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"Wipeout Fusion - first impressions."

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Fri 08/02/02 at 22:26
Regular
Posts: 787
Do I buy it? Do I not? A question I asked myself a million times (mostly during lectures) before actually going and buying Wipeout Fusion today. I had heard many positive things about the game, after all, having been delayed by over a year, you`d have thought Studio Liverpool would do a good job. However, a review in PSM2 had cast a shadow of doubt over my initial enthusiasm for this game. How could this potentially amazing game get only 73%??

1 - Inability to manoeuvre past crippled ships and ships underfire.

Well, having played the game now, I can honestly say that I think PSM2 should stick to trick games like THPS3 and SSX. Enemy ships do present a challenge to get past, but not one that beyond the average gamer`s capabilities.

2 - Tracks that would make Anakin Skywalker think twice.

To be honest, I haven`t got far enough into the game to see if this is true, but I actually hope this is true. If you really do need jedi reflexes, then perhaps this is the ultimate racing game challenge, and I look forward to it immensely!

3 - Bad clipping.

Erm? This is when you can do things like view your ship through a supposedly solid wall yeh? Well... I haven`t noticed it yet, but to be honest, I can`t see it happening later unless you spend all your time with your ship planted in a wall. I believe the idea is to stay on the course, not experiment with its boundaries. Fair point if it is true... but I have no evidence of it yet.

4 - Night levels.

Whats wrong with that? Again, its all about adding a challenge. I don`t want a wipeout game where you just follow the course, go ahead of your opponents, and win with ease, I want a game which will make you work in every corner, every straight even, and actually make you sweat despite just sitting down.

5 - Old music.

Maybe, but thats hardly a reason for criticism. In fact the music, especially in the menus was rather good I thought. As with all previous wipeout games the sound track is important, and I believe its done the job (though living up to 2097 was an impossible task).

Anyway, so there you have it, a few hours into the game, and I was confident that all the criticism I had heard (which was fair enough for the reviewer, and his opinion) was not going to be a problem for me, and I could continue my game knowing that it was quite special.

So... what do I actually think of the game? The intro set the scene, fast paced, adrenaline pumping, speedy camera changes... all the stuff that goes together in great action movies, and top action games. Then its onto the main menu, and things get even better due to the cracking music played during your selections - which by the way include the ever important two player mode!

Pick a ship, any ship, it didn`t matter to me on my firtst go, then a course... just get racing I thought to myself, don`t worry about where! A few moments later, I`m onto some course in somewhere, with no clue what the controls are or what the competition is like. Using my old 2097 controls I began the race, and picked up a weapon... fiddled with controls for a while until I found fire, and it was away, and brilliant missile heading directly for the nearest wall - might have to wait for a target lock next time. Anyway, with the controls now sorted, it was down to business, racing, and blowing ships off the face of the planet.

The handling... how can I describe it? Think Gran Turismo combined pure water. A strange combo, as it would surely ruin your PS2, but in this case I mean solid handling as never seen before, with a kind of fluid feel that gives a more pure feeling of control than any other futuristic racer before it. Rather than Extreme-G3`s nervous twitching, this was real racing, and the control was simply "just right".

Its got the looks, its got the sound, its got the handling, its got the gameplay, and it certainly has style - by the bucket load. After only a short time with this game, I can see that this will be one of my favourites for many months or even years to come, its really something quite special. It makes Dante look about as cool as the insides of an erupting volcano.
Tue 12/02/02 at 09:58
Regular
Posts: 6,702
devo wrote:
> Monkeys in GT3? Where?

On the mountain course (I`m never sure if its trial or trail), you leave the tunnel near the beginning of the course (after going up the hill) and then take a few corners, on about the second or third (I think) there is a tree lying across the course (well, when I say across, its raised well above the track, but it does stick out above you). In the tree there is a monkey. Thats the only one I`ve seen though.
Mon 11/02/02 at 20:01
Posts: 0
I don't think Wipeout Fusion looks that good. I haven't played it but I have seen videos and it doesn't look that fast. Still, I won't actually SAY it's bad until I've played it.

F-Zero X though. Now THAT is fast!!!
Mon 11/02/02 at 18:04
Regular
"~SRS~humpo"
Posts: 752
whats the multiplayer functions like is it split screen or i link
Mon 11/02/02 at 17:10
Posts: 0
Monkeys in GT3? Where?
Mon 11/02/02 at 16:54
Regular
Posts: 6,702
devo wrote:
>Game + monkeys = fun.

Does that include brief glimpses like in GT3?
Mon 11/02/02 at 16:53
Posts: 0
It's a simple equation really.

Game + monkeys = fun.

;-)
Mon 11/02/02 at 16:45
Regular
Posts: 6,702
I guess it makes a nice change from hurling yourself off things, or sword fighting, or racing or... etc...
Mon 11/02/02 at 16:41
Posts: 0
Yea, i like chilling out with those kind of games once in a while:)
Mon 11/02/02 at 16:41
Posts: 0
Yeah, it's great. Considering the shortage of adventures on the PS2, it's fortunate it's so good. And funny.
Mon 11/02/02 at 16:40
Regular
Posts: 6,702
I`ve seen reviews and rolling demos, and it seemed to be good enough. Not for those who like fast paced stuff though, its more puzzle based.

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