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Surely the sheer absurdity of point and clicks is a factor. I cannot say I've ever seen one that takes itself seriously. It's always set vaguely in the human world, but never once will it leave a key hanging in the door. It'll be in the old matchmakers travelling monkey's suitcase. It's great. Also, above all, they give value for money. I've never taken so long over a game as a point and click. FPS? They are over soon, it's all a matter of small keys and big BIG guns. Strategy games take longer, but eventually you'll see all you have to do is flood the evil git with mammoth tanks. Sims of any sort don't really HAVE an ending, but you'll eventually get bored of piloting the Boeing 747 expertly and decide to wildly crash it into the flight control tower. It's a relief that proper pilots don't use this to train...
Anyway, seem to have gone off at a tangent there. Point and clicks were long-winded and you spend hours and hours completing them, because it was a matter of perfecting your technique...in a game-playing way, of course. The best example of this has to be the sword duels in Monkey Island, where you had to get the right combination of insults to win the duel - "Your mother was a festering cow" has to be countered by "You cannot hold your grog, swine!" or something like that, and it was fun, perfecting this. Although, you are always going to have people who aren't of the right mind for point and clicks. People who'll rather go blow the hell out of those evil Brotherhood of Nod guys, or pilot their Boeing 747 into a flight control tower...Thats fine, and those of us who love our point and clicks can cackle whilst escaping the cannibals cookpot with a feather duster.
Another point. The fine titles of point and clicks are much rarer than the multitude of Doom/Quake's and the thousand C and C replicants. There must be a reason for this, and I believe it to be the sheer complexity of point and clicks. They must take ages to develop - Broken Sword 3 has been in development at Revolution Software for over two years. So what are the memorable point and clicks? We have the Monkey Island series of course, the best two being Monkey Island's 1 & 2. But why is that? Why don't I enjoy the 3D ones as much. I think it's because graphics mean sweet FA in a point and click. You don't care if the facial expressions and lip synch isn't perfect. The 2D Monkey Islands will always be the best, and the chap who thought up the name Guybrush Threepwood is to be commended. I salute him. Next I come to the other great series of point and clicks - Broken Sword. I have to admit, I loved these even more than the Monkey Islands. Shadow of the Templar and the Smoking Mirror still have pride of place in my CD rack. The adventures of George Stobbart and his French tart Nico were great to play, and even more absurd than Monkey Island, if that is possible. The crowning moment must be retrieving a toilet brush for a desert bar rom a local kebabs saleman who was using it to baste his meat in Shadow of the Templars. Classic stuff. The attention to detail in that game was amazing, and I still rank it as my top game of all time. Then there's the Discworld series. Discworld 2 was the great one of that series, but Discworld Noir was the first 3D point and click I truly enjoyed. But that probably came from my love of the book series. They weren't ever as successful as the other greats.
I now come to my final point - Is the age of point and clicks drawing to an end? The last great one was The Grim Fandango, and it's a sad thing that we consider that a great game, compared to Broken Sword. Monkey Island 4 flopped, and didn't once touch on the classic nature of Monkey Islands 1 & 2. Why is this? The only reason I can think of is the massive shift to console gaming, away from the PC generation. Consoles aren't designed for point and clicks - you need a mouse, and the F buttons. There have been some translations, but they are never as good on a console as on a PC. Now, as more and more companies choose console before PC, I think the golden age of point and clicks may be drawing to a close, sadly.
All I can do is await Broken Sword 3, and hope that it lives up to the massive standards of the first two. It won't, I'm sure, because Revolution can't produce it in 2D. 3D is the most marketable. Broken Sword 1 is being brought to the GBA, but I can't see it working half as well as the PC version. Point and clicks aren't a console-viable game, and therefore they'll fade out of our gaming lives, and no-one will notice, because we're too busy blowing stuff up with guns. In a point and click, you'd blow it up with an explosive billiard ball.
Cheers,
Stryke.
And then there was Star Trek 25th
> Anniversary. P&C mixed in with flying star ships. That was impossibly hard
> though. Took me a few months to work out that code for the massive metal door on
> the desert planet. Then I got stuck trying to destroy the replica enterprise and
> all Alasi ships. I always died and I still can't do it. Well, I couldn't a few
> years ago anyway. That's the last time I tried. :-D
Oh yeah! I got that game, and the slightly more recent, graphically better and the only serious point and click I've ever played: Star Trek: The Next Generation: A Final Unity
They rule! Hand of Fate was the best one and the first one I played. That took me probably close to 5 months to get off the first level. In the end, it was luck as I just put every item I had in the cauldron and it turned green. :-D
The first one - The Legend Of Kyrandia - was brilliant too. I had to use a guide for certain points in that though. Expecting you to play the right tune on those bells was just ridiculous. Unless there was a clue around somewhere, which I never found.
And I never played the last one. Malcom's revenge or something it was called. I always wanted to play it but I never founda copy. Shame.
And then there was Star Trek 25th Anniversary. P&C mixed in with flying star ships. That was impossibly hard though. Took me a few months to work out that code for the massive metal door on the desert planet. Then I got stuck trying to destroy the replica enterprise and all Alasi ships. I always died and I still can't do it. Well, I couldn't a few years ago anyway. That's the last time I tried. :-D
But yes, Point and Clicks rule! And I never even played Monkey Island.
LEISURE-SUIT LARRRRRRRRRRRRRRRRRRY!
> Ive never played a single point and click game in my life, am i missing out?
--
Buy Broken Sword 1. By the end of it, you'll be wondering why you keep on hoarding items in real life, and puzzled that you think of the fridge as a good raft for white-water rafting.
> Ive never played a single point and click game in my life, am i missing out?
Yup. Buy Monkey Island 2, NOW!
> I love point and clicks!
I recently bouht Sam & Max Hit the Road and
> Maniac Manshion 2: The Day of the Tentacle!
As well as that, I like playing
> Full Throttle
Ahhh, Sam and Max... I completed it ages ago and re-discovered it at the same time as MI. Annoyingly though, I'm stuck... I can't remember how to get that big dude out of the room in Conroy Bumpus' Mansion so I can use the AR machine adn deactivate the security system. And I also can't rememebr what I have to swap to get Bumpus' wig...
I recently bouht Sam & Max Hit the Road and Maniac Manshion 2: The Day of the Tentacle!
As well as that, I like playing Full Throttle
I love point and clicks. I was ransackin my brothers room last year looking for my CC's CD he'd nicked and I came across Monkey Island 1 and 2. I went to my room, installed them and compelted them both. It'd been 6 years since I last played them and I loved them then just as much as I do now. Guybrush will never fail to amuse me with such hilarious quotes, and the swordmaster quotes are genious!
Monkey Island 1&2 are two of the best games, of any genre ever...