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"Zelda and Mario amaze crouds but fails to be the best!"

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Sat 25/05/02 at 16:23
Regular
Posts: 787
Thats right, Mario Sunshine was "better than expected" and Zelda was "Brilliant beyond comparison" yet neither won game of E3. So what did?

Metal Gear Substadance? GTA Vice city? Legend of Zelda: Advance? Doom 3?


Well and this should shut Strafex up, it was Metroid Prime... there its good ok!
Tue 28/05/02 at 14:43
Regular
Posts: 9,848
ok. I suppose you remember that you only realised when you got half way through it and had been previously expecting a blockbuster...

Not that Metroid will be so bad, just not Super Metroid in 3D.
Tue 28/05/02 at 14:40
Posts: 0
No no, you don't understand it was a joke. I know how crap it is.
Tue 28/05/02 at 14:36
Regular
Posts: 9,848
It hardly did for the N64 what Donkey Kong Country did for the Snes, now did it?

It wasn't bad, just not the all dominating blockbuster it had been hyped up to be.
Tue 28/05/02 at 14:33
Posts: 0
Whats wrong if Donkey Kong 64? (just in case that was a joke)

I can see what your saying but I still think FPS was the only way to go.
Tue 28/05/02 at 14:13
Regular
Posts: 9,848
In real life, you judge your jumps more with your sense of balance rather than through your eyes. Unless Nintendo plugs some weird device into your brain so you "feel" how Samus is balancing, jumping in first person can't be judged properly.

Jumping in an FPS sucks.
That's ok as most FP games don't require much jumping.

But it sort of wastes Samus.

First Person is for looking/aiming.
Third person is for moving/jumping.

To successfully convert a platforming shooter into 3D, you need to combine the best of both worlds.

Retro have surprised me by how well they've pushed the first person view, but there's some limits that just cannot be broken.
Likewise, making it entirely third person would've been bad because it would've been impossible to aim properly.

Still, Retro have done a great job, even if it only a dumbed down version of what "Super Metroid 3D" could have been.

As for reviewers saying Prime plays like it's Snes counter part, they all said the same thing about Donkey Kong 64!!!
Tue 28/05/02 at 10:28
Posts: 0
Strafex wrote:
> You've not tried platforming in a First Person game before.
> It doesn't work.

Don't presume that I haven't play FPS, I have about 20+ FPS that have platform jumping in and I think its easy to calculate jumps because it as if you were jumping. These wall jump things are for 2D games, when you play Mario 64 the camera is in a position similar to that of a 2D game. You may be right in saying it will lose some of its classic appeal but I believe that Retro or whoever is in charge want you to see what Samus sees, you are Samus. Reading your other post your idea about switching between 1rst and 3rd person is even more unlike Super Metroid than what Retro are doing, I've read countless preveiws on this game and all say it keeps the Metroid feel.
Mon 27/05/02 at 22:36
Regular
Posts: 9,848
SHHD wrote:
> Strafex what difference does the camera angle make, if it was put in
> 3rd person it would still be the same game just a different view.

You've not tried platforming in a First Person game before.
It doesn't work.

A Snes platformer/shooter has pretty much lost its platforming, which is a pity because Samus was a kick-ass jumper!
Remember Mario kicking off walls in Mario 64.
Samus was doing it much better than him in Super Metroid!
Mon 27/05/02 at 19:02
Regular
"PC Gaming Founder"
Posts: 2,136
However brilliant Metroid Prime will be and I'm certain I'll be purchasing it at launch, I can't help but feel that there's a far more revolutionary FPS in the works for a completely different platform...Doom III.
Carmack, being the FPS god that he is, is sure to deliver the goods...he's been working on this game for yonks...it's powered by an all-new iD engine...he's utilising the power of a true beast of a PC!!
Mon 27/05/02 at 18:40
Regular
"everyone says it"
Posts: 14,738
It will be amazing.

Because it will.
Mon 27/05/02 at 14:17
Posts: 0
Strafex what difference does the camera angle make, if it was put in 3rd person it would still be the same game just a different view. I don't own Super Metroid but I have played it (I got up to Ripley) and what you want is a slow platform game with not much to shoot. I believe there were only three ways of making this game, 3rd person shoot'em'up (X-Com Enforcer stlye) the FPS or 2D like Contra. The biggest flaw in the Metroid series for me was the enemys, the bosses were great but the cannon fodder was always some small creature that didn't really do any damage. Don't get me wrong I'm not having a go at you but the only way this game is going to breach a wider audience is to expand on the original consept. I don't believe theres much of an audience for games like the old Metroid anymore, but this will be put to test with the release of Contra.

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