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"PAL Gamecube, everything european gamers ever wanted."

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Fri 10/05/02 at 10:59
Regular
Posts: 787
Quite simply, this console is amazing.

Us poor PAL gamers have been punted hashed out 50hz poorly converted NTSC titles for far too long. The colour quality ir poorer than PAL, there are big thick black borders at the top and bottom of the screen, and they're slower than the developer initially intended it to be. However, could the Gamecube buck that trend?

I currently own two Gamecube games, Star Wars Rogue Squadron and Bloody Roar Primal Fury. These two games both contain the beloved 60hhz mode, but what is even better, is the fact that the Gamecube's 60hz mode isn't simply NTSC, it's PAL60. A stroke of genius from Nintendo which allows us lucky Europeans to play games in the best analogue TV format available. Of course if your posh, you'll have HDTV, and even though the Gamecube supports this too, most of the games don't.

Anyway, enough about that, it's the sheer quality of the games I own that I'm loving. When you play a PS2, a lot of the games feel sluggish. There is noticable slow-down, rendering problems (such as the road being missing in GTA3) and all the general problems that games struggling to run bring to the frustrated gamer. Granted not all PS2 games suffer from this, an=d that points to development problems, which everyine knows have been highly reported on the PS2. It's just that Rogue Squadron is absolutely lovely. It doesn't suffer from slowdown, it doesn;t frustrate through sluggish controls, and it is the work of a genius development team.

I like my Gamecube, because every game I have seen running on the system plays absolutely superbly, and I am drooling with anticipation at the prospect of the next wave of games to be released. Pikmin and Super Smash brothers from Nintendo will be amazing.
There have been no replies to this thread yet.
Fri 10/05/02 at 10:59
Regular
Posts: 6,492
Quite simply, this console is amazing.

Us poor PAL gamers have been punted hashed out 50hz poorly converted NTSC titles for far too long. The colour quality ir poorer than PAL, there are big thick black borders at the top and bottom of the screen, and they're slower than the developer initially intended it to be. However, could the Gamecube buck that trend?

I currently own two Gamecube games, Star Wars Rogue Squadron and Bloody Roar Primal Fury. These two games both contain the beloved 60hhz mode, but what is even better, is the fact that the Gamecube's 60hz mode isn't simply NTSC, it's PAL60. A stroke of genius from Nintendo which allows us lucky Europeans to play games in the best analogue TV format available. Of course if your posh, you'll have HDTV, and even though the Gamecube supports this too, most of the games don't.

Anyway, enough about that, it's the sheer quality of the games I own that I'm loving. When you play a PS2, a lot of the games feel sluggish. There is noticable slow-down, rendering problems (such as the road being missing in GTA3) and all the general problems that games struggling to run bring to the frustrated gamer. Granted not all PS2 games suffer from this, an=d that points to development problems, which everyine knows have been highly reported on the PS2. It's just that Rogue Squadron is absolutely lovely. It doesn't suffer from slowdown, it doesn;t frustrate through sluggish controls, and it is the work of a genius development team.

I like my Gamecube, because every game I have seen running on the system plays absolutely superbly, and I am drooling with anticipation at the prospect of the next wave of games to be released. Pikmin and Super Smash brothers from Nintendo will be amazing.

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