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1 - Inability to manoeuvre past crippled ships and ships underfire.
Well, having played the game now, I can honestly say that I think PSM2 should stick to trick games like THPS3 and SSX. Enemy ships do present a challenge to get past, but not one that beyond the average gamer`s capabilities.
2 - Tracks that would make Anakin Skywalker think twice.
To be honest, I haven`t got far enough into the game to see if this is true, but I actually hope this is true. If you really do need jedi reflexes, then perhaps this is the ultimate racing game challenge, and I look forward to it immensely!
3 - Bad clipping.
Erm? This is when you can do things like view your ship through a supposedly solid wall yeh? Well... I haven`t noticed it yet, but to be honest, I can`t see it happening later unless you spend all your time with your ship planted in a wall. I believe the idea is to stay on the course, not experiment with its boundaries. Fair point if it is true... but I have no evidence of it yet.
4 - Night levels.
Whats wrong with that? Again, its all about adding a challenge. I don`t want a wipeout game where you just follow the course, go ahead of your opponents, and win with ease, I want a game which will make you work in every corner, every straight even, and actually make you sweat despite just sitting down.
5 - Old music.
Maybe, but thats hardly a reason for criticism. In fact the music, especially in the menus was rather good I thought. As with all previous wipeout games the sound track is important, and I believe its done the job (though living up to 2097 was an impossible task).
Anyway, so there you have it, a few hours into the game, and I was confident that all the criticism I had heard (which was fair enough for the reviewer, and his opinion) was not going to be a problem for me, and I could continue my game knowing that it was quite special.
So... what do I actually think of the game? The intro set the scene, fast paced, adrenaline pumping, speedy camera changes... all the stuff that goes together in great action movies, and top action games. Then its onto the main menu, and things get even better due to the cracking music played during your selections - which by the way include the ever important two player mode!
Pick a ship, any ship, it didn`t matter to me on my firtst go, then a course... just get racing I thought to myself, don`t worry about where! A few moments later, I`m onto some course in somewhere, with no clue what the controls are or what the competition is like. Using my old 2097 controls I began the race, and picked up a weapon... fiddled with controls for a while until I found fire, and it was away, and brilliant missile heading directly for the nearest wall - might have to wait for a target lock next time. Anyway, with the controls now sorted, it was down to business, racing, and blowing ships off the face of the planet.
The handling... how can I describe it? Think Gran Turismo combined pure water. A strange combo, as it would surely ruin your PS2, but in this case I mean solid handling as never seen before, with a kind of fluid feel that gives a more pure feeling of control than any other futuristic racer before it. Rather than Extreme-G3`s nervous twitching, this was real racing, and the control was simply "just right".
Its got the looks, its got the sound, its got the handling, its got the gameplay, and it certainly has style - by the bucket load. After only a short time with this game, I can see that this will be one of my favourites for many months or even years to come, its really something quite special. It makes Dante look about as cool as the insides of an erupting volcano.
> It's rubbish...
Well, I guess its an opinion thing... but can you give more evidence than just the one little thing below?
>those sectins that are un-tracked,
I wouldn`t have said "untracked". There is a clearly marked path to follow, in roughly the center of the track, and its by far the fastest route, as well as plenty of room to fall off to the side, and still recover. Its a nice idea.
> where you can't see a thing cos of all the dust
Well, GT3 did the same. Its realistic. If you have a fast moving vehicle in front going over dust, its bound to flick it into the air. Perhaps thats why the course is wider there, so that you can go around them, and get a clear view. Note that there are plenty of routes through, including harder ones with extra speed ups.
>and you crash into everything... Let me down big.
This is the bit where you just need to work at it. A perfect lap isn`t on the cards on your very first run. Very soon you know exactly where each obstacle is, and you simply drive round it.
1 - Inability to manoeuvre past crippled ships and ships underfire.
Well, having played the game now, I can honestly say that I think PSM2 should stick to trick games like THPS3 and SSX. Enemy ships do present a challenge to get past, but not one that beyond the average gamer`s capabilities.
2 - Tracks that would make Anakin Skywalker think twice.
To be honest, I haven`t got far enough into the game to see if this is true, but I actually hope this is true. If you really do need jedi reflexes, then perhaps this is the ultimate racing game challenge, and I look forward to it immensely!
3 - Bad clipping.
Erm? This is when you can do things like view your ship through a supposedly solid wall yeh? Well... I haven`t noticed it yet, but to be honest, I can`t see it happening later unless you spend all your time with your ship planted in a wall. I believe the idea is to stay on the course, not experiment with its boundaries. Fair point if it is true... but I have no evidence of it yet.
4 - Night levels.
Whats wrong with that? Again, its all about adding a challenge. I don`t want a wipeout game where you just follow the course, go ahead of your opponents, and win with ease, I want a game which will make you work in every corner, every straight even, and actually make you sweat despite just sitting down.
5 - Old music.
Maybe, but thats hardly a reason for criticism. In fact the music, especially in the menus was rather good I thought. As with all previous wipeout games the sound track is important, and I believe its done the job (though living up to 2097 was an impossible task).
Anyway, so there you have it, a few hours into the game, and I was confident that all the criticism I had heard (which was fair enough for the reviewer, and his opinion) was not going to be a problem for me, and I could continue my game knowing that it was quite special.
So... what do I actually think of the game? The intro set the scene, fast paced, adrenaline pumping, speedy camera changes... all the stuff that goes together in great action movies, and top action games. Then its onto the main menu, and things get even better due to the cracking music played during your selections - which by the way include the ever important two player mode!
Pick a ship, any ship, it didn`t matter to me on my firtst go, then a course... just get racing I thought to myself, don`t worry about where! A few moments later, I`m onto some course in somewhere, with no clue what the controls are or what the competition is like. Using my old 2097 controls I began the race, and picked up a weapon... fiddled with controls for a while until I found fire, and it was away, and brilliant missile heading directly for the nearest wall - might have to wait for a target lock next time. Anyway, with the controls now sorted, it was down to business, racing, and blowing ships off the face of the planet.
The handling... how can I describe it? Think Gran Turismo combined pure water. A strange combo, as it would surely ruin your PS2, but in this case I mean solid handling as never seen before, with a kind of fluid feel that gives a more pure feeling of control than any other futuristic racer before it. Rather than Extreme-G3`s nervous twitching, this was real racing, and the control was simply "just right".
Its got the looks, its got the sound, its got the handling, its got the gameplay, and it certainly has style - by the bucket load. After only a short time with this game, I can see that this will be one of my favourites for many months or even years to come, its really something quite special. It makes Dante look about as cool as the insides of an erupting volcano.