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"Wipeout Fusion - first impressions."

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Fri 08/02/02 at 22:26
Regular
Posts: 787
Do I buy it? Do I not? A question I asked myself a million times (mostly during lectures) before actually going and buying Wipeout Fusion today. I had heard many positive things about the game, after all, having been delayed by over a year, you`d have thought Studio Liverpool would do a good job. However, a review in PSM2 had cast a shadow of doubt over my initial enthusiasm for this game. How could this potentially amazing game get only 73%??

1 - Inability to manoeuvre past crippled ships and ships underfire.

Well, having played the game now, I can honestly say that I think PSM2 should stick to trick games like THPS3 and SSX. Enemy ships do present a challenge to get past, but not one that beyond the average gamer`s capabilities.

2 - Tracks that would make Anakin Skywalker think twice.

To be honest, I haven`t got far enough into the game to see if this is true, but I actually hope this is true. If you really do need jedi reflexes, then perhaps this is the ultimate racing game challenge, and I look forward to it immensely!

3 - Bad clipping.

Erm? This is when you can do things like view your ship through a supposedly solid wall yeh? Well... I haven`t noticed it yet, but to be honest, I can`t see it happening later unless you spend all your time with your ship planted in a wall. I believe the idea is to stay on the course, not experiment with its boundaries. Fair point if it is true... but I have no evidence of it yet.

4 - Night levels.

Whats wrong with that? Again, its all about adding a challenge. I don`t want a wipeout game where you just follow the course, go ahead of your opponents, and win with ease, I want a game which will make you work in every corner, every straight even, and actually make you sweat despite just sitting down.

5 - Old music.

Maybe, but thats hardly a reason for criticism. In fact the music, especially in the menus was rather good I thought. As with all previous wipeout games the sound track is important, and I believe its done the job (though living up to 2097 was an impossible task).

Anyway, so there you have it, a few hours into the game, and I was confident that all the criticism I had heard (which was fair enough for the reviewer, and his opinion) was not going to be a problem for me, and I could continue my game knowing that it was quite special.

So... what do I actually think of the game? The intro set the scene, fast paced, adrenaline pumping, speedy camera changes... all the stuff that goes together in great action movies, and top action games. Then its onto the main menu, and things get even better due to the cracking music played during your selections - which by the way include the ever important two player mode!

Pick a ship, any ship, it didn`t matter to me on my firtst go, then a course... just get racing I thought to myself, don`t worry about where! A few moments later, I`m onto some course in somewhere, with no clue what the controls are or what the competition is like. Using my old 2097 controls I began the race, and picked up a weapon... fiddled with controls for a while until I found fire, and it was away, and brilliant missile heading directly for the nearest wall - might have to wait for a target lock next time. Anyway, with the controls now sorted, it was down to business, racing, and blowing ships off the face of the planet.

The handling... how can I describe it? Think Gran Turismo combined pure water. A strange combo, as it would surely ruin your PS2, but in this case I mean solid handling as never seen before, with a kind of fluid feel that gives a more pure feeling of control than any other futuristic racer before it. Rather than Extreme-G3`s nervous twitching, this was real racing, and the control was simply "just right".

Its got the looks, its got the sound, its got the handling, its got the gameplay, and it certainly has style - by the bucket load. After only a short time with this game, I can see that this will be one of my favourites for many months or even years to come, its really something quite special. It makes Dante look about as cool as the insides of an erupting volcano.
Thu 14/02/02 at 19:32
Regular
Posts: 6,702
Legendary Link wrote:
> i think psm2 is a very good magazine,

I have to agree there. Its the one I subscribe to, and has always been my favourite.

> i find they treat u more like a mate than a potential buyer, so i
> think i will stay away from Wipeout fusion.

That is true, however, sometimes their own opinion may differ slightly from everybody elses. They are clearly friends of the trick style games, but dislike the more futuristic racers. They have taken a disliking to games like Wipeout, and also J and D. This is fair enough, as its the same as YH not liking MGS2, its just an opinion.
Thu 14/02/02 at 19:04
Regular
Posts: 2,769
I did'nt like the demo or the old games, and i think psm2 is a very good magazine, i find they treat u more like a mate than a potential buyer, so i think i will stay away from Wipeout fusion.
Thu 14/02/02 at 18:58
Regular
"Rong Xion Tong"
Posts: 5,237
I opened Zone mode today but I don't know how to play Zone 2. I beat the 50 million mark on Zone 1 and got 90 million but I still can't play zone 2.
Thu 14/02/02 at 11:53
Posts: 0
I opened up the Zone mode yesterday. Though I'm not entirely sure how!! Maybe it was when I reached 30% overall, don't know. The Zone mode appears to be pretty tough. You have to do a lot of zones to get a gold. Though I haven't had a real chance to get into it yet.
Thu 14/02/02 at 11:38
Regular
"Dont come here ofte"
Posts: 4,264
I think the difficulty is about right, after 4 hours of play I have completed about 20% overall (haven't done much on challenge but about 30% on league and 25% on arcade), difficulty on league does get harder once you get into the 5 race leagues. Even with it's small faults it is still an excellent game and will take ages to complete 100 %.
Thu 14/02/02 at 11:10
Posts: 0
The demos are on the first track. The later ones increase in length, and are more of a challenge. I've done about 50% of the arcade and league modes, so it's not that hard initially.
Thu 14/02/02 at 10:47
Regular
Posts: 14,117
I don't think it's actually that difficult.

I've been playing the demo a bit, and I can win on both tracks (can't remember what they are called though).

It took me a while to get used to the controls, and I still crash and and stuff, but it's not as difficult as I thought it might be.

I hope the tracks get a little harder further through the game.

Maybe the demo is one easy difficulty or something...
Thu 14/02/02 at 09:29
Posts: 0
As the previous time I read the PSM2 review was before the release of WF, I decided to take another read yesterday. And all I can say is either they were playing a different game to me, or they weren't very good at it. I'm OK at WF, nothing special, but it seems I would be a WF god in their terms. And they get paid for playing games? There was yet another comment I picked out that seems to be rubbish - pit lanes at right angles to the track. Don't they teach basic geometry in schools these days? I actually find the pit lanes easier to enter than previous versions. And yes it makes sense to pit every lap early on (on the longer tracks), but as you build your shields up, you obviously find you need to pit less often.

I'm not saying WF is the best thing since sliced bread here, I just think they got the review wrong, regardless of the score. Up until now, I've pretty much agreed with PSM2 on the content in their reviews. I've even agreed on percentages within 5 or 6 per cent. It's a shame, as I won't trust their reviews so much in the near future.
Tue 12/02/02 at 14:08
Regular
Posts: 6,702
Your Honey wrote:
>Have-a-dig-at-YH-day today or something!?

Just one dig? Haven`t you read the MGS2 demo thread recently? :-)
Tue 12/02/02 at 13:55
Regular
Posts: 14,117
What is this?!

Have-a-dig-at-YH-day today or something!?

Pah!

:-p

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