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How long do people think the N64 has left to live?
With games like Perfect Dark, Zelda: The Continuing Sage, Turok 3, A Resident Evil game, Top Gear Rally 2, and a bunch of other wicked games this year. How long will the N64 live for? Specially with the PS2 and Dolphin on the horizon how much longer can the N64 last?
Cooky
The gameplay, on the other hand, is pretty new. Midway has attempted to combine a fighting game and an action game, reminiscent of Double Dragon. Unfortunately, they did so with very little success. The first problem lies with the control. The digital pad has to be used when you are fighting someone, and the analog is used for overall movement. That wouldn't be much of a problem if it weren't for that damn, arthritis at age 20, three-handed controller that Nintendo claims is comfortable. If switching spikes wasn't annoying enough, the game uses all the buttons, and I do mean all. So, if your hand is on the digital control, you can't access the item button (Z button), and if your using the analog controller, kiss block goodbye (L button). Without grafting another arm onto my body, I found the control really difficult with the original controller. If you have a Makopad controller, by the people who brought you the Game Shark, you are actually able to play the game without assistance.
On top of bad control, the graphics are pitiful. ATTENTION GAME DESIGNERS: The N64 is a polygonal machine. Use it, dammit! When games like Goldeneye show off the raw power of the N64, there is no excuse for a game to look like Mortal Kombat Mythologies: Sub-Zero. With bad, choppy sprites trying to jump from sloppy polygonal platforms, this game plays horribly. You can't even tell whether or not your jump will make it. Only when your sprite "locks in" on the moving platform do you know that you completed the jump. I would rather re-tar my roof then have to play this game for very long.
As if the in game graphics weren't bad enough, the plot sequences are even worse. Looking like they're right out of Revenge of Shinobi, the pixelated pictures are laughable. They just make the game look worse.
Mortal Kombat Mythologies: Sub Zero is also a very difficult game. While normally I hail this as a good thing, this game is just too hard. Anyone remember Mystic Defender or Last Battle for the Genesis? MK Mythologies would feel right at home next to those on a shelf. Games this difficult are games that you just stop playing out of frustration.
Any good points to MK Mythologies? I suppose I should give Midway credit for trying something new. In a world where all the games released are either first person action or top down strategy, its good to see somebody try something else. While this doesn't make up for the obvious flaws of the game, it does open up the industry to a new genre. Let's hope the next people who try it do a little better job.
The gameplay, on the other hand, is pretty new. Midway has attempted to combine a fighting game and an action game, reminiscent of Double Dragon. Unfortunately, they did so with very little success. The first problem lies with the control. The digital pad has to be used when you are fighting someone, and the analog is used for overall movement. That wouldn't be much of a problem if it weren't for that damn, arthritis at age 20, three-handed controller that Nintendo claims is comfortable. If switching spikes wasn't annoying enough, the game uses all the buttons, and I do mean all. So, if your hand is on the digital control, you can't access the item button (Z button), and if your using the analog controller, kiss block goodbye (L button). Without grafting another arm onto my body, I found the control really difficult with the original controller. If you have a Makopad controller, by the people who brought you the Game Shark, you are actually able to play the game without assistance.
On top of bad control, the graphics are pitiful. ATTENTION GAME DESIGNERS: The N64 is a polygonal machine. Use it, dammit! When games like Goldeneye show off the raw power of the N64, there is no excuse for a game to look like Mortal Kombat Mythologies: Sub-Zero. With bad, choppy sprites trying to jump from sloppy polygonal platforms, this game plays horribly. You can't even tell whether or not your jump will make it. Only when your sprite "locks in" on the moving platform do you know that you completed the jump. I would rather re-tar my roof then have to play this game for very long.
As if the in game graphics weren't bad enough, the plot sequences are even worse. Looking like they're right out of Revenge of Shinobi, the pixelated pictures are laughable. They just make the game look worse.
Mortal Kombat Mythologies: Sub Zero is also a very difficult game. While normally I hail this as a good thing, this game is just too hard. Anyone remember Mystic Defender or Last Battle for the Genesis? MK Mythologies would feel right at home next to those on a shelf. Games this difficult are games that you just stop playing out of frustration.
Any good points to MK Mythologies? I suppose I should give Midway credit for trying something new. In a world where all the games released are either first person action or top down strategy, its good to see somebody try something else. While this doesn't make up for the obvious flaws of the game, it does open up the industry to a new genre. Let's hope the next people who try it do a little better job.
-> the next year will be a time of high quality games (perfect dark,
-> excitebike, eternal darkness, zelda gaiden), cheap bargain buys
-> and eager anticipation of the dolphin. n64 owners still have a
-> hell of a lot to be happy about.
Four new games and some old games too
Are still not enough and are way too few
When we spent our cash on this wonder machine
We expected loads of games, but perhaps were too green
To realise that Nintendo were not the force they were
And that resting on ones laurels is likely to incur
The wrath of those others who are ready to beseige
The industry at large with their offerings, so please
Remember that a reputation is only as great
As the backing they provide to us customers of late
Those of us who own Nintendo's 64-bit system are limited as it is to what games we can purchase (most of them not being worth a purchase), but with only one golf game available on the system, us golf fans are REALLY limited as to what we can use to satisfy our hunger to stroke our clubs and get our balls in the hole. Back on the NES and SNES there was a wide variety of golf games to choose from, including a golf game with Mario and Luigi as the main characters. Knowing Nintendo, and how they like to revive their games from the past, introduce yourself to Mario Golf for the Nintendo 64. Created by the same group of developers that did the cartoony hit, Hot Shots Golf, on the Sony Playstation, Mario Golf really shines as a golf simulation and an overall fun game, want to know why?
Any game that features the classic Nintendo characters will sell, we all know this, Nintendo knows this, but does Nintendo take advantage of that fact? Ok, so some people thought that Mario Party was a game selling on the Nintendo license alone, hell, you may even be able to find people who feel the same way about Super Smash Brothers (cheers Eva00). Mario Golf is different, it truly is a good game, whether or not the characters are Mario and Luigi, or Plum and Maple. Of course, having the Nintendo license doesn't hurt either.
Mario Golf is a true golf simulation at heart, so you avid Golf fans should be able to enjoy this as well, if you can step away from the cartoon graphics and sounds. Since the game is a true golf sim, getting used to the physics of the game can take some time, but luckily there is a wonderful tutorial included with the game. This tutorial will show you all the basics of driving, approaching, chipping, and putting. Plus, for you advanced videogame golfers, you may learn a few new tricks with the tutorial. I know that a lot of you out there are the type of people that will assemble that new computer desk you bought without reading the instructions, if you fit this description, don't worry, Mario Golf is easy to learn without the tutorial, especially if you have any experience playing any golf game of any kind. I still suggest looking at the tutorial, but hey, that's just me.
With 18 characters to choose from, and 6 courses to play on, you already have a ton of variety and replay value, but, to add more replay to this title, Nintendo didn't make it easy to get all those courses and characters. In the multiplayer modes you start out with 10 of the 18 characters, with Mario being the strongest, but not necessarily the best of the eight. In the single player mode you only have four characters to start with, Baby Mario being the better of these 4. To unlock the rest of the characters for single AND multi player you'll have to overcome various challenges. The Get Character mode allows you to play a match game against the character that you can unlock, if you win, you get the character, and some experience points. You can continue challenging characters, but you can't get all the characters doing this. Some you will have to complete other modes of play, like the Ring Game, to acquire. You may have done everything in Mario Golf and will still be missing 4 of the 18 characters, the only way to get these last 4 is to purchase a Game Boy Color, Mario Golf for the Game Boy Color, and a 64GB Pak to import the characters into your N64 version of the game, aren't they tricky in making you spend more money? Unlocking all of the courses is no easy feat either, notice how I mentioned experience points above? See where this is leading? That's right, the more experience points you collect, the more courses you will be able to whack around on. THe final course will require in excess of 2000 experience points, yes you will be playing a lot of golf to get that course.
If that isn't enough replay value for you, you may want to look at all of the game modes, multi and single (all modes can be played by yourself, since you can choose to have a computer opponent or opponents):
Stroke Play - Single and Multi, basic golf, you play 9 or 18 holes and the person with the lowest score wins.
Match Play - Single and Multi, whoever has the lowest score for that particular hole, wins the hole, whoever wins the most holes, wins the match.
Skins Match - Single and Multi, match play with bets, person who wins the most "skins" wins the match.
Miniature Golf - Single and Multi, exactly what it sounds like, test your putting skills on not-your-average greens.
Club Slots - Single and Multi, pull the handle on the slot machine, and pick your clubs on the spinning wheels, sometimes you'll end up with only 2 clubs, but if you're lucky you can get a full bag.
Get Character - Single, play a match game against a computer opponent, if you win, you unlock that character.
Tournament - Single, Play a stroke play tournament against 30 other people. If you have the lowest score at the end of the tournament, you win a trophy.
Ring Shot - Single, really put your golf skills to the test by getting par or better on every hole, while hitting your ball through a set number of rings placed on that hole.
Speed Golf - Single, golf against the clock, try to get the fastest time, and lowest score that you can.
In nearly all of the multiplayer modes you can get more points by winning the longest drive, and closest to the pin contests, as well as other bets that you can set at the beginning of the game.
Now you've unlocked all characters, how do you decide which is the best. Well, in Mario Golf, each character is different. Some can crank that little white ball over 250 yards, but in doing so they sacrifice accuracy. Each golfer has a given maximum range that they can drive (not including the power shot), but some of the golfers have a nasty draw or fade, which will force you to rethink some of your shots. Yes, there are some powerful and straight hitters, but you'll have to discover who they are. Speaking of the power shot, during each round of play you are given 6 power shots, pressing the B button will activate this shot. As you may have guessed, the power shot will allow you to crank the ball farther than the maximum range of your character. If done correctly you can actually savior these power shots, and go through a whole 18 holes of golf, using the power shot on every drive, or approach shots if you like. But if done incorrectly, you'll lose 1 power shot every time you use it, limiting yourself to only 6.
As expected the sounds in Mario Golf are very Marioesque, if you expected something else, you are retarded. Yoshi is there with his trademark noises, Mario says his "mama mia" and the other characters follow suit. To make this even more annoying, each character has taunts, up to 8 of them. On the C buttons you can yell FORE! (with Wario's being the best) or tell your opponent to hurry up, while on the D-pad you have the congratulatory remarks, like Nice Shot, and WoW! This can be very amusing at first, but if you have a group of friends that do nothing but press the taunts while you are trying to line up your shot, you may wish that Nintendo and Camelot had never included this feature, but there is sweet revenge, and how sweet it can be. The music is subtle, and you can disable it, which is recommended, as golf should be quiet, only hearing the birds chirp, the crowd clap, and your opponents taunt.
As I look at this lengthy review, I hope that I didn't miss any of the great things that Mario Golf has to offer. Anyhow, I suggest that YOU buy this game, if you are afraid that a golf game won't keep you interested, I suggest you at least rent this game for 5 days at your local BlockBuster to hinder those fears, and then go buy it. As Nintendo has done many times before, they prove that the N64 is the best multiplayer console on the market, if nothing else.
Most wrestling games have no story, despite what the TV shows try to portray. The glamorous wrestling that we all know from TV needs no story, burly men (sometimes women) beat on each other in the ring, or so it seems. But with WWF Attitude, you can start a career as a wrestler and try to progress through different competitions to achieve a variety of titles. To win the European championship all you have to do is defeat 15 characters. After making it to the number 1 contender spot you’re on your way to your first WWF PPV (pay per view). Then, when you beat the living hell out of the current champ you get a chance to defend your title against the top 5 contenders. So, you have beaten your way through the European championship, well don’t think you’re a great wrestler or something like that cause now you have to beat 10 I.C contenders in hard core and other matches. Once again you get your title shot at a PPV, and if you're lucky you’ll even get to fight in a PPV throughout your climb to the top. Of course, you’ll have to defend your title five times before entering the big leagues. Once there you’ll get the chance to show characters like The Rock, HHH, and "Stone Cold" Steve Austin what you’re really made of. The fastest way to the top, and that belt is to win the royal rumble, do that and you're guaranteed a title shot at Wrestle Mania. If you lose at the royal rumble it’s a lot harder to make it to the top. Isn't it everyone's boyhood dream to be a WWF Champion? With Acclaim's WWF Attitude that dream could be a virtual reality.
The graphics in Attitude were not ahead of its time but were very clearly presented as realistic characters. Instead of acclaim learning from their mistakes in Warzone, they have almost repeated their same mistakes in Attitude. Could this be a reason the WWF has changed game publishers from Acclaim to THQ for Wrestle Mania 2000? Probably not THE reason, but who knows. Graphics don't always make a game, but with today's generation of gamers if it isn't pretty looking, it can't be a good game, can it? I feel this game was the home to the most pathetic fireworks and intro graphics I have seen in a long time. The publishers took way too many short cuts as in using stairs in place of a ramp. I think I could have waited a few more weeks even months if Acclaim would have taken the time to concentrate on some minor details that make the WWF the WWF, including a realistic crowd. Some people don’t care for crowds, but I think it brings more liveliness to the game, just think of a hockey game with no fans in the seats, doesn't it detract from the game's atmosphere?
Each wrestler has his or her own sayings and music that is loud and clear, but in my opinion it was horrible, and could have been pulled off better. I believe a character should sound like the actually wrestler he or she is portraying. When the character says the same things over and over it takes away from the variety and the game quickly loses the feel for a true WWF match, and starts to feel like the little box of silicon, aluminum and plastic that it really is. What saves the game is the little things that add up, like the sound of a wrestler taking a sign or a cookie sheet to his or hers opponents. This is quality entertainment, quality enough to make you want to test it out on your friends (remember, don't try this at home kiddies). In Exhibition and Pay Per View the character starts in the ring, leaving out the entrance theme, you'd think for a PPV match they'd go super flashy with everything. Another life saver for the sound is the when the crowd chants the wonderful wrestler catch phrases such as "The Rock says, know your damn role". Although the crowd looks bad they sound immense.
The controls in the game were ok, they had their good and bad points. The things I liked about the controls was that you were given the option of using the joystick or the D-Pad, and the move list is rather short compared to Warzone but its 2 and 3 button moves makes it easy to remember your favorite wrestlers best moves, but on the flip side, they are challenging enough that without practice it is easy to screw up the moves. The joystick is extra sensitive and if you don’t move it in the exact direction you’ll notice that you’ve done the wrong move, making the D-Pad the ultimate choice for pulling off moves at just the right time. Its easier to make your own character and create your own move list than to try and master one of your favorite super stars, unfortunately. Then again, the create-a-wrestler is one of the huge shining points of the game, and will add hours and hours of replay value to an otherwise easy game. Just head to Acclaim.com and see how many people submitted their own wrestlers for contests.
You can beat your opponent senseless with an almost endless supply of weapons, which is a nice refreshment to the one or two weapons that you find in most other wrestling games. Here's a list of some of the possible smack-em-up toys: Snow Shovel, Camera, Baseball Bat, Ladder, Metal Chairs, Cookie Sheet, Briefcase, Guitar and Case, Lantern, Microphone, Bedpan (Ugh), Table, Stop Sign, Broom, Trashcan, and a TV... WHOO that’s a lot of weapons.
The multi-player is a great addition to any game and this one is no exception. Attitude allows up to 4 players at a time and you can do anything you want, including the every man for himself Royal Rumble. Overall, Attitude stomps on Warzone and shows it who the daddy is, a good farewell performance for Acclaim and the WWF? It could have been better, but an improvement over an already strong game like Warzone can't be a bad thing. I recommend this game to any die-hard wrestling fan that has at least 2 controllers, casual wrestling fans may just want to rent it sometime with a group of friends.
The front end is nice, with lush visuals and locals surrounding the menu aspect, and familiar characters scattered about. (Even that crazy Jar-Jar) The real meat of the game is perhaps the amount of options available, such as a variety of ways to upgrade a pod with new parts, used parts, and even the purchase of additional droids. Likewise, as more races are won, more pods become available, each with different strengths and weights. The amount of tracks is a plus, with three classes containing seven tracks each, and the master class, with four. Unfortunately, progression through each class is a bit odd, and there is a lack of any real coherent series to hold it all together and keep the player engaged. Every track in each class is raced in an individual manner, and even the hardest class of courses is available to race from the start. (Though don’t expect to win until enough money is made to properly upgrade the pods) On to the gameplay.
No one has really piloted a pod, but I gather, simply by taking in the movie, that it feels pretty tuned to the experience. They move fast, control tight, and explode upon moderate impact. While the early courses are quite easy, the later, more difficult ones require fairly competent practice and skill. (Some a lot of practice) This makes for a play curve that has about as much balance as a drunk on stilts. Since the pods are easily controlled, the difficulty is overcome by memorizing the track--by racing it multiple times. Again, a sign of an unbalanced learning curve.
On the up, Pod Racer is a visual feast. (In high-res mode) Although the framerate suffers (annoyingly so occasionally), the amount of detail and clarity of the textures is a refreshment, especially when recreating the look of the movie is such an incredible task. The only other down is perhaps the tendency of the textures to repeat too often in a given small area, which leads to a cluttered look that can cause collisions simply because the player is unable to tell what is open track and what is an obstacle.
The greatest letdown however comes in the sound department. While recreating the THX experience of a theatre is obviously an unrealistic expectation, anyone who has seen the sequence understands that the distinct drone of each pod is a large portion of the package. Also, with a large base of brilliant classical music to draw from, it’s sad that so little of it is incorporated into the actual racing action. Worse still, everything is in s****y mono (or at least sounds to be), which is a far cry from even the superb stereo setup that is had with Rogue Squadron. Lucasarts surely hasn’t forgotten that Factor 5-like sound is part of their image, and, hopefully, it is an issue that won’t arise in future their Star Wars efforts for the N64.
Episode I: Pod Racer feels rushed, yet still plays competently. Without the Star Wars license it would be forgettable, but the visuals prove enough to adequately utilize the theme. The sound is quite simply as skanky and N64-ish as it gets. Pod Racer, minus the license, is an average racer that moves really fast (this gimmick is starting to grow old), and lacks coherency plus true style to reel the player in. Yet, since it is in fact a Star Wars game, and that accounts for almost an instant tendency to intrigue, fans of the movie, and universe, should be inclined to give it decent playtime. Please Lucasarts, hold in mind just two words from now on, Factor 5.
agree.
To begin with the whole concept- a bears sister gets kidnapped by an evil witch. You
have a stupid bird who does nothing hiding in your backpack. A mole helps you out
by teaching you moves. Did Rare TRY to make this game for 2 year olds who don’t
understand the word game?
I bought BK in a sale for £20. I’ve had it close to two years. I’ve played on it for a
total of 8 hours.
The first level is OK. You get to the second level and 1) it gets hard and 2) you are
already irritated by the annoying squaks and let me get it right ‘ wahay’s’ of the stupid
bear. When you double jump, kazooie commes out of your backpack and flaps it’s
wings in a hopeless attempt to keep you airborne. At this point you want to break both
of their necks and throw them into a vat of sulphuirc acid.
The graphics are crap. You just need to watch the opening musical number to see this.
And when you do listen to this, your hand instinctively presses mute.
The gameplay is childish to say the least, the sound is poor and the graphics should
have been left back in the 17th century.
What can I say? I expected more from the makers of GoldenEye
Harry the hippo wrote:
> Hello. Meesa Jar Jar Binks. Meesa no tink there be enough Jar Jar
> in Menace Phantom movie. Meesa know that youssa love meesa and
> want meesa around all de time. Who cares that Meesa is offensive
> to some people? Meesa have a right to be. Meesa even have Jedi
> friend who kick your assa if hurt meesa. Meesa introduce Star
> Wars: Episode One Racer to youssa. Meesa no like name of game.
> Meesa tink that game should be called Jar Jar Racer because meesa
> so popular. Meesa like to take time to sing song about meesa. You
> like song. It goes like . . . AAAAAAAGGGGGHHHHH!!!!
> (Suddenly, Sebulba jumps from out of nowhere and tears Jar Jar's
> floppy ears off and drags him away into the darkness . . . And
> there was much rejoicing.)
>
>
>
> Thanks, Sebulba. By now, all of you readers have experienced the
> new Star Wars movie in some fashion or another. From beach towels
> to coffee mugs, from toothpaste to Legos, Star Wars is everywhere.
> So, it comes as little surprise that the movie would spawn not
> one, but two video games (the other being Star Wars: The Phantom
> Menace for the PC.)
>
> In Star Wars: Episode One Racer, we see the dark underbelly of the
> Republic take form in the numerous pod racing leagues around the
> galaxy. For those of you who haven't seen the movie (all two of
> you), one of the best scenes involves the nine-year old Anakin in
> a deadly high speed race, piloting the Star Wars equivalent of a
> roman chariot. Gee, I didn't get to risk my life like that till I
> was twelve . . .
>
> As hinted at in the movie, many other planets in the Republic
> condone pod racing for gambling purposes. It's your job to take on
> the role of one of the podracers, some of which were in the film.
> As in any racing game, the goal is to come in first. Placing in
> the top three gets you money, which can then be used to upgrade
> your pod. Not surprisingly, the tracks are broken into three
> groups: amateur, semi-pro, and Galactic. Unfortunately, you never
> get to race Ben Hur . . .
>
> The graphics in Racer are really neat. After being so disappointed
> with Wipeout 64, it looked like the N64 couldn't handle the high
> framerate without a significant amount of pop-up. Well, the folks
> at Nintendo proved us wrong. As long as you have the RAM expansion
> pack, the graphics in Racer are great. There are at least 21
> racers in the game, each with their own pod. On top of that, there
> are 25 different tracks, each one different - not just mirrors of
> each other. Even with all this, the framerate is impressive. You
> really get the sense of speed with Racer as you zoom through
> canyons and over volcanoes.
>
>
>
> The sound is also fantastic. From the taunts, screams, and mumbles
> of the other racers to the great rendition of the bar music from
> the first Star Wars movie sung by Watto (the junkyard dealer), the
> music is authentic. Since sound quality is a major drawback to the
> cartridge based system, this is a refreshing change. If it's one
> thing the folks at LucasArts know how to do, it's sound.
>
> What would a console racing game be without multiplayer? In Racer,
> you can challenge your best friend to a pod race and see who has
> the reflexes of a Jedi. Using the traditional split-screen setup,
> there is little or no framerate loss when racing a friend. In
> order to maintain the framerate, however, the designers opted to
> use a little bit of pop-up. Console gamers are used to a small
> amount of pop-up, so this isn't that much of an issue.
>
> The biggest drawback to Racer is how easily your pod explodes.
> It's rare to be able to finish a race without crashing at least
> once. Unfortunately, the crash graphics are some of the worst in
> the game, and you're forced to watch it over and over again. The
> result of all this carnage is that the game seems much more
> arcade-like. You can crash multiple times and still win a race.
> While that's not necessarily a bad thing, I'd enjoy the game more
> if I could finish a race without getting destroyed in a
> cheap-looking blaze of glory.
>
> All in all, Star Wars: Episode One Racer is a pretty good game.
> With fast action and a good two-player split-screen, it's sure to
> entertain most Star Wars fans. The constant crashing will
> frustrate some gamers, but so did Jar Jar. Let's just thank
> Nintendo for not putting him in the game.