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...emotions. They are something most people believe we are born with. Powerful powerful things. Taking us where we go in life whether that be to our next job or us next relationship. Now you ask me why I am writing this in 'Future of Gaming'. Read on:
We sit. We play. Because thats what we do. Most of really play games for the emotion of enjoyment and joy. Pleasure is the soul good and all that lardi-dar.
Why can't games toy with more of our emotions? I want to feel (not physically) the emotional pain of the good guy trying to save his sister, but when he gets to her she is dead.
FMV's do try it. Especially the last few Final Fantasy's, however Sqauresoft really didn't get the right mix of FMV's and gameplay - and my honest opinion was 'gomakeacuppa' when the FMV came on.
Daily. Yeap, daily, games are blamed for murders and horrific violence - which I suppose is the lay of the land since many games are based on violent conflict. Simple, fun, violent conflict. No love. No emotion. What I want to hear is a game being blamed for more love.
I have never played a game that made me cry. God, imagine that, crying while playing a game, because the content was just to strong or touching. On a flip-side, I have read numerous books that make me cry -they are something special. If a game could - that would be something special.
When was the last time you saw the game end with the good guy dying? The character you played losing, their family all dying. Yes, that may sound extremely harsh, but it would touch our emotional memory (when we remember past events that spur similar emotions) and create an amazing 'wow factor' to the game.
({Trust. WE need more games based around trust})
Obviously, I am not suggested companies should jump on the first saddening story, but they should feature more uncontinuous narrative storylines within games that have an emotionally summoning power. Not just 'hate' and 'kill', but love and real pain.
They have played with our pants with Resident Evil. Burnt our thumbs with Track & Field. Enticed us with guns in Turok.
Why can't they make us cry. Its possible. I want it.
Thanks
Joby
Well, next time make sure its the next day. Heh.
Nice one.
Er No, maybe we should team up, you write GAD winning posts one day then I'll reply the next. Might work... Well maybe not.
Anyway thanks again and we'll just have to wait and see if Special Reserve agrees.
I post a good topic or post worthy of a GAD and is it just my luck or do people do it on purpose! Gronti_v posted an even better post! I can't believe it... anyway Gronti_V it is a very good post well done it does deserve a GAD...
GAD damn it!
I agree totally. Emotions don't work sometimes because you are trying to survive yourself and in short, you don't care if your friend dies, and as you said, you can easily reset your game if you do something wrong.
Also a lot of the time you don't know enough about your character, which means you can't relate as much as you'd like to.
I totally agree with what you said about Baldurs Gate, but in general RPG's. They get you into the game more. You're not just playing AS the main character, you ARE the main character. Roleplaying him, or in other words, you. You can relate with yourself more and understand yourself/main character better than before.
Also, which console is Freespace 2 for, sounds like a brilliant title.
Good luck on winning GAD for it.
> er-no wrote:
"If you do. Seriously, I will give you twenty
> quid."
I'd prefer it if you buy the game instead, though. :0)
Fine. Ok. I will by two copies... NOT ONE but TWO copies, and also send you twenty quid. :D
"If you do. Seriously, I will give you twenty quid."
I'd prefer it if you buy the game instead, though. :0)