GetDotted Domains

Viewing Thread:
"Life is a game"

The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.

Sun 19/05/02 at 14:12
Regular
Posts: 787
If you could design your life what would you pick? Would you have the physics of the world as they are now, or would you pick a world more akin to the style of Rez? Maybe everything could be cell shadded. You could have red skies, low gravity, and lemonade rivers. Then again, maybe you just like things as they are.

You may think these questions are best left to God Almighty and that we should just get on with things, but these are the questions that game designers must face everytime they come up with a new idea...

You see, game designers no longer have to come up with a plot, some characters and gameplay mechanics. Now their job has extended to producing a fully encompassed gaming Universe. Everything has to be though of. With the power of the consoles they develop for, nothing is impossible.

Let's take and example in the form of Jet Set Radio.
The initial concept isn't too great- you play a roller blader who has to spray grafitti around. This could be pulled off by taking the realistic stlye of Tony Hawk, adding some controls, and making a few missions. Instead it was done by creating an entirely new style of graphical world that represents the theme of the game itself. Genius.

Such ideas need not be limitted to graphics. At the simplest level, games have to be self consistent. You can follow the river of Hyrule from its source in the East right through to the great lake in the West. The gaming Universe has no holes, kinks or flaws- everything is consistent.

Why then is it that so many game designers are still making interactive films. There's nothing wrong with realistic graphics, linear gameplay and prescripted scenes, but when it comes to missing out on the point of gaming then something is going wrong. Can developers not be bothered to put some effort into turning their dreams into true gaming Universes. It's no longer acceptable to do level after level, with no thought of how one level links in with another. There has to be some sort of structure in games.

So, while you reply, let me pose a question:

If you could design the real world, what would you do?

Sonic
POWER TO THE HEDGEHOG
There have been no replies to this thread yet.
Sun 19/05/02 at 14:12
Regular
"---SOULJACKER---"
Posts: 5,448
If you could design your life what would you pick? Would you have the physics of the world as they are now, or would you pick a world more akin to the style of Rez? Maybe everything could be cell shadded. You could have red skies, low gravity, and lemonade rivers. Then again, maybe you just like things as they are.

You may think these questions are best left to God Almighty and that we should just get on with things, but these are the questions that game designers must face everytime they come up with a new idea...

You see, game designers no longer have to come up with a plot, some characters and gameplay mechanics. Now their job has extended to producing a fully encompassed gaming Universe. Everything has to be though of. With the power of the consoles they develop for, nothing is impossible.

Let's take and example in the form of Jet Set Radio.
The initial concept isn't too great- you play a roller blader who has to spray grafitti around. This could be pulled off by taking the realistic stlye of Tony Hawk, adding some controls, and making a few missions. Instead it was done by creating an entirely new style of graphical world that represents the theme of the game itself. Genius.

Such ideas need not be limitted to graphics. At the simplest level, games have to be self consistent. You can follow the river of Hyrule from its source in the East right through to the great lake in the West. The gaming Universe has no holes, kinks or flaws- everything is consistent.

Why then is it that so many game designers are still making interactive films. There's nothing wrong with realistic graphics, linear gameplay and prescripted scenes, but when it comes to missing out on the point of gaming then something is going wrong. Can developers not be bothered to put some effort into turning their dreams into true gaming Universes. It's no longer acceptable to do level after level, with no thought of how one level links in with another. There has to be some sort of structure in games.

So, while you reply, let me pose a question:

If you could design the real world, what would you do?

Sonic
POWER TO THE HEDGEHOG

Freeola & GetDotted are rated 5 Stars

Check out some of our customer reviews below:

Just a quick note to say thanks for a very good service ... in fact excellent service..
I am very happy with your customer service and speed and quality of my broadband connection .. keep up the good work . and a good new year to all of you at freeola.
Matthew Bradley
LOVE it....
You have made it so easy to build & host a website!!!
Gemma

View More Reviews

Need some help? Give us a call on 01376 55 60 60

Go to Support Centre

It appears you are using an old browser, as such, some parts of the Freeola and Getdotted site will not work as intended. Using the latest version of your browser, or another browser such as Google Chrome, Mozilla Firefox, or Opera will provide a better, safer browsing experience for you.