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Well, as a prize gravedigger, I have several game-related corpses I'd like to see buried for good.
(1) BOSSES.
My primary bugbear.
Why can't developers think of a new and different way of bringing an area/level/game to a climax!
But no, we have to sit through yet another tedious and frustrating boss battle which is almost identical to the previous boss battles we faced in the last adventure game we played!
The words: "Seen it all before" spring to mind!
(2) POP-UP.
We are seeing this hideous graphical affliction progressively less and less, so its burial day is not too far away.
But when it is present, especially in a serious racing game, it totally destroys it, as you find yourself constantly scanning the horizon waiting for the inevitable and ugly - POP!
(3) TURN-BASED COMBAT.
The main reason why I can't stand RPGs.
I wouldn't mind them so much if they didn't crop up every three minutes like a recurring and annoying itch!
(4) GHOST TOWNS.
Metropolis Street Racer & Project Gotham Racing take note: where the hell are the citizens of the cities?
Racing around the accurately recreated streets listening to sounds of the city on the radio, and there isn't so much as a single measly pedestrian!
The realism flies straight out the window from the off!
(5) CLICHED BEAT EM UP CHARACTERS.
The fast, agile and high jumping young female.
The slow but incredibly strong wrestler type - who's only effective in close combat.
The wise and cheeky old master.
The ultra cool and flashy blonde American.
The Japanese martial arts expert who is calm, slightly mysterious and stylishly adept.
Change the record guys!
So as the sun softly descends in the western mists, I fogmarch them all into the the Gaming Graveyard and push them one by one into my freshly dug pit without ceremony or respect.
R.I.P.
And burn in Hell.
It's like a huge block in the way of your progress, and getting past it is a real achievement.
It stops it being the same all the way through, breaks the game up, and it's a good place to stop, and continue later.
But the bosses have to keep fresh. Not just the same creaturs, with the same weak points.
Can we put in clichéd bosses, rather than all of them?
Well, as a prize gravedigger, I have several game-related corpses I'd like to see buried for good.
(1) BOSSES.
My primary bugbear.
Why can't developers think of a new and different way of bringing an area/level/game to a climax!
But no, we have to sit through yet another tedious and frustrating boss battle which is almost identical to the previous boss battles we faced in the last adventure game we played!
The words: "Seen it all before" spring to mind!
(2) POP-UP.
We are seeing this hideous graphical affliction progressively less and less, so its burial day is not too far away.
But when it is present, especially in a serious racing game, it totally destroys it, as you find yourself constantly scanning the horizon waiting for the inevitable and ugly - POP!
(3) TURN-BASED COMBAT.
The main reason why I can't stand RPGs.
I wouldn't mind them so much if they didn't crop up every three minutes like a recurring and annoying itch!
(4) GHOST TOWNS.
Metropolis Street Racer & Project Gotham Racing take note: where the hell are the citizens of the cities?
Racing around the accurately recreated streets listening to sounds of the city on the radio, and there isn't so much as a single measly pedestrian!
The realism flies straight out the window from the off!
(5) CLICHED BEAT EM UP CHARACTERS.
The fast, agile and high jumping young female.
The slow but incredibly strong wrestler type - who's only effective in close combat.
The wise and cheeky old master.
The ultra cool and flashy blonde American.
The Japanese martial arts expert who is calm, slightly mysterious and stylishly adept.
Change the record guys!
So as the sun softly descends in the western mists, I fogmarch them all into the the Gaming Graveyard and push them one by one into my freshly dug pit without ceremony or respect.
R.I.P.
And burn in Hell.