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"He's cheating damn it!"

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Sat 09/02/02 at 22:05
Regular
Posts: 787
One thing I hate in games more than when some spotty 15 years old kid activates the infinite life cheat in an online game is when computer controlled players decide to do the same thing.

Take Mario Kart 64. After doing a HUGE cheat yourself, thus putting the rest of the pack a lap down, they somehow always managed to gain huge amounts of ground on you by the end of the race- how?

Now that is just plain annoying. But what's even worse is when the game developer makes their characters cheat to hide flaws in AI. So, for example, you could give them perfect shooting accuracy to make up for the fact they will randomly walk out from doorways rather than wait for you to blindly walk in!

You know, it never really strickes you how bad AI is until you do things you're not expected to do. So, instead of going out of the underground bunker, you instead run back inside it, and hide in a room. At which point a million guards all run to where you are, knowing your exact position! Complete nonsense!

In all honesty, the only game I've played in the last year that really does make the computer characters have their own intelligence, rather than giving them a load of preprogrammed scenarios, is Halo. The computer players will wait until you need to reload, they have an eliment of randomness to their attacks so they never do the same thing twice (even if you do), and they even (SHOCK) make mistakes as human players will. On harder settings they seem to act like more advanced human players- not just computer players with higher accuracy ratings!

But enough ranting about one game- why don't developers make great AI for their computer characters. Developers like Bungie and Halo put in months of effort, so why not many more?

Well, the answer is that if they keep supplying gamers with non-inteligent computer players, then gamers will just not know the difference. And it's true! Enemies now are no more advanced than they were in Goldeneye... and looking at the game, the enemies literally had no brains in that!

So, why code a great AI engine when you can just adapt a new one with a few more scenarios- how about having enemies beg for their lives every so often when you shoot the gun out of their hands? In the short term it sounds great, but in the long term it just means that the whole intelignece in games is being lost.

sonic
Sat 09/02/02 at 23:44
Regular
"Eff, you see, kay?"
Posts: 14,156
That's only one bad example amongst so many fantastic ones though. Things like hearing lockers shut, hearing doors open, seeing the mist from your breath, trails of blood, missing guards, broken glass... all these things I've seen in the demo at least!

Also, in a Clearing, they DO look in lockers (unfortunately). In fact, I've yet to find somewhere to hide in a Clearing.
Sat 09/02/02 at 23:38
Posts: 0
so mgs2 has awful ai? that'll be a bit of a dissapointment for well, A LOT of ps2 fans, hahaha, oh well poor them...

im still annoyed that gc wont get gta3, not bcos i wont get to play it, but bcos it will always be something ps2 to$$er$ say they've got that gc doesn't, ill play it on me pc...

sonic you need to make a contribution in my thread back at ninty forum, you know the "we want to know" one, just go and complain, about, well anything, plz! i want that channel to live, that goes to you all actually...
Sat 09/02/02 at 23:34
Regular
Posts: 15,579
Thats the only problem I have found with it.

The rest is pritty top notch. I suppose it was a good idea to put this in, as they arnt really any other ways of hiding once you have been spotted...so basically it would be game-over if you coudnt hide. The AI may be technically stupid in this situation but at least it isnt frustating.
Sat 09/02/02 at 23:27
Regular
"---SOULJACKER---"
Posts: 5,448
Now that is unfortunate Ortega...
I even said "Konami" were one of the teams using good AI in my post!

The idea was that you could kill guards, and then hide them, and no one would find out. But, if you didn't hide the bodies, then other guards would find them and signal the alarm.

Also, things like being able to shoor people in load rooms, but not in quiet rooms, and getting away with it woudl have made it perfect...

It's a pity to hear the ai was aweful!

Sonic
Sat 09/02/02 at 23:20
Regular
Posts: 15,579
Latest worse piece of AI i have seen lately is in MGS2.

After you have been spotted by a gurad and he radio's in to the main commander geezer. So now everyone is after you and there is only a few places you can hide. One being the lockers. The stupid thing is though, you can hide in these lockers without anyone finding you even when one of the guards chasing you see's you blatently go in to it. They just stare dazed as to they have no idea of your loaction. Completly stupid.
Sat 09/02/02 at 23:16
Regular
"All about the Beats"
Posts: 1,998
===SONICRAV---> wrote:
> DreamWarBird wrote:
> I think F355 has the best A.I in any console game.
> What you guys reckon?

Have you played the 3 screen FOUR arcade board console
> version? Superb! Suzuki san at his best!

Sonic

I think it is in my local Namco arcade, but i wasted all my money on Virtua Tennis 2 and PointBlank 2, man those games are addictive!
Sat 09/02/02 at 23:11
Regular
"---SOULJACKER---"
Posts: 5,448
DreamWarBird wrote:
> I think F355 has the best A.I in any console game. What you guys reckon?

Have you played the 3 screen FOUR arcade board console version? Superb! Suzuki san at his best!

Sonic
Sat 09/02/02 at 23:11
Regular
"---SOULJACKER---"
Posts: 5,448
DreamWarBird wrote:
> I think F355 has the best A.I in any console game. What you guys reckon?

Have you played the 3 screen FOUR arcade board console version? Superb!

Sonic
Sat 09/02/02 at 23:04
Regular
"All about the Beats"
Posts: 1,998
I think F355 has the best A.I in any console game. What you guys reckon?
Sat 09/02/02 at 23:02
Regular
"---SOULJACKER---"
Posts: 5,448
Ok, having a look, Tony too has spammed a bit...

So stop it! Both of you!

Sonic

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