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"The golden age of point and clicks"

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Sat 26/01/02 at 16:50
Regular
Posts: 787
It's a genre we've all enjoyed, surely. Practically everyone that's ever laid hands on a PC has played that epitome of point and clicks - Monkey Island. C'mon, admit it. Behind your piles of the massive titles - Command and Conquer, Quake, Diablo e.t.c a fair few of you will have the Monkey Island diskettes. I know I do. These kind of games ruled, when you had to find a piece of steak to distract the dogs, but first the jolly innkeeper wanted a chair, but the witch has that... It was massive fun, and I was never quite sure why. Where's the fun in getting so frustasted that you couldn't find the silver codpiece or whatever?

Surely the sheer absurdity of point and clicks is a factor. I cannot say I've ever seen one that takes itself seriously. It's always set vaguely in the human world, but never once will it leave a key hanging in the door. It'll be in the old matchmakers travelling monkey's suitcase. It's great. Also, above all, they give value for money. I've never taken so long over a game as a point and click. FPS? They are over soon, it's all a matter of small keys and big BIG guns. Strategy games take longer, but eventually you'll see all you have to do is flood the evil git with mammoth tanks. Sims of any sort don't really HAVE an ending, but you'll eventually get bored of piloting the Boeing 747 expertly and decide to wildly crash it into the flight control tower. It's a relief that proper pilots don't use this to train...

Anyway, seem to have gone off at a tangent there. Point and clicks were long-winded and you spend hours and hours completing them, because it was a matter of perfecting your technique...in a game-playing way, of course. The best example of this has to be the sword duels in Monkey Island, where you had to get the right combination of insults to win the duel - "Your mother was a festering cow" has to be countered by "You cannot hold your grog, swine!" or something like that, and it was fun, perfecting this. Although, you are always going to have people who aren't of the right mind for point and clicks. People who'll rather go blow the hell out of those evil Brotherhood of Nod guys, or pilot their Boeing 747 into a flight control tower...Thats fine, and those of us who love our point and clicks can cackle whilst escaping the cannibals cookpot with a feather duster.

Another point. The fine titles of point and clicks are much rarer than the multitude of Doom/Quake's and the thousand C and C replicants. There must be a reason for this, and I believe it to be the sheer complexity of point and clicks. They must take ages to develop - Broken Sword 3 has been in development at Revolution Software for over two years. So what are the memorable point and clicks? We have the Monkey Island series of course, the best two being Monkey Island's 1 & 2. But why is that? Why don't I enjoy the 3D ones as much. I think it's because graphics mean sweet FA in a point and click. You don't care if the facial expressions and lip synch isn't perfect. The 2D Monkey Islands will always be the best, and the chap who thought up the name Guybrush Threepwood is to be commended. I salute him. Next I come to the other great series of point and clicks - Broken Sword. I have to admit, I loved these even more than the Monkey Islands. Shadow of the Templar and the Smoking Mirror still have pride of place in my CD rack. The adventures of George Stobbart and his French tart Nico were great to play, and even more absurd than Monkey Island, if that is possible. The crowning moment must be retrieving a toilet brush for a desert bar rom a local kebabs saleman who was using it to baste his meat in Shadow of the Templars. Classic stuff. The attention to detail in that game was amazing, and I still rank it as my top game of all time. Then there's the Discworld series. Discworld 2 was the great one of that series, but Discworld Noir was the first 3D point and click I truly enjoyed. But that probably came from my love of the book series. They weren't ever as successful as the other greats.

I now come to my final point - Is the age of point and clicks drawing to an end? The last great one was The Grim Fandango, and it's a sad thing that we consider that a great game, compared to Broken Sword. Monkey Island 4 flopped, and didn't once touch on the classic nature of Monkey Islands 1 & 2. Why is this? The only reason I can think of is the massive shift to console gaming, away from the PC generation. Consoles aren't designed for point and clicks - you need a mouse, and the F buttons. There have been some translations, but they are never as good on a console as on a PC. Now, as more and more companies choose console before PC, I think the golden age of point and clicks may be drawing to a close, sadly.

All I can do is await Broken Sword 3, and hope that it lives up to the massive standards of the first two. It won't, I'm sure, because Revolution can't produce it in 2D. 3D is the most marketable. Broken Sword 1 is being brought to the GBA, but I can't see it working half as well as the PC version. Point and clicks aren't a console-viable game, and therefore they'll fade out of our gaming lives, and no-one will notice, because we're too busy blowing stuff up with guns. In a point and click, you'd blow it up with an explosive billiard ball.

Cheers,
Stryke.
Sat 26/01/02 at 17:25
Regular
Posts: 16,548
Heh, thanks guys. I always loved the "locked in a room with a fish" parts. In Broken Sword 2 you get out of a prison by handing a skeletons noose to a wandering Yank outside who thinks he works for the CIA who then pulls the wall of the prison, as you do.
Sat 26/01/02 at 17:12
Regular
"Picking a winner!"
Posts: 8,502
Nice one Stryke, I loved point and clicks but sadly they seem to be disapearing. I used to have an amiga with monkey island on it and I loved playing it, also I had a game called Zak Mckraken which I thought was really great, you could interact with the environment really well and certain things you did caused events which allowed the game to progress.

But I think that the exciting thing that I think off when you say point and click is the future possibilities of this kind of game.

If AI reaches the standards expected in the next say 5 years then we could be typing questions to ask each character you meet and each would be able to understand it and respond in an inteligent way, ask the right kind of questions to get teh information required to progress through the game.

I hope more good point and click games come out that are along the lines of monkey island, broken sword or even Zak McKraken.
Sat 26/01/02 at 16:59
Regular
Posts: 23,216
This better win GAD. Excellent topic. Lucasarts were Gods.

I absolutely love point and click stuff. There's something so utterly bizzare about them, and it's a damn shame that designers think that just because we've entered the "3D age" that nobody wants to play them anymore.

Hurray for Revolution [Broken Sword 3, I think], I say. Make games for people to enjoy, not just to show off their power.

I really have and probably always will do want to make a point and click...

In the story now, you know, the far superior Team A story... :0) I've wrote a bit involving me stuck in a room with only a face for a door. When I was writing it, I couldn't help but feel I was writing a point and click adventure...

Basically, Grix wakes up, and see's this face stuck in the side of the wall. After talking, we find out it's a door, and he's really tired because Grix kept him awake all night.

Just by talking to him, like the great old point and clicks, you learn about what's going on. Then you can use this to your advantage.

I imagined a line of text coming up that you can choose, saying to say "You say you're tired? Sorry?" Or something like that. As soon as you click that, you start talking, and eventually Grix yawns. When Grix yawns, the door face sees him, and as natural as you do, the door yawns, and you then get a chance to run through the door.

It's stuff like that, that really bought me into gaming.
Sat 26/01/02 at 16:50
Regular
Posts: 16,548
It's a genre we've all enjoyed, surely. Practically everyone that's ever laid hands on a PC has played that epitome of point and clicks - Monkey Island. C'mon, admit it. Behind your piles of the massive titles - Command and Conquer, Quake, Diablo e.t.c a fair few of you will have the Monkey Island diskettes. I know I do. These kind of games ruled, when you had to find a piece of steak to distract the dogs, but first the jolly innkeeper wanted a chair, but the witch has that... It was massive fun, and I was never quite sure why. Where's the fun in getting so frustasted that you couldn't find the silver codpiece or whatever?

Surely the sheer absurdity of point and clicks is a factor. I cannot say I've ever seen one that takes itself seriously. It's always set vaguely in the human world, but never once will it leave a key hanging in the door. It'll be in the old matchmakers travelling monkey's suitcase. It's great. Also, above all, they give value for money. I've never taken so long over a game as a point and click. FPS? They are over soon, it's all a matter of small keys and big BIG guns. Strategy games take longer, but eventually you'll see all you have to do is flood the evil git with mammoth tanks. Sims of any sort don't really HAVE an ending, but you'll eventually get bored of piloting the Boeing 747 expertly and decide to wildly crash it into the flight control tower. It's a relief that proper pilots don't use this to train...

Anyway, seem to have gone off at a tangent there. Point and clicks were long-winded and you spend hours and hours completing them, because it was a matter of perfecting your technique...in a game-playing way, of course. The best example of this has to be the sword duels in Monkey Island, where you had to get the right combination of insults to win the duel - "Your mother was a festering cow" has to be countered by "You cannot hold your grog, swine!" or something like that, and it was fun, perfecting this. Although, you are always going to have people who aren't of the right mind for point and clicks. People who'll rather go blow the hell out of those evil Brotherhood of Nod guys, or pilot their Boeing 747 into a flight control tower...Thats fine, and those of us who love our point and clicks can cackle whilst escaping the cannibals cookpot with a feather duster.

Another point. The fine titles of point and clicks are much rarer than the multitude of Doom/Quake's and the thousand C and C replicants. There must be a reason for this, and I believe it to be the sheer complexity of point and clicks. They must take ages to develop - Broken Sword 3 has been in development at Revolution Software for over two years. So what are the memorable point and clicks? We have the Monkey Island series of course, the best two being Monkey Island's 1 & 2. But why is that? Why don't I enjoy the 3D ones as much. I think it's because graphics mean sweet FA in a point and click. You don't care if the facial expressions and lip synch isn't perfect. The 2D Monkey Islands will always be the best, and the chap who thought up the name Guybrush Threepwood is to be commended. I salute him. Next I come to the other great series of point and clicks - Broken Sword. I have to admit, I loved these even more than the Monkey Islands. Shadow of the Templar and the Smoking Mirror still have pride of place in my CD rack. The adventures of George Stobbart and his French tart Nico were great to play, and even more absurd than Monkey Island, if that is possible. The crowning moment must be retrieving a toilet brush for a desert bar rom a local kebabs saleman who was using it to baste his meat in Shadow of the Templars. Classic stuff. The attention to detail in that game was amazing, and I still rank it as my top game of all time. Then there's the Discworld series. Discworld 2 was the great one of that series, but Discworld Noir was the first 3D point and click I truly enjoyed. But that probably came from my love of the book series. They weren't ever as successful as the other greats.

I now come to my final point - Is the age of point and clicks drawing to an end? The last great one was The Grim Fandango, and it's a sad thing that we consider that a great game, compared to Broken Sword. Monkey Island 4 flopped, and didn't once touch on the classic nature of Monkey Islands 1 & 2. Why is this? The only reason I can think of is the massive shift to console gaming, away from the PC generation. Consoles aren't designed for point and clicks - you need a mouse, and the F buttons. There have been some translations, but they are never as good on a console as on a PC. Now, as more and more companies choose console before PC, I think the golden age of point and clicks may be drawing to a close, sadly.

All I can do is await Broken Sword 3, and hope that it lives up to the massive standards of the first two. It won't, I'm sure, because Revolution can't produce it in 2D. 3D is the most marketable. Broken Sword 1 is being brought to the GBA, but I can't see it working half as well as the PC version. Point and clicks aren't a console-viable game, and therefore they'll fade out of our gaming lives, and no-one will notice, because we're too busy blowing stuff up with guns. In a point and click, you'd blow it up with an explosive billiard ball.

Cheers,
Stryke.

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