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"Splinter Cell"

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This thread has been linked to the game 'Splinter Cell'.
Fri 27/12/02 at 17:58
Regular
Posts: 787
Brought it today. And i'm stuck. On the first level. Trying to find a a black box in a mans apartment. Anyone want to help? Great game aint it.
Sat 04/01/03 at 16:54
"High polygon count"
Posts: 15,624
Use the thermal goggles.
Sat 04/01/03 at 16:20
Regular
Posts: 10,364
Alastair, The Splinter Cell guru, I need help.

I'm on that level, It begins with A (I cannot remember how to spell it) The one with the landmines. Anyway, Back to the point, I have come to this checkpoint where I enter a really steamy/foggy room that has meat everywhere and stuff. What do I do from here? Its really difficult to look around when there is smoke bellowing my view.
Sat 04/01/03 at 13:31
Regular
Posts: 10,489
Yes and you are taking time out! Get back to class and do not leave until you have completed the game on Normal and HARD!!! ;)
Sat 04/01/03 at 10:37
Regular
Posts: 3,182
ÂLІÂÎR - the professor of Splinter Cell has spoken ;-)
Sat 04/01/03 at 10:30
Regular
Posts: 10,489
They are inside the Police station so you just have to keep on following the road around until you reach the trash bin and boxes, jump off the wall and do the double kick so that you can reach the top of the wall. From here drop into the Police Station Courtyard. Unlock the door at the bottom using the code you picked up earlier in the mission and head into the station. Take out the guard (or leave him its up to you) and follow the corridor around until you reach the computer room with the geek. Use force and make him talk before going into the morgue (go through the computer room on the other side to the morgue). Keep hold of him and shoot the security camera in the corner and then walk into the middle of the room. The agency will then contact you but wait for it to end before interrogating the geek once again. Your mission should be clear from there!

Any more help needed just ask :)
Sat 04/01/03 at 10:23
Regular
Posts: 3,182
He's dead meat. On the autopsy table.
Sat 04/01/03 at 02:49
Posts: 0
I am stuck on the police precint. I have looked everywhere for this elusive AGENT Blaustein, But i cant seem to locate the guy. Can anyone help me with this dilema.
Sat 04/01/03 at 02:10
"slightlyshortertagl"
Posts: 10,759
WòókieeMøn§†€® wrote:
it'll still be a while before we get the
> perfect stealth-based game, I reckon.

unfortunately I dont think we'll ever get a perfect stealth game. Its just wat too difficult. Sorry, I cant be bothered to explain the obvious. I'm tired but can't sleep. urgh.
Sat 04/01/03 at 01:40
"High polygon count"
Posts: 15,624
On the first level as Snake, on the tanker, you can shoot the lights out on the deck making it harder for the guard up top to see you. Below decks, you can hide in dark corners.

But then, it isn't the aim of the MGS games to skulk in the shadows - they take a different approach. But your shadow and wet footprints could give you away. With Splinter Cell, I had a guy look right at my shadow in a doorway yesterday, and nothing happened.

I've actually noticed a number of AI flaws and omissions in SC, just as with MGS1/2 - but fortunately, none of them spoil any of the games. Each has positive and negative points which balance them out. Neither is perfect, and it'll still be a while before we get the perfect stealth-based game, I reckon.

On a purely pedantic 'fun' level, stuffing people in lockers still gives MGS2 the edge for me. :-) Other than that, I personally can't choose between them. Equally superb, for different reasons.
Sat 04/01/03 at 00:27
Regular
"Oi you- sort it out"
Posts: 2,969
Wookie wrote So you didn't shoot any lights or notice the torches on the weapons in MGS2 then?

No. I can remember shooting out any lights. If I did it held little significance and didn't hide me.

In MGS you were found if you stepped into the CONE vission the guards have. Splinter Cells whole game structure is based on Lighting, so its doesn't just look pretty, its the whole foundation of the game.

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