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How long do people think the N64 has left to live?
With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?
Cooky
Gameplay: This gameplay kicks butt also! I don't know what else to say, but if you want action for you and all of your friends then get this game. Like I said it kicks butt!
These graphics are way too good. Infact there so good that my friends want just to look at the graphics. I got to hand it to you, these graphics are better than Glover or 007 or any other game that is in your mind.
These sounds are awesome. You can have the worms speak German or English or French or their own language. You can even change their accent and that is also awesome. Sorry if I just ruined your fun on another game but I can promise you that you'll be loving this game in the morning or any other time because this game once again kicks butt!!!!!
Gameplay: The controls are different for tricks but they tell you them so it is pretty easy to find out how to use the games controls and how to start beating courses and getting new riders, boards, and tracks.
Graphics: Thwe graphics in this game are just plain old good. It is like you are right on the hill with the person. It is cool.
Sound: The sounds in this game are really cool. They are what make you think the hill is there or the player is right beside you. It is really cool. They are an essitial part of this game. They have sounds when you do tricks and make sharp turns.
Don't do it!
Instead, play through the game PROPERLY to unlock all the weapons, modes and characters (I bet you hadn't thought of that one, eh?)
Charm comes with a number of things-
Good graphics, the fact that you've never seen anything like it before (probably ruined it for DK64 and Perfect Dark), you have to feel in complete control, it has to be fairly surprising and it has to have lots of imginative detail!
One thing that can destroy the magic is too much hype before-hand from magazines (That probably ruined DK64 and Perfect Dark for me too!)
Winback puts you in the shoes of Lean-Luc, a young and talented member of a specialist tactical response group that's been deployed to neutralise a terrorist organisation. The threat: these terrorists were able to hijack a satellite equipped with a powerful laser cannon and are threatening to destroy every major city on the planet unless there demands are met.The adventure that ensues is a thrilling super-spy adventure straight out of the movies whcih will no doubt please most action fans.
Gameplay: Winback is viewed from a 3rd person perspective,similar to Tomb Raider or Shadowman, and you must use the analogue stick to navigate your way through the enemy compound. Pressing the Z button allows you to crouch,and pressing the A button while doing so will also let you perform a barrel roll.Weapons controls are surprisingly easy. Pressing the right shoulder button will lift your weapon, and a set of green crosshairs will automatically set its sights on the nearest target within your weapon's range. Even if a target is out of range,there's a very useful laser pointer that allows you to perform some pinpoint accurate shots.Beyond these basic functions are a set of strikingly realistic actions and manoeuvres that place Winback well above the usual humdrum adventure game. Pressing the A button while close to a wall will cause you to press your back up against it. You can then edge yourself along the wall,get closer up to the corner,and then use the camera controls to peer around the corner to see if there are any enemy soldiers lurking about. From that position, you can press the right shoulder button,step out from behind the corner in true Hollywood fashion, and take out whoever's standing in front of you. Winback also features a multiplayer mode that allows you and three friends to go head-to-head with against each other.Each map offers numerous obstacles,exploding barrels,shotguns,and machine guns with which to defeat your opponent. In addition to the usual deathmatch, the game offers teamplay options,time limits and so on.The added value of this mode is immeasurable,being the most addictive N64 multiplayer game i have played this side of Perfect Dark and Worms:Armageddon.
Graphics: Graphically,the game provides a very decent mix of outdoor urbanity and industrial designs for the indoors,which surprisingly doesn't have any of the fog or over-filtering that the Nintendo 64 has.Of course,the graphics are not as crisp as those seen in Donkey Kong 64 or Perfect Dark,but they are damn good in comparison to other 3rd party games.
Sound: Not the strongest aspect of the game,but the sounds are still great.The sound effects are fairly heavy and impacting,but they could have been better.If the sound effects are good,it makes firing an automatic weapon feel so much better.Sound also provides an atmosphere that can make for a better gaming experience,Thankfully,Koei have also succeeded in this department.An excellent effort from Koei.
Gameplay: If you can find a way to play this game with a group of friends, this'll be the second best multiplayer game N64 has to offer (Goldeneye being first, of course). Games like this are the reason Nitnendo put four controller ports into its console. And Mario Kart 64 makes great use of the four ports; multiplayer Mario Kart is so much fun. Even if you're only racing with one other gamer, you'll have a lot of fun with it. The single-player game is fun too, but not as fun as the multiplayer mode. Controls are very responsive for a racing title, and the use of the N64 controller reminds me of playing all those racing sims on my dad's computer with a joystick. There are plenty of tracks to race on, and with 8 drivers, this game won't get old too quickly. The weapons are cleverly desinged and some of them are pretty funny when used properly. Herein lies the level of depth that gamers may not expect from this game. This game is more than just seeing who's fastest; it's also who's lucky enough to get the right weapons, who's good enough to use them properly, and who's in the right place at the right time. This is also a game that will prove fun no matter how old you are. It may look like a kid's game, but just like Super Mario 64, its appeal will reach farther than Nitendo's targeted audience. Simply put, we know good games. Nintendo knows how to make good games. So needless to say, you'll find adults and teenagers having fun with this game, and rightfully so. It may not be the venerable classic that the original was, but you've gotta admit, Mario Kart 64 is still a very fast, very fun game.
Graphics: This game looks good, to put it simply. Sure the graphics are all cartoony and all that, but as I've said before, Nintendo has always catered toward the younger gamer. Let Sony and Sega have the older people, they say, we want the kids. The brightly colored environments and goofy characters are rendered very well, and to think for a minute that the animation's gonna suffer is a pretty silly notion. Yes, there are rare moments of slowdown, but as I said, they are rare. All in all, this is a very colorful, good-looking game who's only drawback is the occasional appearance of fog and pop-in. Once again, though, blame the system, not the game.
Sound: Cute is the best word I can use to describe the game's sound. Music, sound effects, and voice-overs are so cute that anyone who is made sick by the notion of cutesiness will need to bring along a barf bag. Even thought they are overly cute, the sounds in this game are done very well, no doubt about it. They are muffled a bit, yes, but like I said before, blame the system, not the game.
But the Gamecube will be out next year-ish.
So what was the point of telling us?
Was it like that Damien kid in The Omen? Giving us warning?
Or was it more like someone who doesn't like the N64, and tries to prove a point?
I think the latter.