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From the 29th November, expect to see an XBox bundle consisting of Splinter Cell, Halo, Jet Set Radio Future and Sega GT going for £200.
Now that's a bargain!
gameplay.com are the culprits!
> Also Microsoft are in this for the long term as they dont want to be
> seen as quitters :D
You gotta wonder how much the Xbox will cost in a years time though, they'll be giving them away when you buy a game at this rate.
Damn you Bill and you infinite supply of money.
*shakes fist*
> Another example of how the popular choice doesn't prove its the best.
> ;)
True - but similarly, the Intel chip - while not the best - does have the better range of software. :-)
> Intel chips are in general terms archaic and slow, but they remain the popular choice primarily for compatibility issues in the PC world.
Another example of how the popular choice doesn't prove its the best. ;)
So PS2 is £170 so getting just 1 games puts you over the £200 already, and then you still need a memory card, which is nearly £240. GC is £130 and again 2 games and a memory card is going to be about £230.
So you can see the XBox may attract someone who typically gets £200 or so, as they have so much more with the XBox than the other 2 consoles.
.....got a bit carried away there
> So why does Mafia require a 600mhz PC or so, but can run on PS2s
> 300mhz???
>
> PC and Console specs arn't the same.
Well, I was trying to make a little joke, but if you want to get serious...
Generally, no, PC and console specs aren't the same, because consoles tend to use more efficient, multi-tasking CPUs. But the Xbox uses a comparatively inefficient Intel chip, just like a PC.
In terms of architecture, the CPUs of both PS2 and Gamecube are far in advance of the P3 in the Xbox, providing comparable performance at lower clock speeds. As is pretty much proven by your own Dreamcast/PC and Mafia PC/PS2 comparisons!
Xbox's main advantage comes mostly from its graphics chip, not its raw CPU speed. Hence a PC with a reasonable graphics card would, in theory, only need a slightly better processor than that in the Xbox, to keep the speed up with everything else going on in a Windows environment.
It's the same reason Apple Mac's perform similarly to PCs with higher CPU speeds, and why the old Amiga 500 at 8MHz (multi-tasking Motorola 68000) could emulate PCs of 50MHz (non-multitasking Intel i486). That gives you some indication of the performance jump; efficiency, rather than raw power, is the key element here. If MS had opted for an Intel chip of equivalent clock speed to PS2 or Gamecube, I guarantee you would have a significantly inferior machine.
Intel chips are in general terms archaic and slow, but they remain the popular choice primarily for compatibility issues in the PC world. In terms of performance, I believe they're pretty much inferior to almost every other major brand of CPU.
AMD, IBM and Motorola all offer better performance and/or lower prices on their chips at comparable speeds. That's either through cheaper manufacturing, or better design. Either way, it doesn't reflect well on Intel. Other manufacturers find better, more efficient ways of doing things. Intel just tend to use a sledgehammer to crack a walnut, and throw more MHz at it.
Being realistic, I've no doubt Halo on PC will require more than the stats I jokingly posted, but more than likely because the game will be added to, and run in higher resolution. But if you were to port the game 'as is' without changing anything, I would expect a P3-800 and decent graphics card to handle it adequately.