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"Freeola Quest - Turn 7 (New spell, Ambaria diseased, Elves gone)"

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Thu 03/08/06 at 12:32
Regular
Posts: 19,415
Turn 1 Results
Turn 2 Results
Turn 3 Results
Turn 4 Results
Turn 5 Results
Turn 6 Results
Turn 7 Results

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About 10 years ago I was introduced to a game called Quest. It's an RPG PBM (that's Play-By-Mail), you would create this party of 6 characters and venture around this world doing the usual RPG stuff. To play the game you had to post orders on what you wanted your party to do. It involved using letters and numbers so it looked a bit confusing (ex. M 3334). After they received your orders and processed it, they would send you the results of what happened and then you would send in more orders.

It was fun, I enjoyed it. Made a few friends and at one time use to get 15 letters a day. I think I might have been geekier than Rosalind back then (don't worry she wont read this heh) This was before everyone had the internet and mobile phones were still brickish.

I eventually tired of the game and by that I mean I just couldnt afford it. £2.something per turn was just too much. They've moved onto the internet now so turns are processed by email and so everything is a lot quicker than it use to be.

Well anyway, my reason for starting this thread and telling you about all this is because they offer a free demo. That's 20 free turns to play with. So I thought "what the hell" and so I'm now setting up a party for you guys on Freeola :) I'll sort out all the orders and results etc, you guys just create the characters, help decide some orders and enjoy reading what happens :D

----

Okay first we need 6 characters, I'll take one, pb and Kawada you two are playing too :), so that leaves 3 characters left. I didn't want to force anyone else to play so if you would like to join please do. Little effort or time is needed so come on. :) if no one else joins I'll just pick some people and use their names anyway heh.

If you would like to play and Kawada and pb you'll have to do this too. Could you please do the following;

1. [B]Name your character[/B] (you could use your username)
2. Choose a race for your character
3. Choose a class for your character

Unfortunately we can only have 1 of each, so no 2 human fighters etc.

Suggestions : I can't remember everything but what I can recall was that it's best to only have 1 thief and halfbloods make the best ones. Dwarfs are good fighters, elves are good mages, you get the idea. Just be whoever or whatever you want really :)

I'll post a description about each race and class so you can decide.

----

[B][U]Party Name[/U][/B] : Ivalice Force

1. Prime Halfblood Fighter (Machie)
2. Boulder / Dwarf Fighter (pb)
3. Robin Human Thief (Kawada)
4. Echo / Elf Priest (Vexxxed)
5. Ambaria Narseek / Elf Mage (snake11)
6. Dead Spiders / Human Priest (Mumbai Duck)
Thu 03/08/06 at 12:32
Regular
Posts: 19,415
Turn 1 Results
Turn 2 Results
Turn 3 Results
Turn 4 Results
Turn 5 Results
Turn 6 Results
Turn 7 Results

----

About 10 years ago I was introduced to a game called Quest. It's an RPG PBM (that's Play-By-Mail), you would create this party of 6 characters and venture around this world doing the usual RPG stuff. To play the game you had to post orders on what you wanted your party to do. It involved using letters and numbers so it looked a bit confusing (ex. M 3334). After they received your orders and processed it, they would send you the results of what happened and then you would send in more orders.

It was fun, I enjoyed it. Made a few friends and at one time use to get 15 letters a day. I think I might have been geekier than Rosalind back then (don't worry she wont read this heh) This was before everyone had the internet and mobile phones were still brickish.

I eventually tired of the game and by that I mean I just couldnt afford it. £2.something per turn was just too much. They've moved onto the internet now so turns are processed by email and so everything is a lot quicker than it use to be.

Well anyway, my reason for starting this thread and telling you about all this is because they offer a free demo. That's 20 free turns to play with. So I thought "what the hell" and so I'm now setting up a party for you guys on Freeola :) I'll sort out all the orders and results etc, you guys just create the characters, help decide some orders and enjoy reading what happens :D

----

Okay first we need 6 characters, I'll take one, pb and Kawada you two are playing too :), so that leaves 3 characters left. I didn't want to force anyone else to play so if you would like to join please do. Little effort or time is needed so come on. :) if no one else joins I'll just pick some people and use their names anyway heh.

If you would like to play and Kawada and pb you'll have to do this too. Could you please do the following;

1. [B]Name your character[/B] (you could use your username)
2. Choose a race for your character
3. Choose a class for your character

Unfortunately we can only have 1 of each, so no 2 human fighters etc.

Suggestions : I can't remember everything but what I can recall was that it's best to only have 1 thief and halfbloods make the best ones. Dwarfs are good fighters, elves are good mages, you get the idea. Just be whoever or whatever you want really :)

I'll post a description about each race and class so you can decide.

----

[B][U]Party Name[/U][/B] : Ivalice Force

1. Prime Halfblood Fighter (Machie)
2. Boulder / Dwarf Fighter (pb)
3. Robin Human Thief (Kawada)
4. Echo / Elf Priest (Vexxxed)
5. Ambaria Narseek / Elf Mage (snake11)
6. Dead Spiders / Human Priest (Mumbai Duck)
Thu 03/08/06 at 12:35
Regular
Posts: 19,415
HUMANS

Humans make up most of the population of civilized Kharne and have the widest range of abilities. They are also the most adaptable of the adventuring races and although they have no great advantage in any field, neither do they have any special weaknesses. They have no natural weapon preferences but by the same token they do not have any aversions to specific weapons.
Humans stand around six feet in height and have generally brown or black hair although reds and blondes are not uncommon. Eye colour tends towards brown or blue while green are considered quite rare and are often associated with elven heritage. Human clothing tends to be based on whatever station the person has attained in life. Most city folk and nobles prefer fine spun silks with rich embroidery while peasants have little more than homespun wool shirts and pants with hide shoes.

ELVES

These tall graceful beings are by far the most intelligent of the adventuring races. Most of the world's greatest mages are elves. Their keen eyes and steady nerves make them very accurate with missile weapons but they are less hardy than other races and this can put them at a disadvantage in melee combat. Elves have a natural aptitude for the bow. Their fingers seem to nearly conjure the arrow from the quiver to the string. This talent for swift movement is also demonstrated with swords. Elves tend to be flighty characters. Maybe it has something to do with their acknowledged fairy heritage or their long life-span that instills a prominent desire for self preservation but even after a few scratches they tend to run for cover.

Most elves are around five feet in height although there are a few rare individuals that reach heights of nearly seven feet. These are said to be the oldest elves and do not stop to talk with others except in unusual times. Common hair colour is blonde, and is often worn long and loose by both genders. They prefer loose fitting garb that is often near invisible although this is reserved for only elven gatherings. Their eyes are invariably a vibrant green with flecks of gold although the cat like shape of the pupil immediately distinguishes them from human.

DWARVES

Short and stocky but immensely strong, dwarves are tough as old boots and always ready for a good fight. They are often still in the thick of things after the elves are little more than dust on the horizon. All dwarves, even females, proudly display long thick beards. Their short stature makes it difficult for them to use certain large weapons, such as great-swords and long bows. It is rumored that even before being able to walk they are able to wield a smithing hammer. It is true that they prefer the hammer in combat although a axe is also closely associated with dwarves even though they are not renowned for chopping would. With fingers like stone, it is hardly surprising that they can span a cross-bow with their bare hands. This remarkable display of fortitude shaves vital moments normally lost during reloading. This makes the crossbow their favoured missile weapon.

Dwarves are said to have bones of stone. While not actually true their grey pallour and grim appearance likens them to the mountains they are found of mining. They stand between four and five feet in height and are nearly as broad. Their beards are black or brown although older dwarves may get gray patches. Legends have it that the oldest dwarven kings lived so long that the entire beards became white. With thick bristly eye-brows their eyes appear as little more than blackened pits with a occasional flicker of light from the depths, generally when talking about gold. Dwarves are nothing if not practical, preferring heavy cloaks and thick sturdy clothing with a wide belt. Ostentation comes in little more than finely wrought jewelry such as a necklace worn beneath their shirt or an elaborate ring. To be shown these is a rare gift of acceptance that they only bestow on a few.

HALFBLOODS

These are the mongrels of Kharne, usually the offspring of human and orc, or human and goblin matings. As they are normally outcasts from their respective communities, this will usually result in them having excellent awareness and reflexes but sometimes not being very bright. Living an early life by their wits and cunning and fearing that anything that cannot be concealed will be taken by bigger and stronger individuals has meant that many have only been able to train with daggers and slings and bare fists. This makes them the swiftest fighters although their preferred weapons rarely deliver much damage unless somehow enchanted. Like elves they have developed a rather keen interest in preserving their own hides and they will gladly abandon their adventuring allies should things look a little bleak.Halfbloods appear as malnourished and often hideously grotesque humans. It is rare, in fact unheard off for one to be without a number of scars. A halfblood with both ears is probably one not to mess with as these are usually bitten off when they are small.

They take no pride in their appearance and will often avoid water bathing only when caught in a sudden down-pour. They laugh at others misfortunes as it is always a relief not to one the receiving end. As they have always had to fight to eat from an early age, many will gorge until they vomit while others have not been adverse to digging up a recently buried ally for a midnight snack, especially if they were in the prime of their life when they died. If asked if the reason for their behaviour is because of what they are or because of how they were brought up, most would not care either way.
Thu 03/08/06 at 12:37
Regular
Posts: 19,415
FIGHTER

Fighter is the generic term for a character that has followed the realm of arms. This could be due to lack of training in other areas or a natural inclination to bash things.

The standard profession for fighters is the Warrior and as the name suggests, characters of this profession are skilled in combat and can usually handle all kinds of weapons and armour without difficulty. Toughness is an important attribute for a fighter but awareness is also useful, especially when using missile weapons. When in combat, a fighter's skill statistic is used with the skill he has with his weapon to give an overall fighting ability. Fighters have been trained since adolescence in the wearing of heavy armours. This allows them to use even cumbersome platemail with only minor penalties. Other classes have specialised in certain areas : The archer is better with a bow or cross-bow while not as good with a melee weapon. A gladiator is adept at bashing things with melee weapons but be restricted by heavy armours and have no real skill with missile weapons.

MAGE

The character has a special gift that allows him or her to manipulate mystical forces. It is something that is accepted is not well understood by the peoples of Kharne. This sets mages apart from others and makes many wary of them and think twice before being rude. Maybe this is why it is common practice to wear robes, effectively announcing to all what they are.

The most common mage profession is the Wizard and like all characters of this class are skilled in the use of magic. They will begin knowing just a few simple spells but as the game progresses will learn many more. A mage's skill determines how many Power Points the mage has and the level of spells that he is able to cast. In general, mages are the weakest of all classes in combat, years of book learning instead of physical exercise means that they lumber around when wearing heavy armour and if possible avoid wearing anything other than cloth armour. The warrior mage is an exception regarding the armour rule. This character has only been marginally touched by the gift, possibly from eating magical berries as a child or born on a special day. The lack of the full gift means that they have not been given the full training and as such will never achieve the highest powered spells but make up for this by being handy in a fight and not as restricted by armour.

PRIEST

Priest is the generic term for somebody that is able to channel the powers of the gods through themselves in order to perform miracles. Priests are the servants of the gods and their services are rewarded with the ability to perform miracles.

Clerics are the most common priests. Clerics worship and acknowledge the entire pantheon of gods. Even though the cleric acknowledges the entire pantheon, he or she can favour a specific god in return for miracles. The nature of these miracles will be determined by the god, or gods, that the priest serves. As the priest's skill increases, he will be granted the use of more powerful miracles. As certain gods are aligned to war while others are aligned to peace, a priest is inclined to follow the teachings of the god to which they are most closely attuned. The actions of a priest in combat will be determined by his alignment. Followers of the Gods Garthrana and Sundonak would be found fighting long after a priest of Novala or Phyloqure has fled the battle. All priests have to spend some of their time learning to protect their faith and as such have learnt how to act effectively while wearing armour. Some priests such as the Paladin are the holy warriors of the faith. They strive for tests of valour and wish only for a glorious death before joining the gods of war in heaven. From an early age they have sacrificed learning the teaching to learn warfare. As such they rate equal to fighters with the ability to perform miracles. On the down side, many find their fanaticism towards conflict more trouble than it is worth.

THIEF

Thief is the generic term for somebody that shows no aptitude towards fighting, does not believe strongly in the majesty of the gods and has no gift for mystical forces. The character does however possess some qualities that frowned upon by most upright citizens.

The most common profession of thief is the Rogue. No surprises here. The rogue is a catburglar, pickpocket, and locksmith all rolled into one. Good awareness is the vital attribute here. This also tends to make them good with missile weapons. In combat they will fight if necessary but prefer to use bolts or arrows to strike from a distance. Heavy armour hampers their agility quite severly. Anything bulkier than leather causes severe set-backs. The darker side to the thief is the assassin. Most will not accept their company along with other thieves due to guilt by association or some of the
Thu 03/08/06 at 15:02
Moderator
"possibly impossible"
Posts: 24,985
Dwarf Fighter by the name of Boulder
Thu 03/08/06 at 15:51
Regular
Posts: 19,415
Cheers pb :) a nice choice and a good name heh.

Anyone else? Was hoping to set this up today and start posting results/maps/etc.

We can hire more players I think the max is 12 and I may consider continuing the game if people enjoy it :)
Thu 03/08/06 at 15:56
Regular
"Mad as a badger!"
Posts: 1,178
I'll have a little gander at this if I may?

...Elf Priest named Echo
Thu 03/08/06 at 16:05
Regular
Posts: 19,415
Excellet :) thanks Vexxxed, by the way you havent seen a show called 'Lost' have you? heh
Thu 03/08/06 at 16:35
Regular
"Mad as a badger!"
Posts: 1,178
How'd you guess that ;)
Thu 03/08/06 at 16:46
Regular
"Mad as a badger!"
Posts: 1,178
so, once there is enough people, what exactly happens then?
Thu 03/08/06 at 17:10
Regular
Posts: 19,415
Okay once we have 6 players I'll enter in all the information and they'll send our "results" straight away. It'll show us a map of our location. Which will display who or what is in the area. You tend to always start in a town or city, so there will be lists of shops and what they sell.

We'll have a set amount of money which we'll share and will probably have to spend our next turn buying some armour and weapons because you start with very little.

Oh I forgot we still have to think of a name for our party. In the past my last party were called "The Dwarfers" that's right I named all my players after Red Dwarf. heh.

After we've bought some stuff we can wander around, attack stuff, steal from ogres, perhaps even steal from some shops. Not the banks though, that's suicide.

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