM named "Game of the Year" by over 50 publications. In Opposing Force (a.k.a. "Op For"), players return to the Black Mesa Research Facility to experience an entirely new episode of single player action. In addition, Op For also contains a massive collection of new multiplayer content.
the story

Remember the soldiers who gave you so much trouble in Half-Life? Now you are one of them--and life is not so easy as part of the Opposing Force.

As a soldier sent in to eliminate Gordon Freeman, you are separated from your base unit and discover a new alien race amidst the chaos. It's quickly revealed that these highly advanced alien life forms descended upon Earth to pillage the planet from the Black Mesa facility when Gordon Freeman transported to the border world of Xen.


Although you were originally sent into Black Mesa to silence Freeman and his fellow scientists in the facility, you now find yourself stranded and confused--battling fierce new alien creatures and a variety of other foes in an effort to save your own life.
But as a military specialist, you are not unarmed. You'll gather a custom arsenal of new military firearms, experimental weapons and deadly alien devices. And, as you explore further areas of Black Mesa, you will encounter a new variety of human characters to interact with--on both friendly and unfriendly terms.

In addition to the extensive new single player experience, Opposing Force has a robust collection of fresh multiplayer content, including new weapons, player characters (models), and several new multiplayer maps designed by the experts at Gearbox Software. Opposing Force will also feature new levels created by all-star legends of the Dallas gaming community.


key features


Return to the Black Mesa Research Facility as a soldier.
Experiment with a host of new military, experimental and alien weapons.
Battle a fierce new alien race and interact with more human characters.
Compete in new multiplayer maps designed by industry all-stars.
Thu 11/05/00 at 07:25
Posts: 0
So. Mr Bond. We’ve been expecting you. In fact, we’ve been expecting you for some time. Ever since the stunning return of Bond to the world of videogames with the magnificent (some console game or other – Ed), the arrival of 007 on our giant beige games-beasts has been speculated upon by PC journalists in dingy corners of their favoured gathering spots.

While we managed to ignore the non-appearance of any PC-related Tomorrow Never Dies games, the fact that The World Is Not Enough also seemed to be passing with no PC version did knock our spirits somewhat. But, in the tradition of super-spies who only ever stop the nuclear bomb that’s about to detonate and immolate millions at the last second, in step MI5-like Electronic Arts to announce that they’d gathered a hot team of first-person experts (including mappers from the ultra-violent Clockwork Orange-esque Kingpin) to bring Bond back to the PC in style. Hurrah.

Perhaps the most exciting thing is that the team have chosen the sublimely powerful Quake III engine to power the bulging groin of their over-sexed game-beast. While Star Trek: Voyager will be the first game to use it in a single-player context, The World Is Not Enough’s (Or TWINE as we’ll refer to it from now on to extend our keyboards’ lives) utilisation looks even more impressive, with several expansions to be added to the code base.



Of course, the game’s levels are closely related to the events of the film. “It was a good storyand if you’ve seen it you can see
what action sequences we can use in the game.” Naturally, a game limited to the admittedly spectacular stunt-scenes alone would be somewhat constricted, so TWINE aims to expand the focus somewhat, filling in the spaces which the movie just ignores. A film set’s size is limited by how much they can afford to build and explode; but in a game, the special effects budget is almost infinite. You can blow up the world if you like – after all, apparently it’s not enough. This has led to the game designers promising some of the largest play areas yet seen in a first-person shooter. Expect lots of fast action and even faster women.

But it’s not going to just be shooting. James isn’t Rambo: he’s a far more sophisticated sociopath than that. The team are promising all manner of spying activities which don’t necessarily involve emptying a Walther PPK into somebody’s head. And while the team refuse to be drawn upon the inclusion of vehicles, with the number of motor-transport related incidents in the film, we’d be extremely surprised if we don’t see James aboard something, if only in the cut-scenes.

Which makes us wonder what other incidents will appear: the speed-boat chase down the Thames climaxing in a dangerous shoot-out at the Millennium Dome? Or perhaps the alpine-based carnage of James facing off with those hilarious parachuting snowbuggies? Or even the Keystone Kops chaos of the helicopters-with-chainsaw-blades moment? Annoyingly, the team stay schtum on such subjects. But at least they feel free to say that FMV from the film will be used in conjunction with the in-engine footage.


A major advantage of the PC is that to truly utilise your licence to kill Kill! KILL! you don’t need to crowd around a single TV screen split four ways, thus having your illusion of Bond-esque cool shattered by your slightly fragrant mate: certainly a step up from (that console game we’re not mentioning – Ed). While we expect to see versions of all the major characters of TWINE, we’d also like the opportunity to play as some of the classic Bond villains. Or even skins for each of the different Bond actors to find out who really is the best. Will it be possible? Bond’s relations to the world of games has been a tempestuous one, from the string of eight-bit Domark abominations to the recent PlayStation debacle of Tomorrow Never Dies. However, no matter how debased the lineage has been, there’s always one single, shining moment that single-handedly restores all honour to it. And we’ve been skirting around it for the length of this feature: Rare’s N64 solid-platinum classic, GoldenEye.
“I’d have to defer this question until I’m able to let the critic play the game. This game will stand on its own. I’m confident in the team and the design that we’ll have a game worthy of the Bond name.”

I have heard that this game will be released around Christmas time but I am not sure.
Sat 06/05/00 at 20:40
Posts: 0
We have al grown to acept that if there is another football game coming out we know it never will be as good as last years fifa, never mind this years.All the fifas have been in the top ten, i have every single fifa that has ever come out and the only one that disopointed me and still does is fifa 97 it was a total let down,this is the only fifa game actua soccer has ever come close to being as good as.

But when EA brought the next game, road to world cup 98 it was a smash hit, with stuning graphcs gameplay and atmosphere with real life players and stadiums,new skill moves and volleys made this the best football game for it's time ever.
I still enjoy playing it and have never thought that there was anything that could have been improved.ths\is was also the first fifa game that had 3dfx/3d accelator support.

fifa 2000 is not quite as good as i had expected it to be, but it's graphics seem to stand out and more realistic gameplay, and filteration of optionshas made the best game that they have released but only just past fifa99 and rtwc98.

fifa 99 was a great improvent with great graphics, but i didnt like the gameplay that much,and also they didnt add any cheats in to this one as they were aparently adding the final touches, and were too busy.

Fifa 96 ah yes the game that started the craze, team create option, and he first fifa with skill moves.


cheats:

Fifa 96:
Special teams:
To enable extra teams...
Hit the "QUIT TO DOS" button in the game select screen.
While the credit video is playing type "xplay".
This will take you straight to the Friendly game menu with a new set of five extra teams, called the EA Superstars. Some of the players in these teams have special abilities.
Enhanced Play Modes:
To enable these new options...

Go to the Friendly Team select menu.
For the team on the left choose Vancouver in the USA league.
For the team on the right choose Canada in the International league
Now press CTRL-ALT-INSERT
This will bring up an Enhanced Play Modes menu with options to change various game attributes.

Fifa 97:
Choose the Singapore team, during gameplay enter these cheats:

LTH - Opponents score into own goal.
CANTONA - Enables players to flying kick the ball.
LAOCHIAO - Instant Quah Kim Song and Dollah Kassim.
KELONG - Instant Abbas Saad and Michael Vana.
KAYU - Referee in underwear!

RTWC98:
You can activate these cheats by calling up the player edit
screen, selecting the correct team and changing any player
name. The player will celebrate if the cheat's been
successful.AND MAKE SURE ALL THE LETTERS ARE CAPITALS!
CHEAT TEAM New player
Ghost Players Slovakia LASKO
Faster Mini Players Vancouver KERRY
Warp To World Cup First Round Vancouver ANATOLI
Unlimited Player Attribute Points Vancouver DAVE
Chipmunk Commentary Tottenham DESMOND
Underground Commentary Iraq OMAR
Invisible Walls Wales WARREN
Silly Moves England JASON
Crazy Ball Canada KIERAN
Dive is a Foul Los Angeles OSCAR
Hot Potatoe Rep. of Ireland SPUD
Alternative Hot Potatoe Malaysia CHRIS
No Stadium and Faster Gameplay Any Team CATCH22
Invisible Players Sheffield Wed. WAYNE
Full Screen Stadium Select Vancouver MARGE
[League/World cup]
Pencil and Paper Canada MARC
Rainbow Radar South Korea ORILEY
Invisible Ball Vancouver JAYE
Australian Camera Vancouver GAIVAN or TED
Alternative Australian Camera Australia NWODEDISPU
Warp to World cup round two Japan YUJI

Fifa WC 98:
Change the players names to the cheat codes below and press enter. After
entering the codes, press backrquote to acess the previous menu which
will undo the changes so that players real names appear. Back at the main
menu press scroll lock to activate the cheats. If anyone is wondering yes,
it is the same method employed to enter cheats on FIFA: RTWC.

ZICO LETS YOU PLAY THE CLASSIC1982 ENCOUNTER BETWEEN BRAZIL & FRANCE.
HURST ENABLES CLASSIC MATCHES FEATURING ENGLAND AGAINST VARIOUS TEAMS.
KENNY FLAMING BALL
GABO BIG HEADS
KYLE SKELETAL PLAYERS
CARTMAN TAKE A DIVE
GONZO HOT POTATO BALL
MR HAT CRAZY BALL
POWDER SILLY MOVES
NEILA ALIEN MODE

Fifa99 there was no cheats for this one sorry.

Fifa 2000:Here are all the cheats for FIFA 2000. To enable them, simply go to the options menu and scroll over to 'cheats.' There enter the cheats in bold below. You must do this from the menu, not during the game, you can't turn them on or off during the game.

LIGHTSOUT - Glow Mode
BURNABY - EAC Pitch
SIZZLE - Lightning Mode
MOMONEY - Unlimited Bankroll
DIZZY - Alien Mode
HOOLIGAN - Bonus Teams

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