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I hate pre-rendered sequences, they slow down gameplay, and just get in the way in my opinion. They should only be used for the introduction, and the ending, and no more.
The Gamecube can handle pre-rendered sequences, before you ask... : )
Although the disc space on the minidvd is only 1.5 gigs (ps2's is 4.7 gigs) gamecube has the s3tc(texture compression tech-it squeezes it to 1/6 of the normal size) hardware to minimize this prob.
if konami is making mgs2 on gamecube with same quality texture,gameplay and ++ as the PS2's,the space taken by texture should be 6 times smaller than PS2's.
Thats what i think. don't get mad at me if i'm wrong 'bout this.
I am hardly simple, quite complicated, actually.
But anyway, games on the gamecube will not cost as high as the N64 ones, and that is a fact.
IF Nintendo really want to do well with their machine, most games will cost the £29.99 base; with other third parties, which Nintendo have not yet approuched, or vise versa, selling games slightly higher.
If you had bothered to actually find news on the gamecube, (The what?!), you may have found some evidence to back up what I am saying, and you will also realise that you are in the wrong.
Nintendo's strategy, if you didn't know, is simple and cheap.
The gamecube will be cheap. It has no bottlenecks. The games will be cheap. Not N64 prices, I.E. £60 at release.
That is why you are dull.
As my mentor, a truely great man, once said,
Read the words (yes, all of them), and try to imagine what you think they might mean.
Maybe then you will finally be able to complete your quest to understand the true meaning of what these numerous strings of these odd little shapes the rest of us call letters, actually could be.