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"Nintendo 64"

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Thu 17/02/00 at 09:34
Regular
Posts: 787
Here a question.

How long do people think the N64 has left to live?

With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?

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Tue 09/05/00 at 13:17
Posts: 0
Hi

Can anyone advise an N64 beginner on the best steering wheels to use with the console.

Thanks
Mon 08/05/00 at 18:45
Posts: 0
When Perfect Dark, Rare's follow-up to the first-person shooter GoldenEye 007, was pushed out of 1999 and back to April 2000, many people found themselves without a worthwhile N64 game to play. Others became skeptical, thinking that when the game finally does ship, it won't be worth playing anyway. While the game isn't finished yet, and there are still some changes to be implemented, after playing the most recent version of the game, we think it looks like the wait will definitely be worth it. The game engine is not an enhanced version of the GoldenEye engine, says Nintendo's Ken Lobb "Basically, Rare was like, 'Well, we know what we like about the GoldenEye engine, let's throw everything else away.' They didn't like very much."

Perfect Dark's options really make it stand out. Not only is there a complete single-player game, with three difficulty levels (which have been changed a bit over GoldenEye's difficulty, making the easy level a bit easier and the hardest harder), but there is also a two-player cooperative mode that packs more enemies into the levels. The second player plays as Joanna Dark's sister, a blonde girl who hasn't been given a name yet. To go along with the co-op mode is a counter-operative mode. In this mode, the first player goes through the single-player game as normal, while the second player jumps into the body of one of the level's enemies. While you may be a bit smarter than the AI enemies in this mode, you'll still die as easily as the AI enemies. When you die as the enemy player, you can hit start and take over the body of another bad guy. Your mission as the counteroperative is to block Joanna's path by any means necessary. You can push furniture around and block doors, as well as slap the other guards, which causes them to take off in search of Joanna. The game features a lot of cutscenes, and in an interesting twist, you can skip the cutscenes and start the level while the cutscene is still occurring. This gives you a bit of control over things like where enemies are when you start the level. The enemy AI will pull off some interesting tricks. For instance, shooting out the lights in a room caused a room full of bad guys to run from the dark room into a nearby office, where they took cover and waited for us to enter the room. The storyline, told through cutscenes and in-mission radio traffic, starts out as your typical spy thriller, but after a few run-of-the-mill missions you'll find yourself dealing with alien autopsies, presidential clones, and a full-scale invasion of your home base, the Carrington Institute. Your campaign against the evil corporation, dataDyne, will eventually explode into a huge conflict between two alien races, the Maians and the Skedar.
Mon 08/05/00 at 18:43
Posts: 0
Ever since I have played the Resident Evil Series on the PlayStation, I have been enthralled with the entire series. I thought the game was really well done, with many effects and game play within the title. I desired to have the game for the longest time on the PlayStation, but I didn't have the PlayStation game console, only N64. I knew many people felt the same way as I did, and I waited and waited for it on N64. Wait no longer, because Resident Evil on N64 is here. With better gameplay controls and graphics to add to the already awesome game, it is a must buy in my book, and if you like any Resident Evil-type game, you should get this title, so go get it.
Mon 08/05/00 at 18:41
Posts: 0
In other peoples views rare has messed up with perfect dark, not because of the delays, not because of the GB mapping system being taken out of it but because it has gone all futureistic, One thing that made goldeneye so popular was its realism. Rare should have set the game in WW2, that would of upped the gore level, weapons from the era should of been included, Who would you rather kill Aliens or nazis, well i think that medal of honour on the playstation was a copy of goldeneye, and if they bought out a WW2 game that would be a copy of medal of honour, so it was better they bought out the futueristic one first and then playstation will copy....again
Sun 07/05/00 at 17:24
Posts: 0
In other peoples views rare has messed up with perfect dark, not because of the delays, not because of the GB mapping system being taken out of it but because it has gone all futureistic, One thing that made goldeneye so popular was its realism. Rare should have set the game in WW2, that would of upped the gore level, weapons from the era should of been included, Who would you rather kill Aliens or nazis, well i think that medal of honour on the playstation was a copy of goldeneye, and if they bought out a WW2 game that would be a copy of medal of honour, so it was better they bought out the futueristic one first and then playstation will copy....again
Sun 07/05/00 at 09:20
Posts: 0
The world's sexiest, craftiest, most debonair spy is back not only on the movie screen but also on the video game screen. The World Is Not Enough follows the recent trend of making James Bond games that closely follow the plotlines of the movies they're named after. The N64 version of TWINE is the second Bond game to appear on the N64, as EA's first attempt with the Bond license appeared only on the PlayStation. Like GoldenEye, TWINE is a task-based first-person shooter where you assume the role of James Bond.

While The World is Not Enough is the second Bond game to be published by Electronic Arts, it's the first game to return to GoldenEye's first-person shooter formula. Michael Condrey, the game's producer, explains why EA chose to return to an FPS viewpoint. "No doubt, N64 gamers want Bond, and we most definitely want to provide them with the James Bond sequel. That said, they also asked us to maintain the first-person-shooter style of the previous Bond-licensed N64 title. Accordingly, you will be Bond, and you will experience the world through the eyes of James Bond." TWINE will definitely maintain the style of GoldenEye, with similar mission objectives and control layouts, yet it will also feature new gameplay elements. Still, TWINE has to face some tough competition, as GoldenEye's developer Rare is close to being done with its latest FPS creation, Perfect Dark. Condrey doesn't seem to be concerned: "[TWINE] is stunning, with spectacular graphics and incredible environmental effects. And most importantly, it achieves that level of graphic quality while maintaining an extremely fast frame rate. Plus, the player gets to be Bond - the girls, the gadgets, the exotic locations - in a role that has thrilled fans over the last four decades."

But while TWINE is a first-person shooter, the gameplay isn't all shooting. As in GoldenEye, you'll have mission objectives that you'll have to complete to pass the level. Not only will these objectives differ between skill levels, but objectives can also be updated as you're playing the level, giving you new tasks to accomplish depending on your actions. EA is also taking some creative license with the title. As Condrey explains, "TWINE was an incredible movie, and the storyline lends itself to a terrific game design. However, we also wanted to have creative license to develop the plot further than the movie could. Players anticipating all the action of James Bond will definitely get it, including the opportunity to further their experience through stealth, strategic planning, and utilization of a full arsenal of Q-Lab gadgets." So while the game will follow the plotline of the movie, it won't be restricted by it - allowing you to actually experience every aspect of Bond.

Experiencing every aspect of being Bond includes using all his amazing spy gadgets and high-powered weapons. The N64 version of TWINE will have more than 40 weapons and gadgets, which is significantly more than the PlayStation version has. Each of these weapons and gadgets will have its own unique feel and will affect enemies differently. "In the single player missions, nothing is more satisfying than using the Q-Lab watch tazer to temporarily stun an enemy, and then finishing him off with a classic Bond right cross to the jaw! You will also have night vision, X-ray glasses, satchel charges, and other Q-Lab gadgets throughout your missions. In single-player and multiplayer modes, you will have opportunity to use some of the big gun; the GL-40 grenade launcher, the MRL-22 shoulder-fired rocket launcher, the AT-420 antitank missile, and the hard hitting .44 caliber Windsor Viper, for example." All of this information is from screen shots off of the internet that i have worked out!!!
Sun 07/05/00 at 09:07
Posts: 0
When Perfect Dark, Rare's follow-up to the first-person shooter GoldenEye 007, was pushed out of 1999 and back to April 2000, many people found themselves without a worthwhile N64 game to play. Others became skeptical, thinking that when the game finally does ship, it won't be worth playing anyway. While the game isn't finished yet, and there are still some changes to be implemented, after playing the most recent version of the game, we think it looks like the wait will definitely be worth it. The game engine is not an enhanced version of the GoldenEye engine, says Nintendo's Ken Lobb "Basically, Rare was like, 'Well, we know what we like about the GoldenEye engine, let's throw everything else away.' They didn't like very much."

Perfect Dark's options really make it stand out. Not only is there a complete single-player game, with three difficulty levels (which have been changed a bit over GoldenEye's difficulty, making the easy level a bit easier and the hardest harder), but there is also a two-player cooperative mode that packs more enemies into the levels. The second player plays as Joanna Dark's sister, a blonde girl who hasn't been given a name yet. To go along with the co-op mode is a counter-operative mode. In this mode, the first player goes through the single-player game as normal, while the second player jumps into the body of one of the level's enemies. While you may be a bit smarter than the AI enemies in this mode, you'll still die as easily as the AI enemies. When you die as the enemy player, you can hit start and take over the body of another bad guy. Your mission as the counteroperative is to block Joanna's path by any means necessary. You can push furniture around and block doors, as well as slap the other guards, which causes them to take off in search of Joanna. The game features a lot of cutscenes, and in an interesting twist, you can skip the cutscenes and start the level while the cutscene is still occurring. This gives you a bit of control over things like where enemies are when you start the level. The enemy AI will pull off some interesting tricks. For instance, shooting out the lights in a room caused a room full of bad guys to run from the dark room into a nearby office, where they took cover and waited for us to enter the room. The storyline, told through cutscenes and in-mission radio traffic, starts out as your typical spy thriller, but after a few run-of-the-mill missions you'll find yourself dealing with alien autopsies, presidential clones, and a full-scale invasion of your home base, the Carrington Institute. Your campaign against the evil corporation, dataDyne, will eventually explode into a huge conflict between two alien races, the Maians and the Skedar.
Sun 07/05/00 at 09:04
Posts: 0
Ever since I have played the Resident Evil Series on the PlayStation, I have been enthralled with the entire series. I thought the game was really well done, with many effects and game play within the title. I desired to have the game for the longest time on the PlayStation, but I didn't have the PlayStation game console, only N64. I knew many people felt the same way as I did, and I waited and waited for it on N64. Wait no longer, because Resident Evil on N64 is here. With better gameplay controls and graphics to add to the already awesome game, it is a must buy in my book, and if you like any Resident Evil-type game, you should get this title, so go get it.
Sun 07/05/00 at 08:42
Posts: 0
Comand and Conquer N64 version is the best ever version ever made, it has everything that you could ever want from a c&c game, I have found out some cheats whilst i have been playing the game:

Cheat Mode:
At the title screen press B, A, R, R, A, C-Right, Up, Down, A. Select Replay Mission option at the main menu, then press L to show all missions and R to choose your team.

Start battle after enabling the code. Press L + R to show programming debug sceen. Press R + L + Up for an automatic win or R + L + Down for an automatic loss.


Zoom:
Hold L press C-Up or C-Down to zoom in and out of the battlefield.

Easy Construction:
From the toolbar, highlight a unit to be created then press A. Hold Z and press A again after receiving the "Unit Ready" or "Construction Complete" message to build the same unit again without returning to the toolbar.
Sat 06/05/00 at 19:41
Regular
"IT'S ALIVE!!"
Posts: 4,741
Some of the newer N64 owners might not realise this as much as to the people that bought it when encountered the shores of England, but my point is this although the playstation bring out loads and loads of new brand spanking new games every day! they only bring out one game that scratches past the gaming hall of fame every 6 months or so. But when you paid your £100+ for your Nintendo you knew that their would be brilliant game after brilliant game passing through the doors of your favorite games shop doors, games like Mario 64, Goldeneye, Mariokart just to name a few of the games that will be loved and cherished by all N64 gamers from around the world, this is when you realise that the N64 won't go out of fashion for a long time to come even when the dolphin enters my front door, my N64 will still have it's own spot in front of my tv. Multiplayer games will still be played when your mates come over, even if their is a new game that is a hundred times better and faster..........it will never be forgotten.
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