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...emotions. They are something most people believe we are born with. Powerful powerful things. Taking us where we go in life whether that be to our next job or us next relationship. Now you ask me why I am writing this in 'Future of Gaming'. Read on:
We sit. We play. Because thats what we do. Most of really play games for the emotion of enjoyment and joy. Pleasure is the soul good and all that lardi-dar.
Why can't games toy with more of our emotions? I want to feel (not physically) the emotional pain of the good guy trying to save his sister, but when he gets to her she is dead.
FMV's do try it. Especially the last few Final Fantasy's, however Sqauresoft really didn't get the right mix of FMV's and gameplay - and my honest opinion was 'gomakeacuppa' when the FMV came on.
Daily. Yeap, daily, games are blamed for murders and horrific violence - which I suppose is the lay of the land since many games are based on violent conflict. Simple, fun, violent conflict. No love. No emotion. What I want to hear is a game being blamed for more love.
I have never played a game that made me cry. God, imagine that, crying while playing a game, because the content was just to strong or touching. On a flip-side, I have read numerous books that make me cry -they are something special. If a game could - that would be something special.
When was the last time you saw the game end with the good guy dying? The character you played losing, their family all dying. Yes, that may sound extremely harsh, but it would touch our emotional memory (when we remember past events that spur similar emotions) and create an amazing 'wow factor' to the game.
({Trust. WE need more games based around trust})
Obviously, I am not suggested companies should jump on the first saddening story, but they should feature more uncontinuous narrative storylines within games that have an emotionally summoning power. Not just 'hate' and 'kill', but love and real pain.
They have played with our pants with Resident Evil. Burnt our thumbs with Track & Field. Enticed us with guns in Turok.
Why can't they make us cry. Its possible. I want it.
Thanks
Joby
> er-no wrote:
I want to feel (not physically) the emotional
> pain of the
> good guy trying to save his sister, but when he gets to her she is
> dead.
>
That actually happens in MGS2...
I didn't get it from anywhere :)
I want to feel (not physically) the emotional
> pain of the good guy trying to save his sister, but when he gets to her she is
> dead.
That actually happens in MGS2...
I don't know what happens, but I think the main character "Ico" - after leading the princess to safety - ends up dying in a tragic manner.
Whether it will make me cry, somehow I doubt it.
...emotions. They are something most people believe we are born with. Powerful powerful things. Taking us where we go in life whether that be to our next job or us next relationship. Now you ask me why I am writing this in 'Future of Gaming'. Read on:
We sit. We play. Because thats what we do. Most of really play games for the emotion of enjoyment and joy. Pleasure is the soul good and all that lardi-dar.
Why can't games toy with more of our emotions? I want to feel (not physically) the emotional pain of the good guy trying to save his sister, but when he gets to her she is dead.
FMV's do try it. Especially the last few Final Fantasy's, however Sqauresoft really didn't get the right mix of FMV's and gameplay - and my honest opinion was 'gomakeacuppa' when the FMV came on.
Daily. Yeap, daily, games are blamed for murders and horrific violence - which I suppose is the lay of the land since many games are based on violent conflict. Simple, fun, violent conflict. No love. No emotion. What I want to hear is a game being blamed for more love.
I have never played a game that made me cry. God, imagine that, crying while playing a game, because the content was just to strong or touching. On a flip-side, I have read numerous books that make me cry -they are something special. If a game could - that would be something special.
When was the last time you saw the game end with the good guy dying? The character you played losing, their family all dying. Yes, that may sound extremely harsh, but it would touch our emotional memory (when we remember past events that spur similar emotions) and create an amazing 'wow factor' to the game.
({Trust. WE need more games based around trust})
Obviously, I am not suggested companies should jump on the first saddening story, but they should feature more uncontinuous narrative storylines within games that have an emotionally summoning power. Not just 'hate' and 'kill', but love and real pain.
They have played with our pants with Resident Evil. Burnt our thumbs with Track & Field. Enticed us with guns in Turok.
Why can't they make us cry. Its possible. I want it.
Thanks
Joby