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Metal Gear Substadance? GTA Vice city? Legend of Zelda: Advance? Doom 3?
Well and this should shut Strafex up, it was Metroid Prime... there its good ok!
Not that Metroid will be so bad, just not Super Metroid in 3D.
It wasn't bad, just not the all dominating blockbuster it had been hyped up to be.
Jumping in an FPS sucks.
That's ok as most FP games don't require much jumping.
But it sort of wastes Samus.
First Person is for looking/aiming.
Third person is for moving/jumping.
To successfully convert a platforming shooter into 3D, you need to combine the best of both worlds.
Retro have surprised me by how well they've pushed the first person view, but there's some limits that just cannot be broken.
Likewise, making it entirely third person would've been bad because it would've been impossible to aim properly.
Still, Retro have done a great job, even if it only a dumbed down version of what "Super Metroid 3D" could have been.
As for reviewers saying Prime plays like it's Snes counter part, they all said the same thing about Donkey Kong 64!!!
> You've not tried platforming in a First Person game before.
> It doesn't work.
Don't presume that I haven't play FPS, I have about 20+ FPS that have platform jumping in and I think its easy to calculate jumps because it as if you were jumping. These wall jump things are for 2D games, when you play Mario 64 the camera is in a position similar to that of a 2D game. You may be right in saying it will lose some of its classic appeal but I believe that Retro or whoever is in charge want you to see what Samus sees, you are Samus. Reading your other post your idea about switching between 1rst and 3rd person is even more unlike Super Metroid than what Retro are doing, I've read countless preveiws on this game and all say it keeps the Metroid feel.
> Strafex what difference does the camera angle make, if it was put in
> 3rd person it would still be the same game just a different view.
You've not tried platforming in a First Person game before.
It doesn't work.
A Snes platformer/shooter has pretty much lost its platforming, which is a pity because Samus was a kick-ass jumper!
Remember Mario kicking off walls in Mario 64.
Samus was doing it much better than him in Super Metroid!
Carmack, being the FPS god that he is, is sure to deliver the goods...he's been working on this game for yonks...it's powered by an all-new iD engine...he's utilising the power of a true beast of a PC!!
Because it will.