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...emotions. They are something most people believe we are born with. Powerful powerful things. Taking us where we go in life whether that be to our next job or us next relationship. Now you ask me why I am writing this in 'Future of Gaming'. Read on:
We sit. We play. Because thats what we do. Most of really play games for the emotion of enjoyment and joy. Pleasure is the soul good and all that lardi-dar.
Why can't games toy with more of our emotions? I want to feel (not physically) the emotional pain of the good guy trying to save his sister, but when he gets to her she is dead.
FMV's do try it. Especially the last few Final Fantasy's, however Sqauresoft really didn't get the right mix of FMV's and gameplay - and my honest opinion was 'gomakeacuppa' when the FMV came on.
Daily. Yeap, daily, games are blamed for murders and horrific violence - which I suppose is the lay of the land since many games are based on violent conflict. Simple, fun, violent conflict. No love. No emotion. What I want to hear is a game being blamed for more love.
I have never played a game that made me cry. God, imagine that, crying while playing a game, because the content was just to strong or touching. On a flip-side, I have read numerous books that make me cry -they are something special. If a game could - that would be something special.
When was the last time you saw the game end with the good guy dying? The character you played losing, their family all dying. Yes, that may sound extremely harsh, but it would touch our emotional memory (when we remember past events that spur similar emotions) and create an amazing 'wow factor' to the game.
({Trust. WE need more games based around trust})
Obviously, I am not suggested companies should jump on the first saddening story, but they should feature more uncontinuous narrative storylines within games that have an emotionally summoning power. Not just 'hate' and 'kill', but love and real pain.
They have played with our pants with Resident Evil. Burnt our thumbs with Track & Field. Enticed us with guns in Turok.
Why can't they make us cry. Its possible. I want it.
Thanks
Joby
> Yup, I'm gonna make it. You just watch.
If you do. Seriously, I will give you twenty quid.
"I want the game to make me cry"
"Hmm ok.."
:o)
> I don't think games will ever reach people on that level, I just don't
I think they will. I just do.
...it is really that bad ;-D
Vib
I feel the problem is
> the eyes. Now you can say i'm crazy all you want, but emotions come from the
> eyes alot and people who make these cut scenes/movies can't seem to get it
> right.
Very very true their. Look at anime, its drawn like that (with those huge eyes) to bring out magnified emotion. There is emotion in The Spirits within though, and it can only get better, and its not just about making you cry, I want more feeling.
I've always found that in animated movies or cut scenes, like The Spitits Within, cannot capture emotion properly.
I feel the problem is the eyes. Now you can say i'm crazy all you want, but emotions come from the eyes alot and people who make these cut scenes/movies can't seem to get it right.
Very interesting post, Joby, hope you win GAD for it ;-)