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"Splinter Cell"

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This thread has been linked to the game 'Splinter Cell'.
Fri 27/12/02 at 17:58
Regular
Posts: 787
Brought it today. And i'm stuck. On the first level. Trying to find a a black box in a mans apartment. Anyone want to help? Great game aint it.
Thu 02/01/03 at 13:02
Regular
Posts: 10,489
Wookie what are you talking about? I sometimes wonder if you are a a Newbie who is anti Xbox when you come out with comments like "The lighting has no effect in Splinter Cell", The LIGHTING IS SPLINTER CELL!!! There is no way that I would have gotten through the game on Normal and Hard without being shot once if it wasn't for the lighting. Even the Training mission teaches you to hide bodies in the darkened areas! In the actual game if you don't hide bodies in dark areas before moving onto the next area then the alarm is raised. I will qoute from the case "Stalk from the shadows with precision" and may I ask how you are meant to do this without proper lighting effects? The lighting is what seperates Splinter Cell from others in its genre and its what takes this 2 steps ahead of MGS2! If the PS2 takes it away then the game will be ruined. From what I have read so far about the PS2 version it looks like it is going to be a brave effort from UBISOFT.
Thu 02/01/03 at 00:15
Regular
"Oi you- sort it out"
Posts: 2,969
Wookie wrote:
> It's just pre-mapped areas where the game knows it's safe to hide.

The shooting ot of lights shows how it isn't premapped as you can manipulate the lighting to procede.

Or what about the tourches on the end of guards guns in pitch black sewers, or tracking spotlights trying to find you?

It features the best USE of lighting in a game, aswell as the best looking.
Thu 02/01/03 at 00:05
"High polygon count"
Posts: 15,624
Not bull at all. It's just pre-mapped areas where the game knows it's safe to hide. It's only the way it's represented by fancy lighting effects that make you think it's more than that.

Don't get me wrong - it's a fantastic game, and I'm loving every second I'm playing it. But lets not get *too* carried away with it, eh? There's not a lot here that wasn't in MGS1 & 2.
Wed 01/01/03 at 22:22
Regular
"Oi you- sort it out"
Posts: 2,969
The lighting has no effect?

Bull.

You stick to the shadows for 90% of the game which is all part of the lighting system.
Wed 01/01/03 at 16:46
"High polygon count"
Posts: 15,624
ÂLІÂÎR wrote:
> As the PS2 did with Max Payne it will do with Splinter Cell, the
> graphics will be poor, slow down will play a big part in the game and
> the general out-look for the game will be below par!

Ooh, and all this 'evidence' without actually seeing the game. I'm impressed. Why not wait and see before mouthing off?

MGS2 shows that PS2 can do this type of game perfectly well if the coding isn't a rush-job. In fact, there's often more happening on-screen in MGS2 than in SC, and all with no slowdown.

The only thing I expect to be any different is the lighting effects, and to be honest, once you get past the initial "ooh - pretty" reaction, the fancy lighting has little affect on the game.
Wed 01/01/03 at 12:26
Regular
"He's back"
Posts: 1,411
Splinter Cell has become the fastest selling Xbox game ever after its first weekend of sales. We're not surprised.
Tom Clancy must be a happy chappy, because the latest game bearing his name - that's Splinter Cell - has just become the fastest selling Xbox game of all time, in the universe, ever. Thanks to an aggressive marketing campaign from Ubisoft and Microsoft, Splinter Cell racked up an impressive 40,000 sales in its first two days of retail - no mean feat, by any stretch of the imagination. The game also reached number 7 in the all-formats games chart, a rare feat for an Xbox game.

Something else which probably contributes to Splinter Cell's popularity is the new Microsoft Xbox bundle, which includes the console and official controller, Tom Clancy's epic plus 3 other games including Halo and Jet Set Radio Future. A £197.99 price point wouldn't have done it any harm either, click here to order yours today.

With such impressive sales, and reviewers falling over themselves to praise the stealth classic, is a Splinter sequel really too much to ask for? No doubt Ubisoft with the help of Clancy boy, are busy penning another as we speak. PS2 and PC versions are planned for early 2003.

Previous story: 10/12/02 WWE SmackDown 5 alive
Wed 01/01/03 at 12:15
Regular
"He's back"
Posts: 1,411
Dringo wrote:
> So you're ignoring the fact it has been confirmed on the Gamecube :)
>
> Don't try and fool me with 'your sources' I hear that day in day out.

actually, i think it was SR who clearly said the game would appear on GBA, xbox PS2 and PC. the gamecube is a great console, but unfortunatly
gamecude owners may not see this great game
Sat 28/12/02 at 18:40
Regular
"ProGolfer"
Posts: 2,085
gamezfreak wrote:
> Fosbe wrote:
> Splinter Cell is pising me off, i cant get enough ammo. Surely every
> time i kill someone i should be able to nick there ammo.
>
> Ubi Soft did'nt want the game to turn into a shooter, Its a stealth
> game, in fact you are'nt really meant to shoot at all, Kill of guards
> more discreetly by grabbing them.

Yeh i do but its really difficult when theres a group. Oh well i will suceed.
Sat 28/12/02 at 18:16
Regular
Posts: 10,364
Fosbe wrote:
> Splinter Cell is pising me off, i cant get enough ammo. Surely every
> time i kill someone i should be able to nick there ammo.

Ubi Soft did'nt want the game to turn into a shooter, Its a stealth game, in fact you are'nt really meant to shoot at all, Kill of guards more discreetly by grabbing them.
Sat 28/12/02 at 18:14
Regular
"ProGolfer"
Posts: 2,085
Splinter Cell is pising me off, i cant get enough ammo. Surely every time i kill someone i should be able to nick there ammo.

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