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"How would YOU make a Metroid game?"

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Wed 01/05/02 at 14:51
Regular
Posts: 787
Although Dringo and I agree that Nintendo are the best, we never seem to be able to agree why! :-D

He says that Metroid Prime is true to its predecessors.
I say otherwise. Why?
Because it's a FPS game. And what's wrong with that?

Well you'll see as I go along.


Today, I'm going to tell you how I'd make Super Metroid into 3D.

To start with, lets look at the interface.
You control a red space bounty hunter in red armour, moving her left and right with the D-pad.

So to make it 3D, I'd have a Samus moving around on screen, controlled by the analogue stick - Mario 64 style.
Now by pressing the buttons on the Snes pad, I find that I can make Samus jump, duck, roll, shoot, and change weapon.

Likewise, in a Gamecube version, the big button would be to jump, the left shoulder button to shoot, and using the other 3 buttons to duck/roll/change weapon.

Now I have Samus running around on the screen, performing all these moves, running and jumping like a treat. All is not well though. You see, when I press “shoot”, Samus shoots what’s directly in front of her.
This is fine for shooting doors and stationary objects, only it’s not going to be any good for shooting a moving enemy, especially when there’s no way of aiming up or down.

This is where we bring in an aiming mode.
What better way to aim than to go into a first person style?

This could be done by pressing R to go into aiming mode.
In this mode, the camera would zoom in, Samus would become transparent and the control style would change. There would also be a cross hair on the screen.

Now we still have the jump/duck/shoot as normal, only the two analogue sticks now go into a Halo style of control where one moves forwards/backwards and the other is to look around.

So Samus can be jumping, rolling and accurately shooting simultaneously. It would be hard to get used to doing all things at once but it would come with practice.
And besides, there could be an auto aim for the easier difficulty settings.

Ofcourse, sometimes you don’t want to mess around with jumping and holding down R all the time to aim. When you just want to be able to aim and shoot with minimum fuss, simply tap Z to go into First Person mode with that neat little visor view.



What I’ve done is basically translated Super Metroid into 3D. The controls aren’t perfect and would need a little refining but are basically on the right track..
I think that this was how Retro was making the game, only about a year back, one of two things went wrong.

Either, Retro wasn’t up to the task and couldn’t make this control system run smoothly, or the system was far too complex for simplistic Shigsy to get to grips with (he’s not into shooters remember). It’s probably even a bit of both, but either way, it led to a change of direction for the game.

It was dumbed down to a pure FPS game.

Now we won’t see Samus jumping, rolling and maneuvering while blasting away hordes of ugly quick aliens. Now we won’t see Samus bouncing of walls, jumping across lava streams and bottomless pits.

Yeah, there’s rolling but its been made into more of a gimmick than a practical move.


And I know that Metroid Prime will still probably be a good game.
But it’s been done the wrong way and won’t be a proper Metroid game.

That’s the way I see it. How would you make a Metroid game?
There have been no replies to this thread yet.
Wed 01/05/02 at 14:51
Regular
Posts: 9,848
Although Dringo and I agree that Nintendo are the best, we never seem to be able to agree why! :-D

He says that Metroid Prime is true to its predecessors.
I say otherwise. Why?
Because it's a FPS game. And what's wrong with that?

Well you'll see as I go along.


Today, I'm going to tell you how I'd make Super Metroid into 3D.

To start with, lets look at the interface.
You control a red space bounty hunter in red armour, moving her left and right with the D-pad.

So to make it 3D, I'd have a Samus moving around on screen, controlled by the analogue stick - Mario 64 style.
Now by pressing the buttons on the Snes pad, I find that I can make Samus jump, duck, roll, shoot, and change weapon.

Likewise, in a Gamecube version, the big button would be to jump, the left shoulder button to shoot, and using the other 3 buttons to duck/roll/change weapon.

Now I have Samus running around on the screen, performing all these moves, running and jumping like a treat. All is not well though. You see, when I press “shoot”, Samus shoots what’s directly in front of her.
This is fine for shooting doors and stationary objects, only it’s not going to be any good for shooting a moving enemy, especially when there’s no way of aiming up or down.

This is where we bring in an aiming mode.
What better way to aim than to go into a first person style?

This could be done by pressing R to go into aiming mode.
In this mode, the camera would zoom in, Samus would become transparent and the control style would change. There would also be a cross hair on the screen.

Now we still have the jump/duck/shoot as normal, only the two analogue sticks now go into a Halo style of control where one moves forwards/backwards and the other is to look around.

So Samus can be jumping, rolling and accurately shooting simultaneously. It would be hard to get used to doing all things at once but it would come with practice.
And besides, there could be an auto aim for the easier difficulty settings.

Ofcourse, sometimes you don’t want to mess around with jumping and holding down R all the time to aim. When you just want to be able to aim and shoot with minimum fuss, simply tap Z to go into First Person mode with that neat little visor view.



What I’ve done is basically translated Super Metroid into 3D. The controls aren’t perfect and would need a little refining but are basically on the right track..
I think that this was how Retro was making the game, only about a year back, one of two things went wrong.

Either, Retro wasn’t up to the task and couldn’t make this control system run smoothly, or the system was far too complex for simplistic Shigsy to get to grips with (he’s not into shooters remember). It’s probably even a bit of both, but either way, it led to a change of direction for the game.

It was dumbed down to a pure FPS game.

Now we won’t see Samus jumping, rolling and maneuvering while blasting away hordes of ugly quick aliens. Now we won’t see Samus bouncing of walls, jumping across lava streams and bottomless pits.

Yeah, there’s rolling but its been made into more of a gimmick than a practical move.


And I know that Metroid Prime will still probably be a good game.
But it’s been done the wrong way and won’t be a proper Metroid game.

That’s the way I see it. How would you make a Metroid game?

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