The "General Games Chat" forum, which includes Retro Game Reviews, has been archived and is now read-only. You cannot post here or create a new thread or review on this forum.
pls help
cos in kazaa i wanted to download Fifa 2003 and Sims camed up i tryed another time NHL 2002 crazy s*s**t so can u plese help me
I couldn't even place a rough figure on the amount that must have been spent, directly or indirectly, on attempting to solve the problems with the current system. Who's to say that the same sort of spending wouldn't prove more effective on the idea I've suggested? There's no reason to believe it would of course, but it's something I seriously believe should be looked into in more depth.
As for the issue of playing the full version of a game illegaly before purchase, that's all down to differing morals. I buy games I enjoy, and ignore the rest. I don't agree that I'm hurting anyone by playing the game first, so I have no problem with doing so. Games I don't purchase is a more risky issue, but seeing as you can't rent PC games, it's the only way I can try out the full version of a game before deciding that it is in fact, not worth either buying or playing. Demos do serve this purpose, but not as well.
I tend not to view anything piracy related as necessarily being bad; It seems like I draw the line further down than you do.
Anyway, I think we're both pretty clear on each others viewpoints and justifications in this subject, so there's probably not much point dragging it out much further.
To be honest, the only ways one should go about "sampling" software are:
reviews
demo
rent
buy
What I do not agree with though, is that the vast majority of the money I pay towards a game will go to the distributors and retailers, not the developers. This seems to be to be utterly pointless, considering that the internet would allow for these middle men to be completely omitted.
Consider the following:
The development process for a game comes to an end. A server is set up on the internet, allowing people to download the game. In order to play the game, the serial number is required. You get your unique serial number by making a purchase direct from the developers. You'd then have a copy of the full game at a fraction of the cost, whilst the developers still get their money.
Instead of the raw costs for transport, packaging, retail and whatnot - as well as the associated staff wages - you would instead need only a number of high powered servers with a limited number of staff.
Now, obviously it's easy enough with a little thought to find a number of problems with the system I've outlined above, but that's not the point. It's the principle I'm trying to get across - if there is an alternative way of doing something, which is free, perhaps you should be trying to find a way to commercially exploit it, rather than attempt to elimiate it altogether?
By using copies you are cheating developers of their rightful due.
That aside, I'll agree I am taking unfair liberties on PC software here. It is no coincidence though, that in the last two or three years since I've done this, that my spending on consle games has plummetted whilst I've spent far more on PC games.
Or rent the game, you can do this online now, so what's the problem?
If you wanted to spend a few days getting used to a PS2 game, you'd rent it, you wouldn't find some dodgy greek geezer to pass you a copy on the fly for nothing.
Software piracy is software piracy. There are nowhere excuses for it.
> It's people like you that give the PC gaming industry a bad game. Go
> and stick your head down the toilet.
I strongly disagree. I pay for the software I use, regardless of whether I have to or not. On the other hand, if I play a game or try an application) and do not like it, I stop playing it and don't purchase it. Where is the harm in that? I have cost nobody any money by doing so.
Is it better to buy a game from your local store, based solely on reviews and second hand opinions? Many people do this, and then return games they are unhappy with, thus wasting the time and money of the retailer - a cost which in turn is passed back to the distributers and developers of games.
Is that really the better thing to do? Who exactly is costing the developers money in this instance?
> People who download
> games usually do so because they are cheap software pirates, not
> tentative buyers.
Agreed. Although Mechwarrior 4 is out.
It should go live soon in my opinion, as it's damn stable. And they've started populating the games list with a lot of recent releases (after having started with games like monopoly and beachhead 2000 and stuff moving on the Mechwarrior 4 and now things like Hitman 2).
It costs some nominal fee to rent games when it goes live, but you get it for 30 days (probably subject to review heh), the full game too.
Soon enough, the excuse "try before i buy" will be dead, because you can do it legally, at little cost. People who download games usually do so because they are cheap software pirates, not tentative buyers.