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I find frustration a real barrier in enjoying gaming. One of the reasons I love Metal Gear Solid so much was that it wasn't too hard. Nothing too tricky or really frustrating. The bosses could take 2 or 3 goes, but that was fine, and I steadily got through the game, loving every minute of it.
Now lets take a couple of games for example. Now, most of you know my opinion on Mario games *COUGH* rubbish *COUGH*, and it was not improved by Super Mario Advance on, would you believe it, GameBoy Advance. Apart from being a complete rip-off, in which Nintendo have taken 2 old games and stuck them into one, it's also intensely annoying. Why?? Well, just to add to pain of the amazingly repetive music, this game is unbelievably frustrating!! If I hear Luigi or his fat brother cry "MUM-AM-MIA!!" one more time while seemingly falling under the screen, I reckon I'll put the GBA into an incinarator, or something to that effect.
Frustrating = boring, you see? Going through the same environment, with the same character, against the same enemies with the same weapons and items just gets dull after a while, and in the end I just can't be bothered to get through to the next stage! Why cause myself the trouble, when I could just go and play something like SSX Tricky or This Is Football 2002, where I can get into the action and hopefully the fun straight away??
Max Payne on the PS2 is a much more recent example. There is now a large dent in my lovely (well, formerly) wooden desk, and it is thanks to Max Payne. No, he didn't jump out of the game shoot madly at me like he seemingly does to everyone else, nor was it because I'd become so addicted to it that my brother, who wanted a go, tried to hit me with the TV Remote and missed (that's happened before by the way, and he doesn't always miss).
This dent happened during the 8th Chapter of the first part. After shooting some more people (massive surprise), I found myself slowly walking across some roof rafters. As I teetered along, I knew that a fall would lead me to my death. Now, it took a fair while getting there thanks to a large amount of men with Ingrams and Shotguns. So, it was rather annoying when I fell halfway across.
On my second go I got a little further, and then, my thumb gave a little spasm. I was taking the slow approach, and due to the camera angle I couldn't tell whether I was walking in a straight line or not/ So every few centimetres I moved to my left a little, desperately trying to stay on my feet. As I said, my thumb gave a little, unintentional jump and I fell right off, and Max Payne fell very calmly to his untimely death.
Lets fast-forward to my 5th go, where I was extremely close to the small doorway which led me to the next stage. It looked as though I just had to walk in a straight line, although I was a little worried about the size of the doorway. In the end I plucked up courage and just ran forward. I reached the door and breathed a sigh of relief. However, Max Payne appeared to be walking into the wall just next to the door, and I was soon falling feet-first to the harsh ground beneath.
At this point I screeched loudly, and threw my controller at the desk. I was supposed to be enjoying this game, not raving and ranting over some stupid rafters on a roof!! I want to have fun playing games, or at least be interested in what I'm doing, not just getting plain frustrated! If I wanted to get frustrated, I'd support Chelsea!
But, on a calmer note, Max Payne is actually an excellent game up to and past that point, so I recommend it to everyone.
Also on a calmer, but a little more louder than the last note, I think developers need to know that some games are just too frustrating. Platformers are especially good at it, as I explained with Mario and all his little, colourful friends.
But then again, maybe I'm just completely bonkers. Who knows, eh?
Thanks for reading, Ant.
I'm not wuite sure what part you mean in MP but i sure know one part that p*ssed me off..
In the harbour where there is the closed bridge that is supposed to be automatic i was a bit stuck after killing all the people and wandering around a bit experimenting with BulletTime...
Two weeks later i returened for absolutly no reason and started to muck around AGAIN then i saw the solution to this 'puzzle' and went straight for it.......
i wont reveal the solution so that i dont ruin it for anybody but in this case frustration brought me back to the game...
If any1 wants to know how to get past that bit Email me:
[email protected]
> My original playstation controller's vibration function broke after I got
> annoyed with Grand Turismo and smashed it many times on the floor, hehe, being
> very carefull with the PS2 controller now ;-)
The GT Series certainly got frustrating at times. Especially on the Rome circuit...grrrrr...
Thanks for replies, guys.
I love the Final Fantasy series, but on every one I have come to a point and just given up, which I hate doing but it seemed impossible to do, until about 2 months later when I decide to give it another go and got it first time around.
The original Metal Gear Solid was a bit too easy, I completed it around 5 times and only had one frustrating part (the first time I did the last boss), and to be perfectly honest it was a bit of a let down that it was too easy, hopefully on MGS2 it will be harder, and judging from the demo I just played from Official Playstation 2 Mag it should rock.
(Brother hitting you with remote control?! Max Payne jumping out the screen?!) :-D
Anyway, apart from the humour it was very good :o) Only kidding mate.
Right, frustration.
You say you don’t like it right? Well what would you do if the game didn’t have any frustration or stressy parts? The game would be totally easy and you would get bored. So, frustration in game is actually good, if you know that there is going to be a hard part coming up you suddenly get tense, very quiet and normally scared. These things all have something to do with frustration. Basically it sets the atmosphere and makes you on edge.
If the game was easy, then you wouldn’t play it.
But, a hard good game, comes with frustration as standard.
I think frustration is part of all good games, because all good games have a nice learning curve and are normally pretty hard. But the learning curve is what makes us come back to the game, not when you are just throw into a big pit filled with aliens and guns and explosions and you dont even have any clothes, nevermind a weapons.
We have all been frustrated and we all have various scars on our consoles from the occasional “Rage a la frustration”
I have teeth marks in my SNES controls, one of the shoulder buttons doesn’t work due to me throwing it on the floor. I have been quite careful with my N64 but I normally just drop the control. Not, “Throw” it as such, its like dropping it and helping it down on its way down. Sort of :o)
Nice topic though Ant, but I think that frustration is good. For me it makes me carry on, or at least come back to the game until I got part the frustrating bit. I shall not be beaten by a machine.
A non frustrating game would be…. In fact, EVERY game has at least one bit of frustration, take Tetris. That game seem seemingly harmless but on the dark nights it transforms into a Tetris gun wielding gameboy killer.
Do not underestimate the power of non-frustrating games..
I can play a fun unstressful game forever. Like erm.. Mario 64.
Others, including the handheld of Mario Kart Advance, those are the games that stress me out. I want to be the very best at that game, and that means the fastest time in the world. Which with about 1 hour a night of playing, I know oneday I will get it.
:)